=> Bootstrap dependency digest>=20211023: found digest-20220214 ===> Skipping vulnerability checks. WARNING: No /usr/pkg/pkgdb/pkg-vulnerabilities file found. WARNING: To fix run: `/usr/sbin/pkg_admin -K /usr/pkg/pkgdb fetch-pkg-vulnerabilities'. ===> Building for scummvm-2.9.1 sh: git: not found C++ engines/access/detection.o C++ engines/adl/detection.o C++ engines/agi/detection.o C++ engines/agi/wagparser.o C++ engines/agos/detection.o C++ engines/ags/detection.o C++ engines/asylum/detection.o C++ engines/avalanche/detection.o C++ engines/bagel/detection.o C++ engines/bbvs/detection.o C++ engines/bladerunner/detection.o C++ engines/buried/detection.o C++ engines/cge/detection.o C++ engines/cge2/detection.o C++ engines/chamber/detection.o C++ engines/chewy/detection.o C++ engines/cine/detection.o C++ engines/composer/detection.o C++ engines/crab/detection.o C++ engines/cruise/detection.o C++ engines/cryo/detection.o C++ engines/cryomni3d/detection.o C++ engines/darkseed/detection.o C++ engines/dgds/detection.o C++ engines/director/detection.o C++ engines/dm/detection.o C++ engines/draci/detection.o C++ engines/dragons/detection.o C++ engines/drascula/detection.o C++ engines/dreamweb/detection.o C++ engines/efh/detection.o C++ engines/freescape/detection.o C++ engines/gnap/detection.o C++ engines/gob/detection/detection.o C++ engines/griffon/detection.o C++ engines/grim/detection.o C++ engines/groovie/detection.o C++ engines/hadesch/detection.o C++ engines/hdb/detection.o C++ engines/hopkins/detection.o C++ engines/hpl1/detection.o C++ engines/hugo/detection.o C++ engines/hypno/detection.o C++ engines/icb/detection.o C++ engines/illusions/detection.o C++ engines/immortal/detection.o C++ engines/kingdom/detection.o C++ engines/kyra/detection.o C++ engines/lab/detection.o C++ engines/lastexpress/detection.o C++ engines/lilliput/detection.o C++ engines/lure/detection.o C++ engines/m4/detection.o C++ engines/macventure/detection.o C++ engines/made/detection.o C++ engines/mads/detection.o C++ engines/mm/detection.o C++ engines/mohawk/detection.o C++ engines/mortevielle/detection.o C++ engines/mtropolis/detection.o C++ engines/mutationofjb/detection.o C++ engines/myst3/detection.o C++ engines/nancy/detection.o C++ engines/neverhood/detection.o C++ engines/ngi/detection.o C++ engines/parallaction/detection.o C++ engines/pegasus/detection.o C++ engines/petka/detection.o C++ engines/pink/detection.o C++ engines/playground3d/detection.o C++ engines/plumbers/detection.o C++ engines/prince/detection.o C++ engines/private/detection.o C++ engines/qdengine/detection.o C++ engines/queen/detection.o C++ engines/saga/detection.o C++ engines/saga2/detection.o C++ engines/sci/detection.o C++ engines/scumm/detection.o C++ engines/sherlock/detection.o C++ engines/sky/detection.o C++ engines/sludge/detection.o C++ engines/stark/detection.o C++ engines/startrek/detection.o C++ engines/supernova/detection.o C++ engines/sword1/detection.o C++ engines/sword2/detection.o C++ engines/sword25/detection.o C++ engines/teenagent/detection.o C++ engines/testbed/detection.o C++ engines/tetraedge/detection.o C++ engines/tinsel/detection.o C++ engines/titanic/detection.o C++ engines/toltecs/detection.o C++ engines/tony/detection.o C++ engines/toon/detection.o C++ engines/touche/detection.o C++ engines/trecision/detection.o C++ engines/tsage/detection.o C++ engines/tucker/detection.o C++ engines/twine/detection.o C++ engines/twp/detection.o C++ engines/ultima/detection.o C++ engines/vcruise/detection.o C++ engines/voyeur/detection.o C++ engines/wage/detection.o C++ engines/watchmaker/detection.o C++ engines/wintermute/detection.o C++ engines/zvision/detection.o C++ backends/platform/sdl/sdl.o In file included from /usr/pkgsrc/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /usr/pkgsrc/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:68, from ./backends/platform/sdl/sdl-sys.h:195, from ./backends/platform/sdl/sdl.h:25, from backends/platform/sdl/sdl.cpp:24: /usr/pkgsrc/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/platform/sdl/sdl-window.o In file included from /usr/pkgsrc/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /usr/pkgsrc/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:68, from ./backends/platform/sdl/sdl-sys.h:195, from ./backends/platform/sdl/sdl-window.h:25, from backends/platform/sdl/sdl-window.cpp:24: /usr/pkgsrc/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/platform/sdl/posix/posix-main.o In file included from /usr/pkgsrc/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /usr/pkgsrc/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:68, from ./backends/platform/sdl/sdl-sys.h:195, from ./backends/platform/sdl/sdl.h:25, from ./backends/platform/sdl/posix/posix.h:25, from backends/platform/sdl/posix/posix-main.cpp:26: /usr/pkgsrc/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/platform/sdl/posix/posix.o In file included from /usr/pkgsrc/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /usr/pkgsrc/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:68, from ./backends/platform/sdl/sdl-sys.h:195, from ./backends/platform/sdl/sdl.h:25, from ./backends/platform/sdl/posix/posix.h:25, from backends/platform/sdl/posix/posix.cpp:35: /usr/pkgsrc/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ base/test_new_standards.o C++ base/main.o C++ base/commandLine.o In file included from /usr/pkgsrc/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /usr/pkgsrc/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:68, from ./backends/platform/sdl/sdl-sys.h:195, from base/commandLine.cpp:53: /usr/pkgsrc/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ base/plugins.o C++ engines/scumm/actor.o C++ engines/scumm/akos.o C++ engines/scumm/base-costume.o C++ engines/scumm/bomp.o C++ engines/scumm/boxes.o C++ engines/scumm/camera.o C++ engines/scumm/cdda.o C++ engines/scumm/charset.o C++ engines/scumm/charset-fontdata.o C++ engines/scumm/costume.o C++ engines/scumm/cursor.o C++ engines/scumm/debugger.o C++ engines/scumm/dialogs.o C++ engines/scumm/file.o C++ engines/scumm/file_nes.o C++ engines/scumm/gfx_gui.o C++ engines/scumm/gfx_mac.o C++ engines/scumm/gfx_towns.o C++ engines/scumm/gfx.o C++ engines/scumm/he/mixer_he.o C++ engines/scumm/he/resource_he.o C++ engines/scumm/he/script_v60he.o C++ engines/scumm/he/script_v70he.o C++ engines/scumm/he/sound_he.o C++ engines/scumm/help.o C++ engines/scumm/imuse/imuse.o C++ engines/scumm/imuse/imuse_part.o C++ engines/scumm/imuse/imuse_player.o In file included from ./common/serializer.h:25:0, from ./engines/scumm/imuse/imuse_internal.h:26, from engines/scumm/imuse/imuse_player.cpp:27: ./common/stream.h: In function 'void Scumm::syncWithSerializer(Common::Serializer&, Scumm::ParameterFader&)': ./common/stream.h:195:16: warning: 'end' may be used uninitialized in this function [-Wmaybe-uninitialized] writeUint16LE((uint16)value); ~~~~~~~~~~~~~^~~~~~~~~~~~~~~ engines/scumm/imuse/imuse_player.cpp:1114:16: note: 'end' was declared here int16 start, end; ^~~ In file included from ./common/stream.h:25:0, from ./common/serializer.h:25, from ./engines/scumm/imuse/imuse_internal.h:26, from engines/scumm/imuse/imuse_player.cpp:27: ./common/endian.h:126:29: warning: 'tt' may be used uninitialized in this function [-Wmaybe-uninitialized] return __builtin_bswap32(a); ^ engines/scumm/imuse/imuse_player.cpp:1115:10: note: 'tt' was declared here uint32 tt, ct; ^~ In file included from ./common/stream.h:25:0, from ./common/serializer.h:25, from ./engines/scumm/imuse/imuse_internal.h:26, from engines/scumm/imuse/imuse_player.cpp:27: ./common/endian.h:126:29: warning: 'ct' may be used uninitialized in this function [-Wmaybe-uninitialized] return __builtin_bswap32(a); ^ engines/scumm/imuse/imuse_player.cpp:1115:14: note: 'ct' was declared here uint32 tt, ct; ^~ engines/scumm/imuse/imuse_player.cpp:1120:20: warning: 'start' may be used uninitialized in this function [-Wmaybe-uninitialized] int32 diff = end - start; ~~~~^~~~~~~ C++ engines/scumm/imuse/instrument.o C++ engines/scumm/imuse/sysex_samnmax.o C++ engines/scumm/imuse/sysex_scumm.o C++ engines/scumm/imuse/drivers/amiga.o C++ engines/scumm/imuse/drivers/fmtowns.o C++ engines/scumm/imuse/drivers/midi.o C++ engines/scumm/imuse/drivers/mac_m68k.o C++ engines/scumm/imuse/drivers/pcspk.o C++ engines/scumm/input.o C++ engines/scumm/ks_check.o C++ engines/scumm/macgui/macgui.o C++ engines/scumm/macgui/macgui_dialogwindow.o C++ engines/scumm/macgui/macgui_impl.o C++ engines/scumm/macgui/macgui_indy3.o C++ engines/scumm/macgui/macgui_loom.o C++ engines/scumm/macgui/macgui_strings.o C++ engines/scumm/macgui/macgui_v5.o C++ engines/scumm/macgui/macgui_widgets.o C++ engines/scumm/metaengine.o C++ engines/scumm/midiparser_ro.o C++ engines/scumm/object.o C++ engines/scumm/palette.o C++ engines/scumm/players/player_ad.o C++ engines/scumm/players/player_apple2.o C++ engines/scumm/players/player_he.o C++ engines/scumm/players/player_mac_indy3.o C++ engines/scumm/players/player_mac_loom_monkey.o C++ engines/scumm/players/player_mac_new.o C++ engines/scumm/players/player_mod.o C++ engines/scumm/players/player_nes.o C++ engines/scumm/players/player_pce.o C++ engines/scumm/players/player_sid.o C++ engines/scumm/players/player_towns.o C++ engines/scumm/players/player_v1.o C++ engines/scumm/players/player_v2.o C++ engines/scumm/players/player_v2a.o C++ engines/scumm/players/player_v2base.o C++ engines/scumm/players/player_v2cms.o C++ engines/scumm/players/player_v3a.o C++ engines/scumm/players/player_v4a.o C++ engines/scumm/resource_v2.o C++ engines/scumm/resource_v3.o C++ engines/scumm/resource_v4.o C++ engines/scumm/resource.o C++ engines/scumm/room.o C++ engines/scumm/saveload.o In file included from ./common/stream.h:25:0, from ./common/memstream.h:25, from engines/scumm/saveload.cpp:23: ./common/endian.h: In member function 'void Scumm::ScummEngine::loadResourceOLD(Common::Serializer&, Scumm::ResType, Scumm::ResId)': ./common/endian.h:126:29: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] return __builtin_bswap32(a); ^ engines/scumm/saveload.cpp:2331:9: note: 'size' was declared here uint32 size; ^~~~ C++ engines/scumm/script_v0.o C++ engines/scumm/script_v2.o C++ engines/scumm/script_v3.o C++ engines/scumm/script_v4.o C++ engines/scumm/script_v5.o C++ engines/scumm/script_v6.o C++ engines/scumm/script.o C++ engines/scumm/scumm.o C++ engines/scumm/sound.o C++ engines/scumm/string.o C++ engines/scumm/usage_bits.o C++ engines/scumm/util.o C++ engines/scumm/vars.o C++ engines/scumm/verbs.o C++ engines/scumm/nut_renderer.o C++ engines/scumm/string_v7.o C++ engines/scumm/script_v8.o C++ engines/scumm/imuse_digi/dimuse_bndmgr.o C++ engines/scumm/imuse_digi/dimuse_codecs.o C++ engines/scumm/imuse_digi/dimuse_sndmgr.o C++ engines/scumm/imuse_digi/dimuse_tables.o C++ engines/scumm/imuse_digi/dimuse_engine.o C++ engines/scumm/imuse_digi/dimuse_cmds.o C++ engines/scumm/imuse_digi/dimuse_dispatch.o C++ engines/scumm/imuse_digi/dimuse_fades.o C++ engines/scumm/imuse_digi/dimuse_files.o C++ engines/scumm/imuse_digi/dimuse_groups.o C++ engines/scumm/imuse_digi/dimuse_internalmixer.o C++ engines/scumm/imuse_digi/dimuse_scripts.o C++ engines/scumm/imuse_digi/dimuse_streamer.o C++ engines/scumm/imuse_digi/dimuse_tracks.o C++ engines/scumm/imuse_digi/dimuse_triggers.o C++ engines/scumm/imuse_digi/dimuse_utils.o C++ engines/scumm/imuse_digi/dimuse_wave.o C++ engines/scumm/imuse_digi/dimuse_waveout.o C++ engines/scumm/insane/insane.o C++ engines/scumm/insane/insane_ben.o C++ engines/scumm/insane/insane_enemy.o C++ engines/scumm/insane/insane_scenes.o C++ engines/scumm/insane/insane_iact.o C++ engines/scumm/smush/codec1.o C++ engines/scumm/smush/codec20.o C++ engines/scumm/smush/codec37.o C++ engines/scumm/smush/codec47.o C++ engines/scumm/smush/smush_player.o C++ engines/scumm/he/animation_he.o C++ engines/scumm/he/basketball/ai.o C++ engines/scumm/he/basketball/basketball.o C++ engines/scumm/he/basketball/collision/bball_collision.o C++ engines/scumm/he/basketball/collision/bball_collision_basketball.o C++ engines/scumm/he/basketball/collision/bball_collision_box.o C++ engines/scumm/he/basketball/collision/bball_collision_cylinder.o C++ engines/scumm/he/basketball/collision/bball_collision_node.o C++ engines/scumm/he/basketball/collision/bball_collision_object.o C++ engines/scumm/he/basketball/collision/bball_collision_player.o C++ engines/scumm/he/basketball/collision/bball_collision_shields.o C++ engines/scumm/he/basketball/collision/bball_collision_sphere.o C++ engines/scumm/he/basketball/collision/bball_collision_stack.o C++ engines/scumm/he/basketball/collision/bball_collision_tree.o C++ engines/scumm/he/basketball/court.o C++ engines/scumm/he/basketball/cursor.o C++ engines/scumm/he/basketball/geo_translation.o C++ engines/scumm/he/basketball/obstacle_avoidance.o C++ engines/scumm/he/basketball/passing.o C++ engines/scumm/he/basketball/shooting.o C++ engines/scumm/he/basketball/trajectory.o C++ engines/scumm/he/cup_player_he.o C++ engines/scumm/he/gfx_comp/aux_comp.o C++ engines/scumm/he/gfx_comp/mrle_comp.o C++ engines/scumm/he/gfx_comp/trle_comp.o C++ engines/scumm/he/gfx_primitives_he.o C++ engines/scumm/he/logic_he.o C++ engines/scumm/he/math_he.o C++ engines/scumm/he/palette_he.o C++ engines/scumm/he/polygon_he.o C++ engines/scumm/he/script_v71he.o C++ engines/scumm/he/script_v72he.o C++ engines/scumm/he/script_v80he.o C++ engines/scumm/he/script_v90he.o C++ engines/scumm/he/script_v100he.o C++ engines/scumm/he/sprite_he.o C++ engines/scumm/he/wiz_he.o C++ engines/scumm/he/wizwarp_he.o C++ engines/scumm/he/localizer.o C++ engines/scumm/he/logic/baseball2001.o C++ engines/scumm/he/logic/basketball_logic.o C++ engines/scumm/he/logic/football.o C++ engines/scumm/he/logic/funshop.o C++ engines/scumm/he/logic/moonbase_logic.o C++ engines/scumm/he/logic/puttrace.o C++ engines/scumm/he/logic/soccer.o C++ engines/scumm/he/moonbase/ai_defenseunit.o C++ engines/scumm/he/moonbase/ai_main.o C++ engines/scumm/he/moonbase/ai_node.o C++ engines/scumm/he/moonbase/ai_targetacquisition.o C++ engines/scumm/he/moonbase/ai_traveller.o C++ engines/scumm/he/moonbase/ai_tree.o C++ engines/scumm/he/moonbase/ai_types.o C++ engines/scumm/he/moonbase/ai_weapon.o C++ engines/scumm/he/moonbase/dialog-mapgenerator.o C++ engines/scumm/he/moonbase/map_katton.o C++ engines/scumm/he/moonbase/map_main.o C++ engines/scumm/he/moonbase/map_mif.o C++ engines/scumm/he/moonbase/map_spiff.o C++ engines/scumm/he/moonbase/moonbase.o C++ engines/scumm/he/moonbase/moonbase_fow.o C++ engines/scumm/he/moonbase/moonbase_gfx.o C++ engines/scumm/dialog-createsession.o C++ engines/scumm/dialog-sessionselector.o C++ engines/scumm/he/net/net_main.o C++ engines/scumm/he/net/net_lobby.o AR engines/scumm/libscumm.a RANLIB engines/scumm/libscumm.a C++ engines/access/animation.o C++ engines/access/asurface.o C++ engines/access/access.o C++ engines/access/bubble_box.o C++ engines/access/char.o C++ engines/access/data.o C++ engines/access/debugger.o C++ engines/access/decompress.o C++ engines/access/events.o C++ engines/access/files.o C++ engines/access/font.o C++ engines/access/inventory.o C++ engines/access/metaengine.o C++ engines/access/player.o C++ engines/access/resources.o C++ engines/access/room.o C++ engines/access/screen.o C++ engines/access/scripts.o C++ engines/access/sound.o C++ engines/access/video.o C++ engines/access/video/movie_decoder.o C++ engines/access/amazon/amazon_game.o C++ engines/access/amazon/amazon_logic.o C++ engines/access/amazon/amazon_player.o C++ engines/access/amazon/amazon_resources.o C++ engines/access/amazon/amazon_room.o C++ engines/access/amazon/amazon_scripts.o C++ engines/access/martian/martian_game.o C++ engines/access/martian/martian_player.o C++ engines/access/martian/martian_resources.o C++ engines/access/martian/martian_room.o C++ engines/access/martian/martian_scripts.o AR engines/access/libaccess.a RANLIB engines/access/libaccess.a C++ engines/adl/adl.o C++ engines/adl/adl_v2.o C++ engines/adl/adl_v3.o C++ engines/adl/adl_v4.o C++ engines/adl/adl_v5.o C++ engines/adl/console.o C++ engines/adl/disk.o C++ engines/adl/display.o C++ engines/adl/display_a2.o C++ engines/adl/hires1.o C++ engines/adl/hires2.o C++ engines/adl/hires4.o C++ engines/adl/hires5.o C++ engines/adl/hires6.o C++ engines/adl/metaengine.o C++ engines/adl/sound.o AR engines/adl/libadl.a RANLIB engines/adl/libadl.a C++ engines/agi/agi.o C++ engines/agi/checks.o C++ engines/agi/console.o C++ engines/agi/cycle.o C++ engines/agi/disk_image.o C++ engines/agi/font.o C++ engines/agi/global.o C++ engines/agi/graphics.o C++ engines/agi/inv.o C++ engines/agi/keyboard.o C++ engines/agi/loader.o C++ engines/agi/loader_a2.o C++ engines/agi/loader_gal.o C++ engines/agi/loader_gal_a2.o C++ engines/agi/loader_v1.o C++ engines/agi/loader_v2.o C++ engines/agi/loader_v3.o C++ engines/agi/logic.o C++ engines/agi/lzw.o C++ engines/agi/menu.o C++ engines/agi/metaengine.o C++ engines/agi/motion.o C++ engines/agi/objects.o C++ engines/agi/opcodes.o C++ engines/agi/op_cmd.o C++ engines/agi/op_dbg.o C++ engines/agi/op_test.o C++ engines/agi/picture.o C++ engines/agi/picture_gal.o C++ engines/agi/saveload.o C++ engines/agi/sound.o C++ engines/agi/sound_2gs.o C++ engines/agi/sound_a2.o C++ engines/agi/sound_coco3.o C++ engines/agi/sound_midi.o C++ engines/agi/sound_pcjr.o C++ engines/agi/sound_sarien.o C++ engines/agi/sprite.o C++ engines/agi/systemui.o C++ engines/agi/text.o C++ engines/agi/view.o C++ engines/agi/words.o C++ engines/agi/preagi/preagi.o C++ engines/agi/preagi/mickey.o C++ engines/agi/preagi/picture_mickey_winnie.o C++ engines/agi/preagi/picture_troll.o C++ engines/agi/preagi/troll.o C++ engines/agi/preagi/winnie.o AR engines/agi/libagi.a RANLIB engines/agi/libagi.a C++ engines/agos/drivers/accolade/adlib.o C++ engines/agos/drivers/accolade/casio.o C++ engines/agos/drivers/accolade/cms.o C++ engines/agos/drivers/accolade/driverfile.o C++ engines/agos/drivers/accolade/pc98.o C++ engines/agos/drivers/accolade/mt32.o C++ engines/agos/drivers/simon1/adlib.o C++ engines/agos/agos.o C++ engines/agos/charset.o C++ engines/agos/charset-fontdata.o C++ engines/agos/contain.o C++ engines/agos/cursor.o C++ engines/agos/debug.o C++ engines/agos/debugger.o C++ engines/agos/draw.o C++ engines/agos/event.o C++ engines/agos/gfx.o C++ engines/agos/icons.o C++ engines/agos/input.o C++ engines/agos/input_pn.o C++ engines/agos/items.o C++ engines/agos/menus.o C++ engines/agos/metaengine.o C++ engines/agos/midi.o C++ engines/agos/midiparser_gmf.o C++ engines/agos/midiparser_s1d.o C++ engines/agos/midiparser_simonwin.o C++ engines/agos/pn.o C++ engines/agos/res.o C++ engines/agos/res_ami.o C++ engines/agos/res_snd.o C++ engines/agos/rooms.o C++ engines/agos/saveload.o C++ engines/agos/script.o C++ engines/agos/script_pn.o C++ engines/agos/script_e1.o C++ engines/agos/script_e2.o C++ engines/agos/script_ww.o C++ engines/agos/script_s1.o C++ engines/agos/script_s2.o C++ engines/agos/sfxparser_accolade.o C++ engines/agos/sound.o C++ engines/agos/string.o C++ engines/agos/string_pn.o C++ engines/agos/subroutine.o C++ engines/agos/verb.o C++ engines/agos/verb_pn.o C++ engines/agos/vga.o C++ engines/agos/vga_pn.o C++ engines/agos/vga_e2.o C++ engines/agos/vga_ww.o C++ engines/agos/vga_s1.o C++ engines/agos/vga_s2.o C++ engines/agos/window.o C++ engines/agos/zones.o C++ engines/agos/animation.o C++ engines/agos/feeble.o C++ engines/agos/oracle.o C++ engines/agos/script_dp.o C++ engines/agos/script_ff.o C++ engines/agos/script_pp.o C++ engines/agos/vga_ff.o AR engines/agos/libagos.a RANLIB engines/agos/libagos.a C++ engines/ags/ags.o C++ engines/ags/dialogs.o C++ engines/ags/events.o C++ engines/ags/game_scanner.o C++ engines/ags/globals.o C++ engines/ags/metaengine.o C++ engines/ags/music.o C++ engines/ags/console.o C++ engines/ags/lib/aastr-0.1.1/aarot.o C++ engines/ags/lib/aastr-0.1.1/aastr.o C++ engines/ags/lib/aastr-0.1.1/aautil.o C++ engines/ags/lib/alfont/alfont.o C++ engines/ags/lib/allegro/color.o C++ engines/ags/lib/allegro/config.o C++ engines/ags/lib/allegro/draw.o C++ engines/ags/lib/allegro/file.o C++ engines/ags/lib/allegro/fixed.o C++ engines/ags/lib/allegro/flood.o C++ engines/ags/lib/allegro/gfx.o C++ engines/ags/lib/allegro/graphics.o C++ engines/ags/lib/allegro/math.o C++ engines/ags/lib/allegro/rotate.o C++ engines/ags/lib/allegro/surface.o C++ engines/ags/lib/allegro/surface_generic.o C++ engines/ags/lib/allegro/system.o C++ engines/ags/lib/allegro/unicode.o C++ engines/ags/lib/system/datetime.o C++ engines/ags/shared/ac/dynobj/script_audio_clip.o C++ engines/ags/shared/ac/audio_clip_type.o C++ engines/ags/shared/ac/character_info.o C++ engines/ags/shared/ac/common.o C++ engines/ags/shared/ac/dialog_topic.o C++ engines/ags/shared/ac/game_setup_struct.o C++ engines/ags/shared/ac/game_setup_struct_base.o C++ engines/ags/shared/ac/inventory_item_info.o C++ engines/ags/shared/ac/keycode.o C++ engines/ags/shared/ac/mouse_cursor.o C++ engines/ags/shared/ac/sprite_cache.o C++ engines/ags/shared/ac/sprite_file.o C++ engines/ags/shared/ac/view.o C++ engines/ags/shared/ac/words_dictionary.o C++ engines/ags/shared/core/asset.o C++ engines/ags/shared/core/asset_manager.o C++ engines/ags/shared/debugging/debug_manager.o C++ engines/ags/shared/font/fonts.o C++ engines/ags/shared/font/ttf_font_renderer.o C++ engines/ags/shared/font/wfn_font.o C++ engines/ags/shared/font/wfn_font_renderer.o C++ engines/ags/shared/game/custom_properties.o C++ engines/ags/shared/game/interactions.o C++ engines/ags/shared/game/main_game_file.o C++ engines/ags/shared/game/room_file.o C++ engines/ags/shared/game/room_file_base.o C++ engines/ags/shared/game/room_file_deprecated.o C++ engines/ags/shared/game/room_struct.o C++ engines/ags/shared/game/tra_file.o C++ engines/ags/shared/gfx/allegro_bitmap.o C++ engines/ags/shared/gfx/bitmap.o C++ engines/ags/shared/gfx/image.o C++ engines/ags/shared/gui/gui_button.o C++ engines/ags/shared/gui/gui_inv.o C++ engines/ags/shared/gui/gui_label.o C++ engines/ags/shared/gui/gui_listbox.o C++ engines/ags/shared/gui/gui_main.o C++ engines/ags/shared/gui/gui_object.o C++ engines/ags/shared/gui/gui_slider.o C++ engines/ags/shared/gui/gui_textbox.o C++ engines/ags/shared/script/cc_common.o C++ engines/ags/shared/script/cc_script.o C++ engines/ags/shared/util/buffered_stream.o C++ engines/ags/shared/util/compress.o C++ engines/ags/shared/util/data_ext.o C++ engines/ags/shared/util/data_stream.o C++ engines/ags/shared/util/directory.o C++ engines/ags/shared/util/file.o C++ engines/ags/shared/util/file_stream.o C++ engines/ags/shared/util/geometry.o C++ engines/ags/shared/util/ini_file.o C++ engines/ags/shared/util/ini_util.o C++ engines/ags/shared/util/lzw.o C++ engines/ags/shared/util/memory_stream.o C++ engines/ags/shared/util/multi_file_lib.o C++ engines/ags/shared/util/path.o C++ engines/ags/shared/util/stdio_compat.o C++ engines/ags/shared/util/stream.o C++ engines/ags/shared/util/string.o C++ engines/ags/shared/util/string_compat.o C++ engines/ags/shared/util/string_utils.o C++ engines/ags/shared/util/text_stream_reader.o C++ engines/ags/shared/util/text_stream_writer.o C++ engines/ags/shared/util/version.o C++ engines/ags/shared/util/wgt2_allg.o C++ engines/ags/engine/ac/audio_channel.o C++ engines/ags/engine/ac/audio_clip.o C++ engines/ags/engine/ac/button.o C++ engines/ags/engine/ac/cd_audio.o C++ engines/ags/engine/ac/character.o C++ engines/ags/engine/ac/character_extras.o C++ engines/ags/engine/ac/character_info_engine.o C++ engines/ags/engine/ac/date_time.o C++ engines/ags/engine/ac/dialog.o C++ engines/ags/engine/ac/dialog_options_rendering.o C++ engines/ags/engine/ac/display.o C++ engines/ags/engine/ac/draw.o C++ engines/ags/engine/ac/drawing_surface.o C++ engines/ags/engine/ac/draw_software.o C++ engines/ags/engine/ac/dynamic_sprite.o C++ engines/ags/engine/ac/event.o C++ engines/ags/engine/ac/file.o C++ engines/ags/engine/ac/game.o C++ engines/ags/engine/ac/game_setup.o C++ engines/ags/engine/ac/game_state.o C++ engines/ags/engine/ac/global_api.o C++ engines/ags/engine/ac/global_audio.o C++ engines/ags/engine/ac/global_button.o C++ engines/ags/engine/ac/global_character.o C++ engines/ags/engine/ac/global_date_time.o C++ engines/ags/engine/ac/global_debug.o C++ engines/ags/engine/ac/global_dialog.o C++ engines/ags/engine/ac/global_display.o C++ engines/ags/engine/ac/global_drawing_surface.o C++ engines/ags/engine/ac/global_dynamic_sprite.o C++ engines/ags/engine/ac/global_file.o C++ engines/ags/engine/ac/global_game.o C++ engines/ags/engine/ac/global_gui.o C++ engines/ags/engine/ac/global_hotspot.o C++ engines/ags/engine/ac/global_inventory_item.o C++ engines/ags/engine/ac/global_inv_window.o C++ engines/ags/engine/ac/global_label.o C++ engines/ags/engine/ac/global_listbox.o C++ engines/ags/engine/ac/global_mouse.o C++ engines/ags/engine/ac/global_object.o C++ engines/ags/engine/ac/global_overlay.o C++ engines/ags/engine/ac/global_palette.o C++ engines/ags/engine/ac/global_parser.o C++ engines/ags/engine/ac/global_region.o C++ engines/ags/engine/ac/global_room.o C++ engines/ags/engine/ac/global_screen.o C++ engines/ags/engine/ac/global_slider.o C++ engines/ags/engine/ac/global_string.o C++ engines/ags/engine/ac/global_textbox.o C++ engines/ags/engine/ac/global_timer.o C++ engines/ags/engine/ac/global_translation.o C++ engines/ags/engine/ac/global_video.o C++ engines/ags/engine/ac/global_viewport.o C++ engines/ags/engine/ac/global_view_frame.o C++ engines/ags/engine/ac/global_walkable_area.o C++ engines/ags/engine/ac/global_walk_behind.o C++ engines/ags/engine/ac/gui.o C++ engines/ags/engine/ac/gui_control.o C++ engines/ags/engine/ac/gui_inv.o C++ engines/ags/engine/ac/hotspot.o C++ engines/ags/engine/ac/interface_button.o C++ engines/ags/engine/ac/interface_element.o C++ engines/ags/engine/ac/inventory_item.o C++ engines/ags/engine/ac/inv_window.o C++ engines/ags/engine/ac/label.o C++ engines/ags/engine/ac/listbox.o C++ engines/ags/engine/ac/math.o C++ engines/ags/engine/ac/mouse.o C++ engines/ags/engine/ac/move_list.o C++ engines/ags/engine/ac/object.o C++ engines/ags/engine/ac/overlay.o C++ engines/ags/engine/ac/parser.o C++ engines/ags/engine/ac/properties.o C++ engines/ags/engine/ac/region.o C++ engines/ags/engine/ac/rich_game_media.o C++ engines/ags/engine/ac/room.o C++ engines/ags/engine/ac/room_object.o C++ engines/ags/engine/ac/room_status.o C++ engines/ags/engine/ac/route_finder.o C++ engines/ags/engine/ac/route_finder_impl.o C++ engines/ags/engine/ac/route_finder_impl_legacy.o C++ engines/ags/engine/ac/route_finder_jps.o C++ engines/ags/engine/ac/screen.o C++ engines/ags/engine/ac/screen_overlay.o C++ engines/ags/engine/ac/script_containers.o C++ engines/ags/engine/ac/slider.o C++ engines/ags/engine/ac/speech.o C++ engines/ags/engine/ac/sprite.o C++ engines/ags/engine/ac/string.o C++ engines/ags/engine/ac/system.o C++ engines/ags/engine/ac/sys_events.o C++ engines/ags/engine/ac/textbox.o C++ engines/ags/engine/ac/timer.o C++ engines/ags/engine/ac/translation.o C++ engines/ags/engine/ac/view_frame.o C++ engines/ags/engine/ac/viewport_script.o C++ engines/ags/engine/ac/walkable_area.o C++ engines/ags/engine/ac/walk_behind.o C++ engines/ags/engine/ac/dynobj/cc_ags_dynamic_object.o C++ engines/ags/engine/ac/dynobj/cc_audio_channel.o C++ engines/ags/engine/ac/dynobj/cc_audio_clip.o C++ engines/ags/engine/ac/dynobj/cc_character.o C++ engines/ags/engine/ac/dynobj/cc_dialog.o C++ engines/ags/engine/ac/dynobj/cc_dynamic_array.o C++ engines/ags/engine/ac/dynobj/cc_gui.o C++ engines/ags/engine/ac/dynobj/cc_gui_object.o C++ engines/ags/engine/ac/dynobj/cc_hotspot.o C++ engines/ags/engine/ac/dynobj/cc_inventory.o C++ engines/ags/engine/ac/dynobj/cc_object.o C++ engines/ags/engine/ac/dynobj/cc_region.o C++ engines/ags/engine/ac/dynobj/cc_serializer.o C++ engines/ags/engine/ac/dynobj/cc_static_array.o C++ engines/ags/engine/ac/dynobj/dynobj_manager.o C++ engines/ags/engine/ac/dynobj/managed_object_pool.o C++ engines/ags/engine/ac/dynobj/script_camera.o C++ engines/ags/engine/ac/dynobj/script_date_time.o C++ engines/ags/engine/ac/dynobj/script_dialog_options_rendering.o C++ engines/ags/engine/ac/dynobj/script_dict.o C++ engines/ags/engine/ac/dynobj/script_drawing_surface.o C++ engines/ags/engine/ac/dynobj/script_dynamic_sprite.o C++ engines/ags/engine/ac/dynobj/script_file.o C++ engines/ags/engine/ac/dynobj/script_game.o C++ engines/ags/engine/ac/dynobj/script_mouse.o C++ engines/ags/engine/ac/dynobj/script_overlay.o C++ engines/ags/engine/ac/dynobj/script_set.o C++ engines/ags/engine/ac/dynobj/script_string.o C++ engines/ags/engine/ac/dynobj/script_system.o C++ engines/ags/engine/ac/dynobj/script_user_object.o C++ engines/ags/engine/ac/dynobj/script_viewport.o C++ engines/ags/engine/ac/dynobj/script_view_frame.o C++ engines/ags/engine/debugging/debug.o C++ engines/ags/engine/debugging/file_based_ags_debugger.o C++ engines/ags/engine/debugging/log_file.o C++ engines/ags/engine/debugging/message_buffer.o C++ engines/ags/engine/device/mouse_w32.o C++ engines/ags/engine/font/fonts_engine.o C++ engines/ags/engine/game/game_init.o C++ engines/ags/engine/game/savegame.o C++ engines/ags/engine/game/savegame_components.o C++ engines/ags/engine/game/savegame_v321.o C++ engines/ags/engine/game/viewport.o C++ engines/ags/engine/gfx/ali_3d_scummvm.o C++ engines/ags/engine/gfx/blender.o C++ engines/ags/engine/gfx/color_engine.o C++ engines/ags/engine/gfx/gfx_driver_base.o C++ engines/ags/engine/gfx/gfx_driver_factory.o C++ engines/ags/engine/gfx/gfx_util.o C++ engines/ags/engine/gfx/gfxfilter_scaling.o C++ engines/ags/engine/gfx/gfxfilter_scummvm_renderer.o C++ engines/ags/engine/gui/animating_gui_button.o C++ engines/ags/engine/gui/csci_dialog.o C++ engines/ags/engine/gui/gui_dialog.o C++ engines/ags/engine/gui/gui_engine.o C++ engines/ags/engine/gui/my_label.o C++ engines/ags/engine/gui/my_listbox.o C++ engines/ags/engine/gui/my_push_button.o C++ engines/ags/engine/gui/my_textbox.o C++ engines/ags/engine/gui/new_control.o C++ engines/ags/engine/main/config.o C++ engines/ags/engine/main/engine.o C++ engines/ags/engine/main/engine_setup.o C++ engines/ags/engine/main/game_file.o C++ engines/ags/engine/main/game_run.o C++ engines/ags/engine/main/game_start.o C++ engines/ags/engine/main/graphics_mode.o C++ engines/ags/engine/main/main.o C++ engines/ags/engine/main/quit.o C++ engines/ags/engine/main/update.o C++ engines/ags/engine/media/audio/ambient_sound.o C++ engines/ags/engine/media/audio/audio.o C++ engines/ags/engine/media/audio/clip_my_midi.o C++ engines/ags/engine/media/audio/queued_audio_item.o C++ engines/ags/engine/media/audio/sound.o C++ engines/ags/engine/media/audio/sound_clip.o C++ engines/ags/engine/media/video/video.o C++ engines/ags/engine/platform/base/ags_platform_driver.o C++ engines/ags/engine/platform/base/sys_main.o C++ engines/ags/engine/platform/scummvm/scummvm_platform_driver.o C++ engines/ags/engine/script/cc_instance.o engines/ags/engine/script/cc_instance.cpp: In member function 'int AGS3::ccInstance::CallScriptFunction(const char*, AGS3::int32_t, const AGS3::RuntimeScriptValue*)': engines/ags/engine/script/cc_instance.cpp:327:41: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] (stackdata_ptr + N_BYTES - stackdata) >= (uint32_t)CC_STACK_DATA_SIZE) \ engines/ags/engine/script/cc_instance.cpp:339:41: note: in expansion of macro 'ASSERT_STACK_SPACE_AVAILABLE' #define ASSERT_STACK_SPACE_VALS(N_VALS) ASSERT_STACK_SPACE_AVAILABLE(N_VALS, sizeof(int32_t) * N_VALS) ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/ags/engine/script/cc_instance.cpp:427:2: note: in expansion of macro 'ASSERT_STACK_SPACE_VALS' ASSERT_STACK_SPACE_VALS(numargs + 1 /* return address */); ^~~~~~~~~~~~~~~~~~~~~~~ engines/ags/engine/script/cc_instance.cpp: In member function 'int AGS3::ccInstance::Run(AGS3::int32_t)': engines/ags/engine/script/cc_instance.cpp:327:41: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] (stackdata_ptr + N_BYTES - stackdata) >= (uint32_t)CC_STACK_DATA_SIZE) \ engines/ags/engine/script/cc_instance.cpp:645:5: note: in expansion of macro 'ASSERT_STACK_SPACE_AVAILABLE' ASSERT_STACK_SPACE_AVAILABLE(1, arg_lit); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/ags/engine/script/cc_instance.cpp:327:41: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] (stackdata_ptr + N_BYTES - stackdata) >= (uint32_t)CC_STACK_DATA_SIZE) \ engines/ags/engine/script/cc_instance.cpp:339:41: note: in expansion of macro 'ASSERT_STACK_SPACE_AVAILABLE' #define ASSERT_STACK_SPACE_VALS(N_VALS) ASSERT_STACK_SPACE_AVAILABLE(N_VALS, sizeof(int32_t) * N_VALS) ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/ags/engine/script/cc_instance.cpp:878:4: note: in expansion of macro 'ASSERT_STACK_SPACE_VALS' ASSERT_STACK_SPACE_VALS(1); ^~~~~~~~~~~~~~~~~~~~~~~ engines/ags/engine/script/cc_instance.cpp:327:41: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] (stackdata_ptr + N_BYTES - stackdata) >= (uint32_t)CC_STACK_DATA_SIZE) \ engines/ags/engine/script/cc_instance.cpp:339:41: note: in expansion of macro 'ASSERT_STACK_SPACE_AVAILABLE' #define ASSERT_STACK_SPACE_VALS(N_VALS) ASSERT_STACK_SPACE_AVAILABLE(N_VALS, sizeof(int32_t) * N_VALS) ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/ags/engine/script/cc_instance.cpp:938:4: note: in expansion of macro 'ASSERT_STACK_SPACE_VALS' ASSERT_STACK_SPACE_VALS(1); ^~~~~~~~~~~~~~~~~~~~~~~ engines/ags/engine/script/cc_instance.cpp:327:41: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] (stackdata_ptr + N_BYTES - stackdata) >= (uint32_t)CC_STACK_DATA_SIZE) \ engines/ags/engine/script/cc_instance.cpp:339:41: note: in expansion of macro 'ASSERT_STACK_SPACE_AVAILABLE' #define ASSERT_STACK_SPACE_VALS(N_VALS) ASSERT_STACK_SPACE_AVAILABLE(N_VALS, sizeof(int32_t) * N_VALS) ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/ags/engine/script/cc_instance.cpp:1147:4: note: in expansion of macro 'ASSERT_STACK_SPACE_VALS' ASSERT_STACK_SPACE_VALS(num_args_to_func + 1 /* return address */); ^~~~~~~~~~~~~~~~~~~~~~~ engines/ags/engine/script/cc_instance.cpp:327:41: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] (stackdata_ptr + N_BYTES - stackdata) >= (uint32_t)CC_STACK_DATA_SIZE) \ engines/ags/engine/script/cc_instance.cpp:335:43: note: in expansion of macro 'ASSERT_STACK_SPACE_AVAILABLE' #define ASSERT_STACK_SPACE_BYTES(N_BYTES) ASSERT_STACK_SPACE_AVAILABLE(1, N_BYTES) ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/ags/engine/script/cc_instance.cpp:1412:5: note: in expansion of macro 'ASSERT_STACK_SPACE_BYTES' ASSERT_STACK_SPACE_BYTES(arg_size); ^~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/ags/engine/script/executing_script.o C++ engines/ags/engine/script/exports.o C++ engines/ags/engine/script/runtime_script_value.o C++ engines/ags/engine/script/script.o C++ engines/ags/engine/script/script_api.o C++ engines/ags/engine/script/script_runtime.o C++ engines/ags/engine/script/system_imports.o C++ engines/ags/plugins/ags_plugin.o engines/ags/plugins/ags_plugin.cpp: In member function 'virtual void AGS3::IAGSEngine::GetRenderStageDesc(AGS3::AGSRenderStageDesc*)': engines/ags/plugins/ags_plugin.cpp:748:59: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] _G(gfxDriver)->GetStageMatrixes((RenderMatrixes &)desc->Matrixes); ^~~~~~~~ C++ engines/ags/plugins/plugin_base.o C++ engines/ags/plugins/core/core.o C++ engines/ags/plugins/core/audio_channel.o C++ engines/ags/plugins/core/audio_clip.o C++ engines/ags/plugins/core/button.o C++ engines/ags/plugins/core/character.o C++ engines/ags/plugins/core/date_time.o C++ engines/ags/plugins/core/dialog.o C++ engines/ags/plugins/core/dialog_options_rendering_info.o C++ engines/ags/plugins/core/drawing_surface.o C++ engines/ags/plugins/core/dynamic_sprite.o C++ engines/ags/plugins/core/file.o C++ engines/ags/plugins/core/game.o C++ engines/ags/plugins/core/global_api.o C++ engines/ags/plugins/core/gui.o C++ engines/ags/plugins/core/gui_control.o C++ engines/ags/plugins/core/hotspot.o C++ engines/ags/plugins/core/inventory_item.o C++ engines/ags/plugins/core/inv_window.o C++ engines/ags/plugins/core/label.o C++ engines/ags/plugins/core/listbox.o C++ engines/ags/plugins/core/maths.o C++ engines/ags/plugins/core/mouse.o C++ engines/ags/plugins/core/object.o C++ engines/ags/plugins/core/overlay.o C++ engines/ags/plugins/core/parser.o C++ engines/ags/plugins/core/region.o C++ engines/ags/plugins/core/room.o C++ engines/ags/plugins/core/slider.o C++ engines/ags/plugins/core/string.o C++ engines/ags/plugins/core/system.o C++ engines/ags/plugins/core/textbox.o C++ engines/ags/plugins/core/view_frame.o C++ engines/ags/plugins/ags_agi/ags_agi.o C++ engines/ags/plugins/ags_app_open_url/ags_app_open_url.o C++ engines/ags/plugins/ags_blend/ags_blend.o C++ engines/ags/plugins/ags_bm_font_renderer/ags_bm_font_renderer.o C++ engines/ags/plugins/ags_clipboard/ags_clipboard.o C++ engines/ags/plugins/ags_collision_detector/ags_collision_detector.o C++ engines/ags/plugins/ags_consoles/ags_consoles.o C++ engines/ags/plugins/ags_controller/ags_controller.o C++ engines/ags/plugins/ags_controller/ags_controller_arcnor.o C++ engines/ags/plugins/ags_creditz/ags_creditz.o C++ engines/ags/plugins/ags_creditz/ags_creditz1.o C++ engines/ags/plugins/ags_creditz/ags_creditz2.o C++ engines/ags/plugins/ags_creditz/drawing.o C++ engines/ags/plugins/ags_fire/ags_fire.o C++ engines/ags/plugins/ags_flashlight/ags_flashlight.o C++ engines/ags/plugins/ags_flashlight/gfx.o C++ engines/ags/plugins/ags_galaxy_steam/ags_wadjeteye_steam.o C++ engines/ags/plugins/ags_galaxy_steam/ags_galaxy_steam.o C++ engines/ags/plugins/ags_joy/ags_joy.o C++ engines/ags/plugins/ags_nickenstien_gfx/ags_nickenstien_gfx.o C++ engines/ags/plugins/ags_pal_render/ags_pal_render.o C++ engines/ags/plugins/ags_pal_render/raycast.o C++ engines/ags/plugins/ags_parallax/ags_parallax.o C++ engines/ags/plugins/ags_snow_rain/ags_snow_rain.o C++ engines/ags/plugins/ags_snow_rain/weather.o C++ engines/ags/plugins/ags_sock/ags_sock.o C++ engines/ags/plugins/ags_sprite_font/ags_sprite_font.o C++ engines/ags/plugins/ags_sprite_font/ags_sprite_font_clifftop.o C++ engines/ags/plugins/ags_sprite_font/character_entry.o C++ engines/ags/plugins/ags_sprite_font/color.o C++ engines/ags/plugins/ags_sprite_font/sprite_font.o C++ engines/ags/plugins/ags_sprite_font/sprite_font_renderer.o C++ engines/ags/plugins/ags_sprite_font/sprite_font_renderer_clifftop.o C++ engines/ags/plugins/ags_sprite_font/variable_width_font.o C++ engines/ags/plugins/ags_sprite_font/variable_width_sprite_font.o C++ engines/ags/plugins/ags_sprite_font/variable_width_sprite_font_clifftop.o C++ engines/ags/plugins/ags_sprite_video/ags_sprite_video.o C++ engines/ags/plugins/ags_shell/ags_shell.o C++ engines/ags/plugins/ags_tcp_ip/ags_tcp_ip.o C++ engines/ags/plugins/ags_touch/ags_touch.o C++ engines/ags/plugins/ags_trans/ags_trans.o C++ engines/ags/plugins/ags_wadjet_util/ags_wadjet_util.o C++ engines/ags/plugins/ags_waves/ags_waves.o C++ engines/ags/plugins/ags_waves/data.o C++ engines/ags/plugins/ags_waves/draw.o C++ engines/ags/plugins/ags_waves/sound.o C++ engines/ags/plugins/ags_waves/warper.o C++ engines/ags/plugins/ags_waves/weather.o C++ engines/ags/lib/freetype-2.1.3/autohint/ahangles.o C++ engines/ags/lib/freetype-2.1.3/autohint/ahglobal.o C++ engines/ags/lib/freetype-2.1.3/autohint/ahglyph.o C++ engines/ags/lib/freetype-2.1.3/autohint/ahhint.o C++ engines/ags/lib/freetype-2.1.3/ftgloadr.o C++ engines/ags/lib/freetype-2.1.3/ftutil.o AR engines/ags/libags.a RANLIB engines/ags/libags.a C++ engines/asylum/puzzles/board.o C++ engines/asylum/puzzles/boardkeyhidesto.o C++ engines/asylum/puzzles/boardsalvation.o C++ engines/asylum/puzzles/boardyouth.o C++ engines/asylum/puzzles/clock.o C++ engines/asylum/puzzles/fisherman.o C++ engines/asylum/puzzles/hivecontrol.o C++ engines/asylum/puzzles/hivemachine.o C++ engines/asylum/puzzles/lock.o C++ engines/asylum/puzzles/morguedoor.o C++ engines/asylum/puzzles/pipes.o C++ engines/asylum/puzzles/puzzle.o C++ engines/asylum/puzzles/puzzles.o C++ engines/asylum/puzzles/tictactoe.o C++ engines/asylum/puzzles/timemachine.o C++ engines/asylum/puzzles/vcr.o C++ engines/asylum/puzzles/wheel.o C++ engines/asylum/puzzles/writings.o C++ engines/asylum/resources/actor.o C++ engines/asylum/resources/data.o C++ engines/asylum/resources/object.o C++ engines/asylum/resources/encounters.o C++ engines/asylum/resources/inventory.o C++ engines/asylum/resources/polygons.o C++ engines/asylum/resources/script.o C++ engines/asylum/resources/special.o C++ engines/asylum/resources/worldstats.o C++ engines/asylum/system/config.o C++ engines/asylum/system/cursor.o C++ engines/asylum/system/graphics.o C++ engines/asylum/system/savegame.o C++ engines/asylum/system/screen.o C++ engines/asylum/system/sound.o C++ engines/asylum/system/speech.o C++ engines/asylum/system/text.o C++ engines/asylum/views/insertdisc.o C++ engines/asylum/views/menu.o C++ engines/asylum/views/resviewer.o C++ engines/asylum/views/scene.o C++ engines/asylum/views/scenetitle.o C++ engines/asylum/views/video.o C++ engines/asylum/asylum.o C++ engines/asylum/console.o C++ engines/asylum/metaengine.o C++ engines/asylum/respack.o AR engines/asylum/libasylum.a RANLIB engines/asylum/libasylum.a C++ engines/bagel/bagel.o C++ engines/bagel/console.o C++ engines/bagel/metaengine.o C++ engines/bagel/music.o C++ engines/bagel/baglib/area_object.o C++ engines/bagel/baglib/bagel.o C++ engines/bagel/baglib/base_pda.o C++ engines/bagel/baglib/bmp_object.o C++ engines/bagel/baglib/button_object.o C++ engines/bagel/baglib/character_object.o C++ engines/bagel/baglib/chat_wnd.o C++ engines/bagel/baglib/command_object.o C++ engines/bagel/baglib/cursor.o C++ engines/bagel/baglib/dev_dlg.o C++ engines/bagel/baglib/dossier_object.o C++ engines/bagel/baglib/event_sdev.o C++ engines/bagel/baglib/exam.o C++ engines/bagel/baglib/expression.o C++ engines/bagel/baglib/expression_object.o C++ engines/bagel/baglib/fmovie.o C++ engines/bagel/baglib/help.o C++ engines/bagel/baglib/ifstream.o C++ engines/bagel/baglib/inv.o C++ engines/bagel/baglib/link_object.o C++ engines/bagel/baglib/log_msg.o C++ engines/bagel/baglib/master_win.o C++ engines/bagel/baglib/menu_dlg.o C++ engines/bagel/baglib/moo.o C++ engines/bagel/baglib/movie_object.o C++ engines/bagel/baglib/object.o C++ engines/bagel/baglib/paint_table.o C++ engines/bagel/baglib/pan_bitmap.o C++ engines/bagel/baglib/pan_window.o C++ engines/bagel/baglib/parse_object.o C++ engines/bagel/baglib/pda.o C++ engines/bagel/baglib/rp_object.o C++ engines/bagel/baglib/save_game_file.o C++ engines/bagel/baglib/sound_object.o C++ engines/bagel/baglib/sprite_object.o C++ engines/bagel/baglib/storage_dev_bmp.o C++ engines/bagel/baglib/storage_dev_win.o C++ engines/bagel/baglib/text_object.o C++ engines/bagel/baglib/time_object.o C++ engines/bagel/baglib/var.o C++ engines/bagel/baglib/variable_object.o C++ engines/bagel/baglib/wield.o C++ engines/bagel/baglib/zoom_pda.o C++ engines/bagel/boflib/app.o C++ engines/bagel/boflib/cache.o C++ engines/bagel/boflib/crc.o C++ engines/bagel/boflib/dat_file.o C++ engines/bagel/boflib/debug.o C++ engines/bagel/boflib/error.o C++ engines/bagel/boflib/event_loop.o C++ engines/bagel/boflib/file.o C++ engines/bagel/boflib/file_functions.o C++ engines/bagel/boflib/llist.o C++ engines/bagel/boflib/log.o C++ engines/bagel/boflib/misc.o C++ engines/bagel/boflib/options.o C++ engines/bagel/boflib/queue.o C++ engines/bagel/boflib/string_functions.o C++ engines/bagel/boflib/res.o C++ engines/bagel/boflib/sound.o C++ engines/bagel/boflib/string.o C++ engines/bagel/boflib/timer.o C++ engines/bagel/boflib/vector.o C++ engines/bagel/boflib/gfx/bitmap.o C++ engines/bagel/boflib/gfx/cursor.o C++ engines/bagel/boflib/gfx/palette.o C++ engines/bagel/boflib/gfx/sprite.o C++ engines/bagel/boflib/gfx/text.o C++ engines/bagel/boflib/gui/button.o C++ engines/bagel/boflib/gui/dialog.o C++ engines/bagel/boflib/gui/edit_text.o C++ engines/bagel/boflib/gui/list_box.o C++ engines/bagel/boflib/gui/movie.o C++ engines/bagel/boflib/gui/scroll_bar.o C++ engines/bagel/boflib/gui/text_box.o C++ engines/bagel/boflib/gui/window.o C++ engines/bagel/dialogs/credits_dialog.o C++ engines/bagel/dialogs/next_cd_dialog.o C++ engines/bagel/dialogs/opt_window.o C++ engines/bagel/dialogs/quit_dialog.o C++ engines/bagel/dialogs/restart_dialog.o C++ engines/bagel/dialogs/restore_dialog.o C++ engines/bagel/dialogs/save_dialog.o C++ engines/bagel/dialogs/start_dialog.o C++ engines/bagel/spacebar/spacebar.o C++ engines/bagel/spacebar/bib_odds_wnd.o C++ engines/bagel/spacebar/bibble_window.o C++ engines/bagel/spacebar/computer.o C++ engines/bagel/spacebar/filter.o C++ engines/bagel/spacebar/full_wnd.o C++ engines/bagel/spacebar/main_link_object.o C++ engines/bagel/spacebar/main_window.o C++ engines/bagel/spacebar/master_win.o C++ engines/bagel/spacebar/nav_window.o C++ engines/bagel/spacebar/slot_wnd.o C++ engines/bagel/spacebar/sraf_computer.o C++ engines/bagel/spacebar/thud.o C++ engines/bagel/spacebar/vid_wnd.o AR engines/bagel/libbagel.a RANLIB engines/bagel/libbagel.a C++ engines/bbvs/bbvs.o C++ engines/bbvs/dialogs.o C++ engines/bbvs/gamemodule.o C++ engines/bbvs/graphics.o C++ engines/bbvs/logic.o C++ engines/bbvs/metaengine.o C++ engines/bbvs/saveload.o C++ engines/bbvs/scene.o C++ engines/bbvs/sound.o C++ engines/bbvs/spritemodule.o C++ engines/bbvs/videoplayer.o C++ engines/bbvs/walk.o C++ engines/bbvs/minigames/bbairguitar.o C++ engines/bbvs/minigames/bbairguitar_anims.o C++ engines/bbvs/minigames/bbant.o C++ engines/bbvs/minigames/bbant_anims.o C++ engines/bbvs/minigames/bbloogie.o C++ engines/bbvs/minigames/bbloogie_anims.o C++ engines/bbvs/minigames/bbtennis.o C++ engines/bbvs/minigames/bbtennis_anims.o C++ engines/bbvs/minigames/minigame.o AR engines/bbvs/libbbvs.a RANLIB engines/bbvs/libbbvs.a C++ engines/bladerunner/actor.o C++ engines/bladerunner/actor_clues.o C++ engines/bladerunner/actor_combat.o C++ engines/bladerunner/actor_dialogue_queue.o C++ engines/bladerunner/actor_walk.o C++ engines/bladerunner/adpcm_decoder.o C++ engines/bladerunner/ambient_sounds.o C++ engines/bladerunner/archive.o C++ engines/bladerunner/aud_stream.o C++ engines/bladerunner/audio_cache.o C++ engines/bladerunner/audio_mixer.o C++ engines/bladerunner/audio_player.o C++ engines/bladerunner/audio_speech.o C++ engines/bladerunner/bladerunner.o C++ engines/bladerunner/boundingbox.o C++ engines/bladerunner/chapters.o C++ engines/bladerunner/color.o C++ engines/bladerunner/combat.o C++ engines/bladerunner/crimes_database.o C++ engines/bladerunner/debugger.o C++ engines/bladerunner/decompress_lcw.o C++ engines/bladerunner/decompress_lzo.o C++ engines/bladerunner/dialogue_menu.o C++ engines/bladerunner/framelimiter.o C++ engines/bladerunner/fog.o C++ engines/bladerunner/font.o C++ engines/bladerunner/game_flags.o C++ engines/bladerunner/game_info.o C++ engines/bladerunner/image.o C++ engines/bladerunner/item.o C++ engines/bladerunner/item_pickup.o C++ engines/bladerunner/items.o C++ engines/bladerunner/light.o C++ engines/bladerunner/lights.o C++ engines/bladerunner/matrix.o C++ engines/bladerunner/metaengine.o C++ engines/bladerunner/mouse.o C++ engines/bladerunner/movement_track.o C++ engines/bladerunner/music.o C++ engines/bladerunner/obstacles.o C++ engines/bladerunner/outtake.o C++ engines/bladerunner/overlays.o C++ engines/bladerunner/regions.o C++ engines/bladerunner/savefile.o C++ engines/bladerunner/scene.o C++ engines/bladerunner/scene_objects.o C++ engines/bladerunner/screen_effects.o C++ engines/bladerunner/script/script.o C++ engines/bladerunner/script/init_script.o C++ engines/bladerunner/script/kia_script.o C++ engines/bladerunner/script/vk_script.o C++ engines/bladerunner/script/esper_script.o C++ engines/bladerunner/script/police_maze.o C++ engines/bladerunner/script/ai_script.o C++ engines/bladerunner/script/ai/answering_machine.o C++ engines/bladerunner/script/ai/baker.o C++ engines/bladerunner/script/ai/blimp_guy.o C++ engines/bladerunner/script/ai/bryant.o C++ engines/bladerunner/script/ai/bullet_bob.o C++ engines/bladerunner/script/ai/chew.o C++ engines/bladerunner/script/ai/clovis.o C++ engines/bladerunner/script/ai/crazylegs.o C++ engines/bladerunner/script/ai/dektora.o C++ engines/bladerunner/script/ai/desk_clerk.o C++ engines/bladerunner/script/ai/dispatcher.o C++ engines/bladerunner/script/ai/early_q.o C++ engines/bladerunner/script/ai/early_q_bartender.o C++ engines/bladerunner/script/ai/fish_dealer.o C++ engines/bladerunner/script/ai/free_slot_a.o C++ engines/bladerunner/script/ai/free_slot_b.o C++ engines/bladerunner/script/ai/gaff.o C++ engines/bladerunner/script/ai/general_doll.o C++ engines/bladerunner/script/ai/generic_walker_a.o C++ engines/bladerunner/script/ai/generic_walker_b.o C++ engines/bladerunner/script/ai/generic_walker_c.o C++ engines/bladerunner/script/ai/gordo.o C++ engines/bladerunner/script/ai/governor_kolvig.o C++ engines/bladerunner/script/ai/grigorian.o C++ engines/bladerunner/script/ai/guzza.o C++ engines/bladerunner/script/ai/hanoi.o C++ engines/bladerunner/script/ai/hasan.o C++ engines/bladerunner/script/ai/hawkers_barkeep.o C++ engines/bladerunner/script/ai/hawkers_parrot.o C++ engines/bladerunner/script/ai/holloway.o C++ engines/bladerunner/script/ai/howie_lee.o C++ engines/bladerunner/script/ai/hysteria_patron1.o C++ engines/bladerunner/script/ai/hysteria_patron2.o C++ engines/bladerunner/script/ai/hysteria_patron3.o C++ engines/bladerunner/script/ai/insect_dealer.o C++ engines/bladerunner/script/ai/isabella.o C++ engines/bladerunner/script/ai/izo.o C++ engines/bladerunner/script/ai/klein.o C++ engines/bladerunner/script/ai/lance.o C++ engines/bladerunner/script/ai/leon.o C++ engines/bladerunner/script/ai/lockup_guard.o C++ engines/bladerunner/script/ai/lucy.o C++ engines/bladerunner/script/ai/luther.o C++ engines/bladerunner/script/ai/maggie.o C++ engines/bladerunner/script/ai/male_announcer.o C++ engines/bladerunner/script/ai/marcus.o C++ engines/bladerunner/script/ai/mccoy.o C++ engines/bladerunner/script/ai/mia.o C++ engines/bladerunner/script/ai/moraji.o C++ engines/bladerunner/script/ai/murray.o C++ engines/bladerunner/script/ai/mutant1.o C++ engines/bladerunner/script/ai/mutant2.o C++ engines/bladerunner/script/ai/mutant3.o C++ engines/bladerunner/script/ai/newscaster.o C++ engines/bladerunner/script/ai/officer_grayford.o C++ engines/bladerunner/script/ai/officer_leary.o C++ engines/bladerunner/script/ai/photographer.o C++ engines/bladerunner/script/ai/rachael.o C++ engines/bladerunner/script/ai/rajif.o C++ engines/bladerunner/script/ai/runciter.o C++ engines/bladerunner/script/ai/sadik.o C++ engines/bladerunner/script/ai/sebastian.o C++ engines/bladerunner/script/ai/sergeant_walls.o C++ engines/bladerunner/script/ai/shoeshine_man.o C++ engines/bladerunner/script/ai/steele.o C++ engines/bladerunner/script/ai/taffy.o C++ engines/bladerunner/script/ai/taffy_patron.o C++ engines/bladerunner/script/ai/teenager.o C++ engines/bladerunner/script/ai/the_bard.o C++ engines/bladerunner/script/ai/transient.o C++ engines/bladerunner/script/ai/tyrell.o C++ engines/bladerunner/script/ai/tyrell_guard.o C++ engines/bladerunner/script/ai/zuben.o C++ engines/bladerunner/script/scene_script.o C++ engines/bladerunner/script/scene/ar01.o C++ engines/bladerunner/script/scene/ar02.o C++ engines/bladerunner/script/scene/bb01.o C++ engines/bladerunner/script/scene/bb02.o C++ engines/bladerunner/script/scene/bb03.o C++ engines/bladerunner/script/scene/bb04.o C++ engines/bladerunner/script/scene/bb05.o C++ engines/bladerunner/script/scene/bb06.o C++ engines/bladerunner/script/scene/bb07.o C++ engines/bladerunner/script/scene/bb08.o C++ engines/bladerunner/script/scene/bb09.o C++ engines/bladerunner/script/scene/bb10.o C++ engines/bladerunner/script/scene/bb11.o C++ engines/bladerunner/script/scene/bb12.o C++ engines/bladerunner/script/scene/bb51.o C++ engines/bladerunner/script/scene/ct01.o C++ engines/bladerunner/script/scene/ct02.o C++ engines/bladerunner/script/scene/ct03.o C++ engines/bladerunner/script/scene/ct04.o C++ engines/bladerunner/script/scene/ct05.o C++ engines/bladerunner/script/scene/ct06.o C++ engines/bladerunner/script/scene/ct07.o C++ engines/bladerunner/script/scene/ct08.o C++ engines/bladerunner/script/scene/ct09.o C++ engines/bladerunner/script/scene/ct10.o C++ engines/bladerunner/script/scene/ct11.o C++ engines/bladerunner/script/scene/ct12.o C++ engines/bladerunner/script/scene/ct51.o C++ engines/bladerunner/script/scene/dr01.o C++ engines/bladerunner/script/scene/dr02.o C++ engines/bladerunner/script/scene/dr03.o C++ engines/bladerunner/script/scene/dr04.o C++ engines/bladerunner/script/scene/dr05.o C++ engines/bladerunner/script/scene/dr06.o C++ engines/bladerunner/script/scene/hc01.o C++ engines/bladerunner/script/scene/hc02.o C++ engines/bladerunner/script/scene/hc03.o C++ engines/bladerunner/script/scene/hc04.o C++ engines/bladerunner/script/scene/hf01.o C++ engines/bladerunner/script/scene/hf02.o C++ engines/bladerunner/script/scene/hf03.o C++ engines/bladerunner/script/scene/hf04.o C++ engines/bladerunner/script/scene/hf05.o C++ engines/bladerunner/script/scene/hf06.o C++ engines/bladerunner/script/scene/hf07.o C++ engines/bladerunner/script/scene/kp01.o C++ engines/bladerunner/script/scene/kp02.o C++ engines/bladerunner/script/scene/kp03.o C++ engines/bladerunner/script/scene/kp04.o C++ engines/bladerunner/script/scene/kp05.o C++ engines/bladerunner/script/scene/kp06.o C++ engines/bladerunner/script/scene/kp07.o C++ engines/bladerunner/script/scene/ma01.o C++ engines/bladerunner/script/scene/ma02.o C++ engines/bladerunner/script/scene/ma04.o C++ engines/bladerunner/script/scene/ma05.o C++ engines/bladerunner/script/scene/ma06.o C++ engines/bladerunner/script/scene/ma07.o C++ engines/bladerunner/script/scene/ma08.o C++ engines/bladerunner/script/scene/nr01.o C++ engines/bladerunner/script/scene/nr02.o C++ engines/bladerunner/script/scene/nr03.o C++ engines/bladerunner/script/scene/nr04.o C++ engines/bladerunner/script/scene/nr05.o C++ engines/bladerunner/script/scene/nr06.o C++ engines/bladerunner/script/scene/nr07.o C++ engines/bladerunner/script/scene/nr08.o C++ engines/bladerunner/script/scene/nr09.o C++ engines/bladerunner/script/scene/nr10.o C++ engines/bladerunner/script/scene/nr11.o C++ engines/bladerunner/script/scene/ps01.o C++ engines/bladerunner/script/scene/ps02.o C++ engines/bladerunner/script/scene/ps03.o C++ engines/bladerunner/script/scene/ps04.o C++ engines/bladerunner/script/scene/ps05.o C++ engines/bladerunner/script/scene/ps06.o C++ engines/bladerunner/script/scene/ps07.o C++ engines/bladerunner/script/scene/ps09.o C++ engines/bladerunner/script/scene/ps10.o C++ engines/bladerunner/script/scene/ps11.o C++ engines/bladerunner/script/scene/ps12.o C++ engines/bladerunner/script/scene/ps13.o C++ engines/bladerunner/script/scene/ps14.o C++ engines/bladerunner/script/scene/ps15.o C++ engines/bladerunner/script/scene/rc01.o C++ engines/bladerunner/script/scene/rc02.o C++ engines/bladerunner/script/scene/rc03.o C++ engines/bladerunner/script/scene/rc04.o C++ engines/bladerunner/script/scene/rc51.o C++ engines/bladerunner/script/scene/tb02.o C++ engines/bladerunner/script/scene/tb03.o C++ engines/bladerunner/script/scene/tb05.o C++ engines/bladerunner/script/scene/tb06.o C++ engines/bladerunner/script/scene/tb07.o C++ engines/bladerunner/script/scene/ug01.o C++ engines/bladerunner/script/scene/ug02.o C++ engines/bladerunner/script/scene/ug03.o C++ engines/bladerunner/script/scene/ug04.o C++ engines/bladerunner/script/scene/ug05.o C++ engines/bladerunner/script/scene/ug06.o C++ engines/bladerunner/script/scene/ug07.o C++ engines/bladerunner/script/scene/ug08.o C++ engines/bladerunner/script/scene/ug09.o C++ engines/bladerunner/script/scene/ug10.o C++ engines/bladerunner/script/scene/ug12.o C++ engines/bladerunner/script/scene/ug13.o C++ engines/bladerunner/script/scene/ug14.o C++ engines/bladerunner/script/scene/ug15.o C++ engines/bladerunner/script/scene/ug16.o C++ engines/bladerunner/script/scene/ug17.o C++ engines/bladerunner/script/scene/ug18.o C++ engines/bladerunner/script/scene/ug19.o C++ engines/bladerunner/set.o C++ engines/bladerunner/settings.o C++ engines/bladerunner/set_effects.o C++ engines/bladerunner/shape.o C++ engines/bladerunner/slice_animations.o C++ engines/bladerunner/slice_renderer.o C++ engines/bladerunner/subtitles.o C++ engines/bladerunner/suspects_database.o C++ engines/bladerunner/text_resource.o C++ engines/bladerunner/time.o C++ engines/bladerunner/ui/elevator.o C++ engines/bladerunner/ui/end_credits.o C++ engines/bladerunner/ui/esper.o C++ engines/bladerunner/ui/kia.o C++ engines/bladerunner/ui/kia_log.o C++ engines/bladerunner/ui/kia_section_base.o C++ engines/bladerunner/ui/kia_section_clues.o C++ engines/bladerunner/ui/kia_section_crimes.o C++ engines/bladerunner/ui/kia_section_diagnostic.o C++ engines/bladerunner/ui/kia_section_help.o C++ engines/bladerunner/ui/kia_section_load.o C++ engines/bladerunner/ui/kia_section_pogo.o C++ engines/bladerunner/ui/kia_section_save.o C++ engines/bladerunner/ui/kia_section_settings.o C++ engines/bladerunner/ui/kia_section_suspects.o C++ engines/bladerunner/ui/scores.o C++ engines/bladerunner/ui/spinner.o C++ engines/bladerunner/ui/ui_check_box.o C++ engines/bladerunner/ui/ui_container.o C++ engines/bladerunner/ui/ui_image_picker.o C++ engines/bladerunner/ui/ui_input_box.o C++ engines/bladerunner/ui/ui_scroll_box.o C++ engines/bladerunner/ui/ui_slider.o C++ engines/bladerunner/ui/ui_dropdown.o C++ engines/bladerunner/ui/vk.o C++ engines/bladerunner/view.o C++ engines/bladerunner/vqa_decoder.o C++ engines/bladerunner/vqa_player.o C++ engines/bladerunner/waypoints.o C++ engines/bladerunner/zbuffer.o AR engines/bladerunner/libbladerunner.a RANLIB engines/bladerunner/libbladerunner.a C++ engines/buried/agent_evaluation.o C++ engines/buried/avi_frames.o C++ engines/buried/biochip_right.o C++ engines/buried/biochip_view.o C++ engines/buried/buried.o C++ engines/buried/complete.o C++ engines/buried/console.o C++ engines/buried/credits.o C++ engines/buried/death.o C++ engines/buried/frame_window.o C++ engines/buried/gameui.o C++ engines/buried/graphics.o C++ engines/buried/inventory_info.o C++ engines/buried/inventory_window.o C++ engines/buried/livetext.o C++ engines/buried/main_menu.o C++ engines/buried/metaengine.o C++ engines/buried/navarrow.o C++ engines/buried/overview.o C++ engines/buried/saveload.o C++ engines/buried/scene_view.o C++ engines/buried/sound.o C++ engines/buried/title_sequence.o C++ engines/buried/video_window.o C++ engines/buried/window.o C++ engines/buried/demo/demo_menu.o C++ engines/buried/demo/features.o C++ engines/buried/demo/movie_scene.o C++ engines/buried/environ/agent3_lair.o C++ engines/buried/environ/ai_lab.o C++ engines/buried/environ/alien.o C++ engines/buried/environ/castle.o C++ engines/buried/environ/da_vinci.o C++ engines/buried/environ/future_apartment.o C++ engines/buried/environ/mayan.o C++ engines/buried/environ/scene_base.o C++ engines/buried/environ/scene_common.o C++ engines/buried/environ/scene_factory.o AR engines/buried/libburied.a RANLIB engines/buried/libburied.a C++ engines/cge/bitmap.o C++ engines/cge/cge.o C++ engines/cge/cge_main.o C++ engines/cge/console.o C++ engines/cge/events.o C++ engines/cge/fileio.o C++ engines/cge/game.o C++ engines/cge/metaengine.o C++ engines/cge/snail.o C++ engines/cge/sound.o C++ engines/cge/talk.o C++ engines/cge/text.o C++ engines/cge/vga13h.o C++ engines/cge/vmenu.o C++ engines/cge/walk.o AR engines/cge/libcge.a RANLIB engines/cge/libcge.a C++ engines/cge2/cge2.o C++ engines/cge2/vga13h.o C++ engines/cge2/bitmap.o C++ engines/cge2/fileio.o C++ engines/cge2/sound.o C++ engines/cge2/cge2_main.o C++ engines/cge2/text.o C++ engines/cge2/hero.o C++ engines/cge2/snail.o C++ engines/cge2/spare.o C++ engines/cge2/talk.o C++ engines/cge2/events.o C++ engines/cge2/map.o C++ engines/cge2/metaengine.o C++ engines/cge2/vmenu.o C++ engines/cge2/saveload.o C++ engines/cge2/toolbar.o C++ engines/cge2/inventory.o C++ engines/cge2/console.o AR engines/cge2/libcge2.a RANLIB engines/cge2/libcge2.a C++ engines/chewy/atds.o C++ engines/chewy/barriers.o C++ engines/chewy/chewy.o C++ engines/chewy/cursor.o C++ engines/chewy/console.o C++ engines/chewy/detail.o C++ engines/chewy/effect.o C++ engines/chewy/events.o C++ engines/chewy/font.o C++ engines/chewy/globals.o C++ engines/chewy/inits.o C++ engines/chewy/main.o C++ engines/chewy/mcga_graphics.o C++ engines/chewy/memory.o C++ engines/chewy/menus.o C++ engines/chewy/metaengine.o C++ engines/chewy/movclass.o C++ engines/chewy/object.o C++ engines/chewy/object_extra.o C++ engines/chewy/r_event.o C++ engines/chewy/room.o C++ engines/chewy/resource.o C++ engines/chewy/sound.o In file included from ./common/scummsys.h:124:0, from ./common/ptr.h:25, from ./audio/audiostream.h:25, from engines/chewy/sound.cpp:22: engines/chewy/sound.cpp: In member function 'uint8 Chewy::Sound::convertVolume(uint16)': engines/chewy/sound.cpp:340:16: warning: comparison is always true due to limited range of data type [-Wtype-limits] assert(volume >= 0 && volume < 64); ~~~~~~~^~~~ engines/chewy/sound.cpp: In member function 'int8 Chewy::Sound::convertBalance(uint16)': engines/chewy/sound.cpp:345:17: warning: comparison is always true due to limited range of data type [-Wtype-limits] assert(balance >= 0 && balance < 128); ~~~~~~~~^~~~ C++ engines/chewy/sprite.o C++ engines/chewy/t_event.o C++ engines/chewy/text.o C++ engines/chewy/timer.o C++ engines/chewy/types.o C++ engines/chewy/audio/chewy_voc.o C++ engines/chewy/audio/module_tmf.o C++ engines/chewy/audio/tmf_stream.o C++ engines/chewy/dialogs/cinema.o C++ engines/chewy/dialogs/credits.o C++ engines/chewy/dialogs/files.o C++ engines/chewy/dialogs/inventory.o C++ engines/chewy/dialogs/main_menu.o C++ engines/chewy/dialogs/options.o C++ engines/chewy/video/cfo_decoder.o In file included from ./common/scummsys.h:124:0, from ./common/keyboard.h:25, from ./common/events.h:25, from engines/chewy/video/cfo_decoder.cpp:22: engines/chewy/video/cfo_decoder.cpp: In member function 'void Chewy::CfoDecoder::CfoVideoTrack::handleCustomFrame()': engines/chewy/video/cfo_decoder.cpp:279:18: warning: comparison is always true due to limited range of data type [-Wtype-limits] assert(volume >= 0 && volume < 64); ~~~~~~~^~~~ C++ engines/chewy/video/video_player.o C++ engines/chewy/rooms/room00.o C++ engines/chewy/rooms/room01.o C++ engines/chewy/rooms/room02.o C++ engines/chewy/rooms/room03.o C++ engines/chewy/rooms/room04.o C++ engines/chewy/rooms/room05.o C++ engines/chewy/rooms/room06.o C++ engines/chewy/rooms/room07.o C++ engines/chewy/rooms/room08.o C++ engines/chewy/rooms/room09.o C++ engines/chewy/rooms/room10.o C++ engines/chewy/rooms/room11.o C++ engines/chewy/rooms/room12.o C++ engines/chewy/rooms/room13.o C++ engines/chewy/rooms/room14.o C++ engines/chewy/rooms/room16.o C++ engines/chewy/rooms/room17.o C++ engines/chewy/rooms/room18.o C++ engines/chewy/rooms/room19.o C++ engines/chewy/rooms/room21.o C++ engines/chewy/rooms/room22.o C++ engines/chewy/rooms/room23.o C++ engines/chewy/rooms/room24.o C++ engines/chewy/rooms/room25.o C++ engines/chewy/rooms/room26.o C++ engines/chewy/rooms/room27.o C++ engines/chewy/rooms/room28.o C++ engines/chewy/rooms/room29.o C++ engines/chewy/rooms/room31.o C++ engines/chewy/rooms/room32.o C++ engines/chewy/rooms/room33.o C++ engines/chewy/rooms/room34.o C++ engines/chewy/rooms/room35.o C++ engines/chewy/rooms/room37.o C++ engines/chewy/rooms/room39.o C++ engines/chewy/rooms/room40.o C++ engines/chewy/rooms/room41.o C++ engines/chewy/rooms/room42.o C++ engines/chewy/rooms/room43.o C++ engines/chewy/rooms/room44.o C++ engines/chewy/rooms/room45.o C++ engines/chewy/rooms/room46.o C++ engines/chewy/rooms/room47.o C++ engines/chewy/rooms/room48.o C++ engines/chewy/rooms/room49.o C++ engines/chewy/rooms/room50.o C++ engines/chewy/rooms/room51.o C++ engines/chewy/rooms/room52.o C++ engines/chewy/rooms/room53.o C++ engines/chewy/rooms/room54.o C++ engines/chewy/rooms/room55.o C++ engines/chewy/rooms/room56.o C++ engines/chewy/rooms/room57.o C++ engines/chewy/rooms/room58.o C++ engines/chewy/rooms/room59.o C++ engines/chewy/rooms/room62.o C++ engines/chewy/rooms/room63.o C++ engines/chewy/rooms/room64.o C++ engines/chewy/rooms/room65.o C++ engines/chewy/rooms/room66.o C++ engines/chewy/rooms/room67.o C++ engines/chewy/rooms/room68.o C++ engines/chewy/rooms/room69.o C++ engines/chewy/rooms/room70.o C++ engines/chewy/rooms/room71.o C++ engines/chewy/rooms/room72.o C++ engines/chewy/rooms/room73.o C++ engines/chewy/rooms/room74.o C++ engines/chewy/rooms/room75.o C++ engines/chewy/rooms/room76.o C++ engines/chewy/rooms/room77.o C++ engines/chewy/rooms/room78.o C++ engines/chewy/rooms/room79.o C++ engines/chewy/rooms/room80.o C++ engines/chewy/rooms/room81.o C++ engines/chewy/rooms/room82.o C++ engines/chewy/rooms/room83.o C++ engines/chewy/rooms/room84.o C++ engines/chewy/rooms/room85.o C++ engines/chewy/rooms/room86.o C++ engines/chewy/rooms/room87.o C++ engines/chewy/rooms/room88.o C++ engines/chewy/rooms/room89.o C++ engines/chewy/rooms/room90.o C++ engines/chewy/rooms/room91.o C++ engines/chewy/rooms/room92.o C++ engines/chewy/rooms/room93.o C++ engines/chewy/rooms/room94.o C++ engines/chewy/rooms/room95.o C++ engines/chewy/rooms/room96.o C++ engines/chewy/rooms/room97.o AR engines/chewy/libchewy.a RANLIB engines/chewy/libchewy.a C++ engines/cine/anim.o C++ engines/cine/bg.o C++ engines/cine/bg_list.o C++ engines/cine/console.o C++ engines/cine/cine.o C++ engines/cine/gfx.o C++ engines/cine/main_loop.o C++ engines/cine/metaengine.o C++ engines/cine/msg.o C++ engines/cine/object.o C++ engines/cine/pal.o C++ engines/cine/part.o C++ engines/cine/prc.o C++ engines/cine/rel.o C++ engines/cine/saveload.o C++ engines/cine/script_fw.o C++ engines/cine/script_os.o C++ engines/cine/sound.o C++ engines/cine/texte.o C++ engines/cine/unpack.o C++ engines/cine/various.o AR engines/cine/libcine.a RANLIB engines/cine/libcine.a C++ engines/composer/console.o C++ engines/composer/composer.o C++ engines/composer/graphics.o C++ engines/composer/metaengine.o C++ engines/composer/resource.o C++ engines/composer/saveload.o In file included from ./common/stream.h:25:0, from ./common/memstream.h:25, from engines/composer/saveload.cpp:25: ./common/endian.h: In member function 'void Composer::ComposerEngine::syncList(Common::Serializer&, Common::List&, Common::Serializer::Version, Common::Serializer::Version) [with T = short unsigned int]': ./common/endian.h:99:29: warning: 'item' may be used uninitialized in this function [-Wmaybe-uninitialized] return __builtin_bswap16(a); ^ engines/composer/saveload.cpp:69:6: note: 'item' was declared here T item; ^~~~ In file included from ./common/stream.h:25:0, from ./common/memstream.h:25, from engines/composer/saveload.cpp:25: ./common/endian.h: In member function 'void Composer::ComposerEngine::syncArray(Common::Serializer&, Common::Array&, Common::Serializer::Version, Common::Serializer::Version) [with T = short unsigned int]': ./common/endian.h:99:29: warning: 'item' may be used uninitialized in this function [-Wmaybe-uninitialized] return __builtin_bswap16(a); ^ engines/composer/saveload.cpp:50:6: note: 'item' was declared here T item; ^~~~ In file included from ./common/stream.h:25:0, from ./common/memstream.h:25, from engines/composer/saveload.cpp:25: ./common/endian.h: In member function 'virtual Common::Error Composer::ComposerEngine::loadGameState(int)': ./common/endian.h:126:29: warning: 'tmp' may be used uninitialized in this function [-Wmaybe-uninitialized] return __builtin_bswap32(a); ^ engines/composer/saveload.cpp:290:9: note: 'tmp' was declared here uint32 tmp; ^~~ C++ engines/composer/scripting.o AR engines/composer/libcomposer.a RANLIB engines/composer/libcomposer.a C++ engines/crab/app.o C++ engines/crab/crab.o C++ engines/crab/collision.o C++ engines/crab/console.o C++ engines/crab/filesystem.o C++ engines/crab/game.o C++ engines/crab/GameParam.o C++ engines/crab/loaders.o C++ engines/crab/LoadingScreen.o C++ engines/crab/metaengine.o C++ engines/crab/mainmenu.o C++ engines/crab/PathfindingAgent.o C++ engines/crab/PathfindingGraphNode.o C++ engines/crab/PathfindingGrid.o C++ engines/crab/Polygon.o C++ engines/crab/Rectangle.o C++ engines/crab/ScreenSettings.o C++ engines/crab/Shape.o C++ engines/crab/splash.o C++ engines/crab/timer.o C++ engines/crab/XMLDoc.o C++ engines/crab/TTSHandler.o C++ engines/crab/ai/moveeffect.o C++ engines/crab/ai/movement.o C++ engines/crab/ai/spriteai.o C++ engines/crab/ai/SpriteConstant.o C++ engines/crab/animation/animation.o C++ engines/crab/animation/AnimationFrame.o C++ engines/crab/animation/animframe.o C++ engines/crab/animation/animset.o C++ engines/crab/animation/fightanim.o C++ engines/crab/animation/fightmove.o C++ engines/crab/animation/fightmoves.o C++ engines/crab/animation/imageeffect.o C++ engines/crab/animation/PopUp.o C++ engines/crab/animation/sprite.o C++ engines/crab/animation/walkframes.o C++ engines/crab/event/conversationdata.o C++ engines/crab/event/effect.o C++ engines/crab/event/EventSeqGroup.o C++ engines/crab/event/EventSequence.o C++ engines/crab/event/eventstore.o C++ engines/crab/event/gameevent.o C++ engines/crab/event/GameEventInfo.o C++ engines/crab/event/gameeventmanager.o C++ engines/crab/event/quest.o C++ engines/crab/event/trigger.o C++ engines/crab/event/triggerset.o C++ engines/crab/image/Image.o C++ engines/crab/image/ImageManager.o C++ engines/crab/input/cursor.o C++ engines/crab/input/fightinput.o C++ engines/crab/input/hotkey.o C++ engines/crab/input/input.o C++ engines/crab/item/Item.o C++ engines/crab/item/ItemCollection.o C++ engines/crab/item/ItemMenu.o C++ engines/crab/item/ItemSlot.o C++ engines/crab/item/StatPreview.o C++ engines/crab/level/level_ai.o C++ engines/crab/level/level_collide.o C++ engines/crab/level/level_draw.o C++ engines/crab/level/level_load.o C++ engines/crab/level/level_objects.o C++ engines/crab/level/level.o C++ engines/crab/level/LevelExit.o C++ engines/crab/level/MusicArea.o C++ engines/crab/level/Stairs.o C++ engines/crab/level/talknotify.o C++ engines/crab/music/MusicManager.o C++ engines/crab/people/opinion.o C++ engines/crab/people/person.o C++ engines/crab/people/personbase.o C++ engines/crab/people/trait.o C++ engines/crab/stat/Stat.o C++ engines/crab/stat/StatDrawHelper.o C++ engines/crab/stat/StatTemplate.o C++ engines/crab/text/color.o C++ engines/crab/text/TextManager.o C++ engines/crab/TMX/TMXLayer.o C++ engines/crab/TMX/TMXTileSet.o C++ engines/crab/TMX/TMXMap.o C++ engines/crab/ui/AlphaImage.o C++ engines/crab/ui/button.o C++ engines/crab/ui/Caption.o C++ engines/crab/ui/ChapterIntro.o C++ engines/crab/ui/ClipButton.o C++ engines/crab/ui/CreditScreen.o C++ engines/crab/ui/DevConsole.o C++ engines/crab/ui/dialogbox.o C++ engines/crab/ui/element.o C++ engines/crab/ui/emotion.o C++ engines/crab/ui/FileData.o C++ engines/crab/ui/GameOverMenu.o C++ engines/crab/ui/GeneralSettingMenu.o C++ engines/crab/ui/GfxSettingMenu.o C++ engines/crab/ui/HealthIndicator.o C++ engines/crab/ui/HoverInfo.o C++ engines/crab/ui/hud.o C++ engines/crab/ui/ImageData.o C++ engines/crab/ui/Inventory.o C++ engines/crab/ui/journal.o C++ engines/crab/ui/KeyBindMenu.o C++ engines/crab/ui/map.o C++ engines/crab/ui/MapData.o C++ engines/crab/ui/MapMarkerMenu.o C++ engines/crab/ui/ModMenu.o C++ engines/crab/ui/OptionMenu.o C++ engines/crab/ui/OptionSelect.o C++ engines/crab/ui/ParagraphData.o C++ engines/crab/ui/PauseMenu.o C++ engines/crab/ui/PersonHandler.o C++ engines/crab/ui/PersonScreen.o C++ engines/crab/ui/ProgressBar.o C++ engines/crab/ui/questmenu.o C++ engines/crab/ui/QuestText.o C++ engines/crab/ui/ReplyButton.o C++ engines/crab/ui/ReplyMenu.o C++ engines/crab/ui/ResolutionMenu.o C++ engines/crab/ui/SaveGameMenu.o C++ engines/crab/ui/SectionHeader.o C++ engines/crab/ui/slider.o C++ engines/crab/ui/SlideShow.o C++ engines/crab/ui/StateButton.o C++ engines/crab/ui/textarea.o C++ engines/crab/ui/textdata.o C++ engines/crab/ui/ToggleButton.o C++ engines/crab/ui/TraitButton.o C++ engines/crab/ui/TraitMenu.o AR engines/crab/libcrab.a RANLIB engines/crab/libcrab.a C++ engines/cruise/actor.o C++ engines/cruise/background.o C++ engines/cruise/backgroundIncrust.o C++ engines/cruise/cell.o C++ engines/cruise/cruise.o C++ engines/cruise/cruise_main.o C++ engines/cruise/ctp.o C++ engines/cruise/dataLoader.o C++ engines/cruise/debugger.o C++ engines/cruise/decompiler.o C++ engines/cruise/delphine-unpack.o C++ engines/cruise/font.o C++ engines/cruise/function.o C++ engines/cruise/gfxModule.o C++ engines/cruise/linker.o C++ engines/cruise/mainDraw.o C++ engines/cruise/menu.o C++ engines/cruise/metaengine.o C++ engines/cruise/mouse.o C++ engines/cruise/object.o C++ engines/cruise/overlay.o C++ engines/cruise/perso.o C++ engines/cruise/polys.o C++ engines/cruise/saveload.o C++ engines/cruise/script.o C++ engines/cruise/sound.o C++ engines/cruise/stack.o C++ engines/cruise/staticres.o C++ engines/cruise/various.o C++ engines/cruise/vars.o C++ engines/cruise/volume.o AR engines/cruise/libcruise.a RANLIB engines/cruise/libcruise.a C++ engines/cryomni3d/fonts/cryoextfont.o C++ engines/cryomni3d/fonts/cryofont.o C++ engines/cryomni3d/image/hlz.o C++ engines/cryomni3d/image/hnm.o C++ engines/cryomni3d/cryomni3d.o C++ engines/cryomni3d/datstream.o C++ engines/cryomni3d/dialogs_manager.o C++ engines/cryomni3d/fixed_image.o C++ engines/cryomni3d/font_manager.o C++ engines/cryomni3d/metaengine.o C++ engines/cryomni3d/mouse_boxes.o C++ engines/cryomni3d/objects.o C++ engines/cryomni3d/omni3d.o C++ engines/cryomni3d/sprites.o C++ engines/cryomni3d/wam_parser.o C++ engines/cryomni3d/versailles/data.o C++ engines/cryomni3d/versailles/dialogs_manager.o C++ engines/cryomni3d/versailles/dialogs.o C++ engines/cryomni3d/versailles/documentation.o C++ engines/cryomni3d/versailles/engine.o C++ engines/cryomni3d/versailles/logic.o C++ engines/cryomni3d/versailles/menus.o C++ engines/cryomni3d/versailles/music.o C++ engines/cryomni3d/versailles/saveload.o C++ engines/cryomni3d/versailles/toolbar.o AR engines/cryomni3d/libcryomni3d.a RANLIB engines/cryomni3d/libcryomni3d.a C++ engines/dgds/ads.o C++ engines/dgds/clock.o C++ engines/dgds/console.o C++ engines/dgds/decompress.o C++ engines/dgds/dgds.o C++ engines/dgds/dgds_rect.o C++ engines/dgds/dialog.o C++ engines/dgds/dragon_native.o C++ engines/dgds/drawing.o C++ engines/dgds/font.o C++ engines/dgds/game_palettes.o C++ engines/dgds/globals.o C++ engines/dgds/hoc_intro.o C++ engines/dgds/image.o C++ engines/dgds/inventory.o C++ engines/dgds/menu.o C++ engines/dgds/metaengine.o C++ engines/dgds/parser.o C++ engines/dgds/request.o C++ engines/dgds/resource.o C++ engines/dgds/scene.o C++ engines/dgds/scripts.o C++ engines/dgds/sound.o C++ engines/dgds/sound_raw.o C++ engines/dgds/ttm.o C++ engines/dgds/minigames/china_tank.o C++ engines/dgds/minigames/china_train.o C++ engines/dgds/minigames/dragon_arcade.o C++ engines/dgds/minigames/dragon_arcade_ttm.o C++ engines/dgds/minigames/shell_game.o C++ engines/dgds/sound/midiparser_sci.o C++ engines/dgds/sound/music.o C++ engines/dgds/sound/drivers/adlib.o C++ engines/dgds/sound/drivers/amigamac1.o C++ engines/dgds/sound/drivers/cms.o C++ engines/dgds/sound/drivers/midi.o C++ engines/dgds/sound/drivers/midipatch.o C++ engines/dgds/sound/resource/sci_resource.o C++ engines/dgds/sound/resource/resource_audio.o AR engines/dgds/libdgds.a RANLIB engines/dgds/libdgds.a C++ engines/director/archive.o C++ engines/director/cast.o C++ engines/director/channel.o C++ engines/director/cursor.o C++ engines/director/debugger.o C++ engines/director/director.o C++ engines/director/events.o C++ engines/director/fonts.o C++ engines/director/frame.o C++ engines/director/game-quirks.o C++ engines/director/graphics.o C++ engines/director/images.o C++ engines/director/metaengine.o C++ engines/director/movie.o C++ engines/director/picture.o C++ engines/director/resource.o C++ engines/director/rte.o C++ engines/director/score.o C++ engines/director/sound.o C++ engines/director/sprite.o C++ engines/director/stxt.o C++ engines/director/tests.o C++ engines/director/transitions.o C++ engines/director/types.o C++ engines/director/util.o C++ engines/director/window.o In file included from ./graphics/macgui/macwindowmanager.h:34:0, from engines/director/window.cpp:27: ./graphics/macgui/macwindow.h: In instantiation of 'Director::AbstractObject* Director::Object::clone() [with Derived = Director::Window]': engines/director/window.cpp:697:1: required from here ./graphics/macgui/macwindow.h:192:7: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] class MacWindow : public BaseMacWindow { ^~~~~~~~~ In file included from ./graphics/macgui/macwindow.h:27:0, from ./graphics/macgui/macwindowmanager.h:34, from engines/director/window.cpp:27: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from engines/director/window.cpp:35:0: ./engines/director/window.h:103:7: note: synthesized method 'Graphics::MacWindow::MacWindow(const Graphics::MacWindow&)' first required here class Window : public Graphics::MacWindow, public Object { ^~~~~~ In file included from ./engines/director/window.h:25:0, from engines/director/window.cpp:35: ./engines/director/lingo/lingo-object.h:145:10: note: synthesized method 'Director::Window::Window(const Director::Window&)' first required here return new Derived(static_cast(*this)); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/director/castmember/castmember.o C++ engines/director/castmember/bitmap.o C++ engines/director/castmember/digitalvideo.o C++ engines/director/castmember/filmloop.o C++ engines/director/castmember/movie.o C++ engines/director/castmember/palette.o C++ engines/director/castmember/script.o C++ engines/director/castmember/shape.o C++ engines/director/castmember/sound.o C++ engines/director/castmember/text.o C++ engines/director/castmember/transition.o C++ engines/director/lingo/lingo.o engines/director/lingo/lingo.cpp: In member function 'Common::String Director::Lingo::decodeInstruction(Director::ScriptData*, uint, uint*)': engines/director/lingo/lingo.cpp:525:31: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] double d = *(double *)(&i); ^ C++ engines/director/lingo/lingo-builtins.o C++ engines/director/lingo/lingo-bytecode.o C++ engines/director/lingo/lingo-code.o C++ engines/director/lingo/lingo-codegen.o C++ engines/director/lingo/lingo-events.o C++ engines/director/lingo/lingo-funcs.o C++ engines/director/lingo/lingo-gr.o C++ engines/director/lingo/lingo-lex.o C++ engines/director/lingo/lingo-mci.o C++ engines/director/lingo/lingo-object.o C++ engines/director/lingo/lingo-patcher.o C++ engines/director/lingo/lingo-preprocessor.o C++ engines/director/lingo/lingo-the.o C++ engines/director/lingo/lingo-utils.o C++ engines/director/lingo/lingodec/ast.o C++ engines/director/lingo/lingodec/context.o C++ engines/director/lingo/lingodec/codewritervisitor.o C++ engines/director/lingo/lingodec/handler.o engines/director/lingo/lingodec/handler.cpp: In member function 'uint32 LingoDec::Handler::translateBytecode(LingoDec::Bytecode&, uint32)': engines/director/lingo/lingodec/handler.cpp:680:72: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] auto f = Common::SharedPtr(new Datum(*(float *)(&bytecode.obj))); ^ engines/director/lingo/lingodec/handler.cpp: In member function 'void LingoDec::Handler::writeBytecodeText(LingoDec::CodeWriterVisitor&) const': engines/director/lingo/lingodec/handler.cpp:1290:75: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] code.write(Common::String::format("%g", (*(const float *)(&bytecode.obj)))); ^ C++ engines/director/lingo/lingodec/names.o C++ engines/director/lingo/lingodec/script.o C++ engines/director/lingo/xlibs/aiff.o C++ engines/director/lingo/xlibs/applecdxobj.o C++ engines/director/lingo/xlibs/askuser.o C++ engines/director/lingo/xlibs/backdrop.o C++ engines/director/lingo/xlibs/barakeobj.o C++ engines/director/lingo/xlibs/batqt.o C++ engines/director/lingo/xlibs/bimxobj.o C++ engines/director/lingo/xlibs/blitpict.o C++ engines/director/lingo/xlibs/cdromxobj.o C++ engines/director/lingo/xlibs/closebleedwindowxcmd.o C++ engines/director/lingo/xlibs/colorxobj.o C++ engines/director/lingo/xlibs/colorcursorxobj.o C++ engines/director/lingo/xlibs/consumer.o C++ engines/director/lingo/xlibs/cursorxobj.o C++ engines/director/lingo/xlibs/darkenscreen.o C++ engines/director/lingo/xlibs/dateutil.o C++ engines/director/lingo/xlibs/developerStack.o C++ engines/director/lingo/xlibs/dialogsxobj.o C++ engines/director/lingo/xlibs/dirutil.o C++ engines/director/lingo/xlibs/dllglue.o C++ engines/director/lingo/xlibs/dpwavi.o C++ engines/director/lingo/xlibs/dpwqtw.o C++ engines/director/lingo/xlibs/draw.o C++ engines/director/lingo/xlibs/ednox.o C++ engines/director/lingo/xlibs/eventq.o C++ engines/director/lingo/xlibs/fadegammadownxcmd.o C++ engines/director/lingo/xlibs/fadegammaupxcmd.o C++ engines/director/lingo/xlibs/fadegammaxcmd.o C++ engines/director/lingo/xlibs/fedracul.o C++ engines/director/lingo/xlibs/feimasks.o C++ engines/director/lingo/xlibs/feiprefs.o C++ engines/director/lingo/xlibs/fileexists.o C++ engines/director/lingo/xlibs/fileio.o C++ engines/director/lingo/xlibs/findereventsxcmd.o C++ engines/director/lingo/xlibs/findfolder.o C++ engines/director/lingo/xlibs/findsys.o C++ engines/director/lingo/xlibs/findwin.o C++ engines/director/lingo/xlibs/flushxobj.o C++ engines/director/lingo/xlibs/fplayxobj.o C++ engines/director/lingo/xlibs/fsutil.o C++ engines/director/lingo/xlibs/genutils.o C++ engines/director/lingo/xlibs/getscreenrectsxfcn.o C++ engines/director/lingo/xlibs/getscreensizexfcn.o C++ engines/director/lingo/xlibs/gpid.o C++ engines/director/lingo/xlibs/henry.o C++ engines/director/lingo/xlibs/hitmap.o C++ engines/director/lingo/xlibs/inixobj.o C++ engines/director/lingo/xlibs/instobj.o C++ engines/director/lingo/xlibs/iscd.o C++ engines/director/lingo/xlibs/ispippin.o C++ engines/director/lingo/xlibs/jitdraw3.o C++ engines/director/lingo/xlibs/jwxini.o C++ engines/director/lingo/xlibs/labeldrvxobj.o C++ engines/director/lingo/xlibs/maniacbg.o C++ engines/director/lingo/xlibs/mapnavigatorxobj.o C++ engines/director/lingo/xlibs/memcheckxobj.o C++ engines/director/lingo/xlibs/memoryxobj.o C++ engines/director/lingo/xlibs/misc.o C++ engines/director/lingo/xlibs/miscx.o C++ engines/director/lingo/xlibs/mmaskxobj.o C++ engines/director/lingo/xlibs/mmovie.o C++ engines/director/lingo/xlibs/moovxobj.o C++ engines/director/lingo/xlibs/movemousejp.o C++ engines/director/lingo/xlibs/movemousexobj.o C++ engines/director/lingo/xlibs/movieidxxobj.o C++ engines/director/lingo/xlibs/movutils.o C++ engines/director/lingo/xlibs/mystisle.o C++ engines/director/lingo/xlibs/openbleedwindowxcmd.o C++ engines/director/lingo/xlibs/orthoplayxobj.o C++ engines/director/lingo/xlibs/paco.o C++ engines/director/lingo/xlibs/palxobj.o C++ engines/director/lingo/xlibs/panel.o C++ engines/director/lingo/xlibs/popupmenuxobj.o C++ engines/director/lingo/xlibs/porta.o C++ engines/director/lingo/xlibs/prefpath.o C++ engines/director/lingo/xlibs/printomatic.o C++ engines/director/lingo/xlibs/processxobj.o C++ engines/director/lingo/xlibs/qtcatmovieplayerxobj.o C++ engines/director/lingo/xlibs/qtmovie.o C++ engines/director/lingo/xlibs/qtvr.o C++ engines/director/lingo/xlibs/quicktime.o C++ engines/director/lingo/xlibs/registercomponent.o C++ engines/director/lingo/xlibs/remixxcmd.o C++ engines/director/lingo/xlibs/serialportxobj.o C++ engines/director/lingo/xlibs/soundjam.o C++ engines/director/lingo/xlibs/spacemgr.o C++ engines/director/lingo/xlibs/stagetc.o C++ engines/director/lingo/xlibs/syscolor.o C++ engines/director/lingo/xlibs/unittest.o C++ engines/director/lingo/xlibs/valkyrie.o C++ engines/director/lingo/xlibs/videodiscxobj.o C++ engines/director/lingo/xlibs/vmisonxfcn.o C++ engines/director/lingo/xlibs/volumelist.o C++ engines/director/lingo/xlibs/widgetxobj.o C++ engines/director/lingo/xlibs/window.o C++ engines/director/lingo/xlibs/winxobj.o C++ engines/director/lingo/xlibs/wininfo.o C++ engines/director/lingo/xlibs/xcmdglue.o C++ engines/director/lingo/xlibs/xio.o C++ engines/director/lingo/xlibs/xplayanim.o C++ engines/director/lingo/xlibs/xsoundxfcn.o C++ engines/director/lingo/xlibs/xwin.o C++ engines/director/lingo/xlibs/yasix.o C++ engines/director/lingo/xtras/directsound.o C++ engines/director/lingo/xtras/keypoll.o C++ engines/director/lingo/xtras/qtvrxtra.o C++ engines/director/lingo/xtras/scrnutil.o C++ engines/director/lingo/xtras/timextra.o C++ engines/director/debugger/debugtools.o C++ engines/director/debugger/dt-cast.o C++ engines/director/debugger/dt-controlpanel.o C++ engines/director/debugger/dt-lists.o C++ engines/director/debugger/dt-score.o C++ engines/director/debugger/dt-script-d2.o C++ engines/director/debugger/dt-script-d4.o engines/director/debugger/dt-script-d4.cpp: In member function 'void Director::DT::RenderScriptVisitor::byteCode(const LingoDec::HandlerNode&)': engines/director/debugger/dt-script-d4.cpp:1055:76: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] code.write(Common::String::format("%g", (*(const float *)(&bytecode.obj)))); ^ C++ engines/director/debugger/dt-scripts.o AR engines/director/libdirector.a RANLIB engines/director/libdirector.a C++ engines/draci/animation.o C++ engines/draci/barchive.o C++ engines/draci/console.o C++ engines/draci/draci.o C++ engines/draci/font.o C++ engines/draci/game.o C++ engines/draci/metaengine.o C++ engines/draci/mouse.o C++ engines/draci/music.o C++ engines/draci/saveload.o C++ engines/draci/screen.o C++ engines/draci/script.o C++ engines/draci/sound.o C++ engines/draci/sprite.o C++ engines/draci/surface.o C++ engines/draci/walking.o AR engines/draci/libdraci.a RANLIB engines/draci/libdraci.a C++ engines/dragons/actor.o C++ engines/dragons/actorresource.o C++ engines/dragons/background.o C++ engines/dragons/bag.o C++ engines/dragons/bigfile.o C++ engines/dragons/credits.o C++ engines/dragons/cursor.o C++ engines/dragons/cutscene.o C++ engines/dragons/dragonflg.o C++ engines/dragons/dragonimg.o C++ engines/dragons/dragonini.o C++ engines/dragons/dragonobd.o C++ engines/dragons/dragonrms.o C++ engines/dragons/dragonvar.o C++ engines/dragons/dragons.o C++ engines/dragons/font.o C++ engines/dragons/inventory.o C++ engines/dragons/metaengine.o C++ engines/dragons/midimusicplayer.o C++ engines/dragons/minigame1.o C++ engines/dragons/minigame2.o C++ engines/dragons/minigame3.o engines/dragons/minigame3.cpp: In member function 'void Dragons::Minigame3::run()': engines/dragons/minigame3.cpp:360:75: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] local_56 = local_56 - *(int16 *)&UnkStruct_ARRAY_800931a0[local_50].field_0x14; ^~~~~~~~~~ C++ engines/dragons/minigame4.o C++ engines/dragons/minigame5.o C++ engines/dragons/saveload.o C++ engines/dragons/scene.o C++ engines/dragons/screen.o C++ engines/dragons/scriptopcodes.o C++ engines/dragons/sequenceopcodes.o C++ engines/dragons/specialopcodes.o C++ engines/dragons/sound.o C++ engines/dragons/talk.o C++ engines/dragons/vabsound.o C++ engines/dragons/strplayer.o AR engines/dragons/libdragons.a RANLIB engines/dragons/libdragons.a C++ engines/drascula/actors.o C++ engines/drascula/animation.o C++ engines/drascula/console.o C++ engines/drascula/converse.o C++ engines/drascula/drascula.o C++ engines/drascula/graphics.o C++ engines/drascula/interface.o C++ engines/drascula/metaengine.o C++ engines/drascula/objects.o C++ engines/drascula/palette.o C++ engines/drascula/resource.o C++ engines/drascula/rooms.o C++ engines/drascula/saveload.o C++ engines/drascula/sound.o C++ engines/drascula/talk.o AR engines/drascula/libdrascula.a RANLIB engines/drascula/libdrascula.a C++ engines/dreamweb/backdrop.o C++ engines/dreamweb/console.o C++ engines/dreamweb/dreamweb.o C++ engines/dreamweb/keypad.o C++ engines/dreamweb/metaengine.o C++ engines/dreamweb/monitor.o C++ engines/dreamweb/mouse.o C++ engines/dreamweb/newplace.o C++ engines/dreamweb/object.o C++ engines/dreamweb/pathfind.o C++ engines/dreamweb/people.o C++ engines/dreamweb/print.o C++ engines/dreamweb/rain.o C++ engines/dreamweb/rnca_archive.o C++ engines/dreamweb/saveload.o C++ engines/dreamweb/sound.o C++ engines/dreamweb/sprite.o C++ engines/dreamweb/stubs.o C++ engines/dreamweb/talk.o C++ engines/dreamweb/titles.o C++ engines/dreamweb/use.o C++ engines/dreamweb/vgafades.o C++ engines/dreamweb/vgagrafx.o AR engines/dreamweb/libdreamweb.a RANLIB engines/dreamweb/libdreamweb.a C++ engines/efh/constants.o C++ engines/efh/efh.o C++ engines/efh/fight.o C++ engines/efh/files.o C++ engines/efh/graphics.o C++ engines/efh/init.o C++ engines/efh/menu.o C++ engines/efh/metaengine.o C++ engines/efh/savegames.o C++ engines/efh/script.o C++ engines/efh/sound.o C++ engines/efh/utils.o AR engines/efh/libefh.a RANLIB engines/efh/libefh.a C++ engines/freescape/area.o C++ engines/freescape/assets.o C++ engines/freescape/font.o C++ engines/freescape/events.o C++ engines/freescape/demo.o C++ engines/freescape/freescape.o C++ engines/freescape/games/castle/castle.o C++ engines/freescape/games/castle/amiga.o C++ engines/freescape/games/castle/dos.o C++ engines/freescape/games/castle/zx.o C++ engines/freescape/games/dark/amiga.o C++ engines/freescape/games/dark/atari.o C++ engines/freescape/games/dark/cpc.o C++ engines/freescape/games/dark/dark.o C++ engines/freescape/games/dark/dos.o C++ engines/freescape/games/dark/zx.o C++ engines/freescape/games/driller/amiga.o C++ engines/freescape/games/driller/atari.o C++ engines/freescape/games/driller/c64.o C++ engines/freescape/games/driller/cpc.o C++ engines/freescape/games/driller/dos.o C++ engines/freescape/games/driller/driller.o C++ engines/freescape/games/driller/zx.o C++ engines/freescape/games/eclipse/atari.o C++ engines/freescape/games/eclipse/dos.o C++ engines/freescape/games/eclipse/eclipse.o C++ engines/freescape/games/eclipse/cpc.o C++ engines/freescape/games/eclipse/zx.o C++ engines/freescape/games/palettes.o C++ engines/freescape/gfx.o C++ engines/freescape/loaders/8bitImage.o C++ engines/freescape/loaders/8bitBinaryLoader.o C++ engines/freescape/language/8bitDetokeniser.o C++ engines/freescape/language/instruction.o C++ engines/freescape/metaengine.o C++ engines/freescape/movement.o C++ engines/freescape/objects/geometricobject.o C++ engines/freescape/objects/group.o C++ engines/freescape/objects/sensor.o C++ engines/freescape/sweepAABB.o C++ engines/freescape/sound.o C++ engines/freescape/ui.o C++ engines/freescape/unpack.o engines/freescape/unpack.cpp: In function 'void Freescape::unpack_data(unsigned char*, unsigned char*, unsigned int*, unsigned int)': engines/freescape/unpack.cpp:146:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] if (buf - save_buf >= packed_data_len) { ~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~ engines/freescape/unpack.cpp:150:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] if (buf - save_buf < packed_data_len) { ~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~ C++ engines/freescape/gfx_tinygl.o C++ engines/freescape/gfx_tinygl_texture.o C++ engines/freescape/gfx_opengl_shaders.o C++ engines/freescape/gfx_opengl.o C++ engines/freescape/gfx_opengl_texture.o AR engines/freescape/libfreescape.a RANLIB engines/freescape/libfreescape.a C++ engines/glk/blorb.o C++ engines/glk/conf.o C++ engines/glk/debugger.o C++ engines/glk/events.o C++ engines/glk/fonts.o C++ engines/glk/glk.o C++ engines/glk/glk_api.o C++ engines/glk/glk_dispa.o C++ engines/glk/metaengine.o C++ engines/glk/pc_speaker.o C++ engines/glk/picture.o C++ engines/glk/quetzal.o C++ engines/glk/raw_decoder.o C++ engines/glk/screen.o C++ engines/glk/selection.o C++ engines/glk/sound.o C++ engines/glk/speech.o C++ engines/glk/streams.o C++ engines/glk/time.o C++ engines/glk/unicode.o C++ engines/glk/unicode_gen.o C++ engines/glk/utils.o C++ engines/glk/windows.o C++ engines/glk/window_graphics.o C++ engines/glk/window_pair.o C++ engines/glk/window_text_buffer.o C++ engines/glk/window_text_grid.o C++ engines/glk/adrift/adrift.o C++ engines/glk/adrift/os_glk.o C++ engines/glk/adrift/scdebug.o C++ engines/glk/adrift/scevents.o C++ engines/glk/adrift/scexpr.o C++ engines/glk/adrift/scgamest.o C++ engines/glk/adrift/scinterf.o C++ engines/glk/adrift/sclibrar.o C++ engines/glk/adrift/sclocale.o C++ engines/glk/adrift/scmemos.o C++ engines/glk/adrift/scnpcs.o C++ engines/glk/adrift/scobjcts.o C++ engines/glk/adrift/scparser.o C++ engines/glk/adrift/scprintf.o C++ engines/glk/adrift/scprops.o C++ engines/glk/adrift/scresour.o C++ engines/glk/adrift/screstrs.o C++ engines/glk/adrift/scrunner.o C++ engines/glk/adrift/sctaffil.o C++ engines/glk/adrift/sctafpar.o C++ engines/glk/adrift/sctasks.o C++ engines/glk/adrift/scutils.o C++ engines/glk/adrift/scvars.o C++ engines/glk/adrift/serialization.o C++ engines/glk/adrift/sxfile.o C++ engines/glk/adrift/sxglob.o C++ engines/glk/adrift/sxutils.o C++ engines/glk/advsys/advsys.o C++ engines/glk/advsys/game.o C++ engines/glk/advsys/glk_interface.o C++ engines/glk/advsys/vm.o C++ engines/glk/agt/agil.o C++ engines/glk/agt/agt.o C++ engines/glk/agt/agtread.o C++ engines/glk/agt/agxfile.o C++ engines/glk/agt/auxfile.o C++ engines/glk/agt/debugcmd.o C++ engines/glk/agt/disassemble.o C++ engines/glk/agt/exec.o C++ engines/glk/agt/filename.o C++ engines/glk/agt/gamedata.o C++ engines/glk/agt/interface.o C++ engines/glk/agt/metacommand.o C++ engines/glk/agt/object.o C++ engines/glk/agt/os_glk.o C++ engines/glk/agt/parser.o C++ engines/glk/agt/runverb.o C++ engines/glk/agt/savegame.o C++ engines/glk/agt/token.o C++ engines/glk/agt/util.o C++ engines/glk/agt/vars.o C++ engines/glk/alan2/alan2.o C++ engines/glk/alan2/alan_version.o C++ engines/glk/alan2/args.o C++ engines/glk/alan2/debug.o C++ engines/glk/alan2/decode.o C++ engines/glk/alan2/exe.o C++ engines/glk/alan2/glkio.o C++ engines/glk/alan2/inter.o C++ engines/glk/alan2/main.o C++ engines/glk/alan2/params.o C++ engines/glk/alan2/parse.o C++ engines/glk/alan2/reverse.o C++ engines/glk/alan2/rules.o C++ engines/glk/alan2/stack.o C++ engines/glk/alan2/sysdep.o C++ engines/glk/alan2/types.o C++ engines/glk/alan3/acode.o C++ engines/glk/alan3/act.o C++ engines/glk/alan3/actor.o C++ engines/glk/alan3/alan3.o C++ engines/glk/alan3/alan_version.o C++ engines/glk/alan3/alt_info.o C++ engines/glk/alan3/attribute.o C++ engines/glk/alan3/checkentry.o C++ engines/glk/alan3/class.o C++ engines/glk/alan3/compatibility.o C++ engines/glk/alan3/container.o C++ engines/glk/alan3/current.o C++ engines/glk/alan3/debug.o C++ engines/glk/alan3/decode.o C++ engines/glk/alan3/dictionary.o C++ engines/glk/alan3/event.o C++ engines/glk/alan3/exe.o C++ engines/glk/alan3/fnmatch.o C++ engines/glk/alan3/glkio.o C++ engines/glk/alan3/instance.o C++ engines/glk/alan3/inter.o C++ engines/glk/alan3/lists.o C++ engines/glk/alan3/literal.o C++ engines/glk/alan3/location.o C++ engines/glk/alan3/main.o C++ engines/glk/alan3/memory.o C++ engines/glk/alan3/msg.o C++ engines/glk/alan3/options.o C++ engines/glk/alan3/output.o C++ engines/glk/alan3/parameter_position.o C++ engines/glk/alan3/params.o C++ engines/glk/alan3/parse.o C++ engines/glk/alan3/reverse.o C++ engines/glk/alan3/rules.o C++ engines/glk/alan3/save.o C++ engines/glk/alan3/scan.o C++ engines/glk/alan3/score.o C++ engines/glk/alan3/set.o C++ engines/glk/alan3/stack.o C++ engines/glk/alan3/state.o C++ engines/glk/alan3/state_stack.o C++ engines/glk/alan3/syntax.o C++ engines/glk/alan3/sysdep.o C++ engines/glk/alan3/syserr.o C++ engines/glk/alan3/types.o C++ engines/glk/alan3/utils.o C++ engines/glk/alan3/word.o C++ engines/glk/archetype/archetype.o C++ engines/glk/archetype/array.o C++ engines/glk/archetype/crypt.o C++ engines/glk/archetype/error.o C++ engines/glk/archetype/expression.o C++ engines/glk/archetype/game_stat.o C++ engines/glk/archetype/heap_sort.o C++ engines/glk/archetype/id_table.o C++ engines/glk/archetype/interpreter.o C++ engines/glk/archetype/keywords.o C++ engines/glk/archetype/linked_list.o C++ engines/glk/archetype/misc.o C++ engines/glk/archetype/parser.o C++ engines/glk/archetype/saveload.o C++ engines/glk/archetype/semantic.o C++ engines/glk/archetype/string.o C++ engines/glk/archetype/sys_object.o C++ engines/glk/archetype/timestamp.o C++ engines/glk/archetype/token.o C++ engines/glk/comprehend/charset.o C++ engines/glk/comprehend/comprehend.o C++ engines/glk/comprehend/debugger.o C++ engines/glk/comprehend/debugger_dumper.o C++ engines/glk/comprehend/dictionary.o C++ engines/glk/comprehend/draw_surface.o C++ engines/glk/comprehend/file_buf.o C++ engines/glk/comprehend/game.o C++ engines/glk/comprehend/game_cc.o C++ engines/glk/comprehend/game_data.o C++ engines/glk/comprehend/game_oo.o C++ engines/glk/comprehend/game_opcodes.o C++ engines/glk/comprehend/game_tm.o C++ engines/glk/comprehend/game_tr1.o C++ engines/glk/comprehend/game_tr2.o C++ engines/glk/comprehend/pics.o C++ engines/glk/glulx/accel.o C++ engines/glk/glulx/exec.o C++ engines/glk/glulx/float.o C++ engines/glk/glulx/funcs.o C++ engines/glk/glulx/gestalt.o C++ engines/glk/glulx/glkop.o C++ engines/glk/glulx/glulx.o C++ engines/glk/glulx/heap.o C++ engines/glk/glulx/operand.o C++ engines/glk/glulx/search.o C++ engines/glk/glulx/serial.o C++ engines/glk/glulx/string.o C++ engines/glk/glulx/vm.o C++ engines/glk/hugo/heexpr.o C++ engines/glk/hugo/heglk.o C++ engines/glk/hugo/hemedia.o C++ engines/glk/hugo/hemisc.o C++ engines/glk/hugo/heobject.o C++ engines/glk/hugo/heparse.o C++ engines/glk/hugo/heres.o C++ engines/glk/hugo/herun.o C++ engines/glk/hugo/heset.o C++ engines/glk/hugo/htokens.o C++ engines/glk/hugo/hugo.o C++ engines/glk/hugo/resource_archive.o C++ engines/glk/hugo/stringfn.o C++ engines/glk/jacl/display.o C++ engines/glk/jacl/encapsulate.o C++ engines/glk/jacl/errors.o C++ engines/glk/jacl/findroute.o C++ engines/glk/jacl/glk_saver.o C++ engines/glk/jacl/interpreter.o C++ engines/glk/jacl/jacl.o C++ engines/glk/jacl/jacl_main.o C++ engines/glk/jacl/jpp.o C++ engines/glk/jacl/libcsv.o C++ engines/glk/jacl/loader.o C++ engines/glk/jacl/logging.o C++ engines/glk/jacl/parser.o C++ engines/glk/jacl/resolvers.o C++ engines/glk/jacl/utils.o C++ engines/glk/level9/bitmap.o C++ engines/glk/level9/level9.o C++ engines/glk/level9/level9_main.o C++ engines/glk/level9/os_glk.o C++ engines/glk/magnetic/emu.o C++ engines/glk/magnetic/glk.o C++ engines/glk/magnetic/magnetic.o C++ engines/glk/quest/geas_file.o C++ engines/glk/quest/geas_glk.o C++ engines/glk/quest/geas_runner.o C++ engines/glk/quest/geas_state.o C++ engines/glk/quest/geas_util.o C++ engines/glk/quest/quest.o C++ engines/glk/quest/read_file.o C++ engines/glk/quest/string.o C++ engines/glk/quest/streams.o C++ engines/glk/scott/c64_checksums.o C++ engines/glk/scott/command_parser.o C++ engines/glk/scott/decompress_text.o C++ engines/glk/scott/decompress_z80.o C++ engines/glk/scott/definitions.o C++ engines/glk/scott/disk_image.o C++ engines/glk/scott/load_game.o C++ engines/glk/scott/game_info.o C++ engines/glk/scott/game_specific.o C++ engines/glk/scott/globals.o C++ engines/glk/scott/gremlins.o C++ engines/glk/scott/hulk.o C++ engines/glk/scott/layout_text.o C++ engines/glk/scott/line_drawing.o C++ engines/glk/scott/load_ti99_4a.o C++ engines/glk/scott/resource.o C++ engines/glk/scott/restore_state.o C++ engines/glk/scott/ring_buffer.o C++ engines/glk/scott/robin_of_sherwood.o C++ engines/glk/scott/saga_draw.o C++ engines/glk/scott/scott.o C++ engines/glk/scott/seas_of_blood.o C++ engines/glk/scott/ti99_4a_terp.o C++ engines/glk/scott/unp64/unp64.o C++ engines/glk/scott/unp64/6502_emu.o C++ engines/glk/scott/unp64/exo_util.o C++ engines/glk/scott/unp64/scanners/scanners.o C++ engines/glk/scott/unp64/scanners/action_packer.o C++ engines/glk/scott/unp64/scanners/byte_boiler.o C++ engines/glk/scott/unp64/scanners/caution.o C++ engines/glk/scott/unp64/scanners/ccs.o C++ engines/glk/scott/unp64/scanners/cruel.o C++ engines/glk/scott/unp64/scanners/eca.o C++ engines/glk/scott/unp64/scanners/exomizer.o C++ engines/glk/scott/unp64/scanners/expert.o C++ engines/glk/scott/unp64/scanners/master_compressor.o C++ engines/glk/scott/unp64/scanners/megabyte.o C++ engines/glk/scott/unp64/scanners/pu_crunch.o C++ engines/glk/scott/unp64/scanners/section8.o C++ engines/glk/scott/unp64/scanners/tbc_multicomp.o C++ engines/glk/scott/unp64/scanners/tcs_crunch.o C++ engines/glk/scott/unp64/scanners/xtc.o C++ engines/glk/tads/os_banners.o C++ engines/glk/tads/os_buffer.o C++ engines/glk/tads/os_glk.o C++ engines/glk/tads/os_frob_tads.o C++ engines/glk/tads/os_parse.o C++ engines/glk/tads/tads.o C++ engines/glk/tads/tads2/built_in.o C++ engines/glk/tads/tads2/character_map.o C++ engines/glk/tads/tads2/command_line.o C++ engines/glk/tads/tads2/data.o C++ engines/glk/tads/tads2/debug.o C++ engines/glk/tads/tads2/error.o C++ engines/glk/tads/tads2/error_handling.o C++ engines/glk/tads/tads2/error_message.o C++ engines/glk/tads/tads2/execute_command.o C++ engines/glk/tads/tads2/file_io.o C++ engines/glk/tads/tads2/get_string.o C++ engines/glk/tads/tads2/line_source_file.o C++ engines/glk/tads/tads2/list.o C++ engines/glk/tads/tads2/ltk.o C++ engines/glk/tads/tads2/memory_cache.o C++ engines/glk/tads/tads2/memory_cache_heap.o C++ engines/glk/tads/tads2/memory_cache_swap.o C++ engines/glk/tads/tads2/object.o C++ engines/glk/tads/tads2/os.o C++ engines/glk/tads/tads2/output.o C++ engines/glk/tads/tads2/play.o C++ engines/glk/tads/tads2/post_compilation.o C++ engines/glk/tads/tads2/qa_scriptor.o C++ engines/glk/tads/tads2/regex.o C++ engines/glk/tads/tads2/run.o C++ engines/glk/tads/tads2/runstat.o C++ engines/glk/tads/tads2/runtime_app.o C++ engines/glk/tads/tads2/runtime_driver.o C++ engines/glk/tads/tads2/tads2.o C++ engines/glk/tads/tads2/tokenizer.o C++ engines/glk/tads/tads2/tokenizer_hash.o C++ engines/glk/tads/tads2/vocabulary.o C++ engines/glk/tads/tads2/vocabulary_parser.o C++ engines/glk/tads/tads3/tads3.o C++ engines/glk/zcode/bitmap_font.o C++ engines/glk/zcode/config.o C++ engines/glk/zcode/zcode.o C++ engines/glk/zcode/glk_interface.o C++ engines/glk/zcode/mem.o C++ engines/glk/zcode/pics.o C++ engines/glk/zcode/pics_decoder.o C++ engines/glk/zcode/processor.o C++ engines/glk/zcode/processor_buffer.o C++ engines/glk/zcode/processor_input.o C++ engines/glk/zcode/processor_maths.o C++ engines/glk/zcode/processor_mem.o C++ engines/glk/zcode/processor_objects.o C++ engines/glk/zcode/processor_screen.o C++ engines/glk/zcode/processor_streams.o C++ engines/glk/zcode/processor_table.o C++ engines/glk/zcode/processor_text.o C++ engines/glk/zcode/processor_variables.o C++ engines/glk/zcode/processor_windows.o C++ engines/glk/zcode/quetzal.o C++ engines/glk/zcode/screen.o C++ engines/glk/zcode/sound_folder.o C++ engines/glk/zcode/windows.o C++ engines/glk/detection.o C++ engines/glk/adrift/detection.o C++ engines/glk/advsys/detection.o C++ engines/glk/agt/detection.o C++ engines/glk/alan2/detection.o C++ engines/glk/alan3/detection.o C++ engines/glk/archetype/detection.o C++ engines/glk/comprehend/detection.o C++ engines/glk/glulx/detection.o C++ engines/glk/hugo/detection.o C++ engines/glk/jacl/detection.o C++ engines/glk/level9/detection.o C++ engines/glk/magnetic/detection.o C++ engines/glk/quest/detection.o C++ engines/glk/scott/detection.o C++ engines/glk/tads/detection.o C++ engines/glk/zcode/detection.o AR engines/glk/libglk.a RANLIB engines/glk/libglk.a C++ engines/gnap/character.o C++ engines/gnap/datarchive.o C++ engines/gnap/debugger.o C++ engines/gnap/gamesys.o C++ engines/gnap/gnap.o C++ engines/gnap/grid.o C++ engines/gnap/menu.o C++ engines/gnap/metaengine.o C++ engines/gnap/music.o C++ engines/gnap/resource.o C++ engines/gnap/sound.o C++ engines/gnap/scenes/arcade.o C++ engines/gnap/scenes/groupcs.o C++ engines/gnap/scenes/group0.o C++ engines/gnap/scenes/group1.o C++ engines/gnap/scenes/group2.o C++ engines/gnap/scenes/group3.o C++ engines/gnap/scenes/group4.o C++ engines/gnap/scenes/group5.o C++ engines/gnap/scenes/intro.o C++ engines/gnap/scenes/scenecore.o AR engines/gnap/libgnap.a RANLIB engines/gnap/libgnap.a C++ engines/gob/anifile.o C++ engines/gob/aniobject.o C++ engines/gob/backbuffer.o C++ engines/gob/cheater.o C++ engines/gob/cheater_geisha.o C++ engines/gob/cmpfile.o C++ engines/gob/console.o C++ engines/gob/databases.o C++ engines/gob/dataio.o C++ engines/gob/dbase.o C++ engines/gob/decfile.o C++ engines/gob/draw.o C++ engines/gob/draw_v1.o C++ engines/gob/draw_v2.o C++ engines/gob/draw_v7.o C++ engines/gob/draw_bargon.o C++ engines/gob/draw_fascin.o C++ engines/gob/draw_playtoons.o C++ engines/gob/expression.o C++ engines/gob/game.o C++ engines/gob/global.o C++ engines/gob/gob.o C++ engines/gob/goblin.o C++ engines/gob/goblin_v1.o C++ engines/gob/goblin_v2.o C++ engines/gob/goblin_v3.o C++ engines/gob/goblin_v4.o C++ engines/gob/goblin_v7.o C++ engines/gob/hotspots.o C++ engines/gob/iniconfig.o C++ engines/gob/init.o C++ engines/gob/init_v1.o C++ engines/gob/init_geisha.o C++ engines/gob/init_v2.o C++ engines/gob/init_fascin.o C++ engines/gob/init_v3.o C++ engines/gob/init_v4.o C++ engines/gob/init_v6.o C++ engines/gob/init_v7.o C++ engines/gob/inter.o C++ engines/gob/inter_v1.o C++ engines/gob/inter_geisha.o C++ engines/gob/inter_v2.o C++ engines/gob/inter_adibou1.o C++ engines/gob/inter_bargon.o C++ engines/gob/inter_fascin.o C++ engines/gob/inter_littlered.o C++ engines/gob/inter_inca2.o C++ engines/gob/inter_playtoons.o C++ engines/gob/inter_v3.o C++ engines/gob/inter_v4.o C++ engines/gob/inter_v5.o C++ engines/gob/inter_v6.o C++ engines/gob/inter_v7.o C++ engines/gob/map.o C++ engines/gob/map_v1.o C++ engines/gob/map_v2.o C++ engines/gob/metaengine.o C++ engines/gob/mult.o C++ engines/gob/mult_v1.o C++ engines/gob/mult_v2.o C++ engines/gob/palanim.o C++ engines/gob/resources.o C++ engines/gob/rxyfile.o C++ engines/gob/scenery.o C++ engines/gob/scenery_v1.o C++ engines/gob/scenery_v2.o C++ engines/gob/script.o C++ engines/gob/surface.o C++ engines/gob/totfile.o C++ engines/gob/util.o C++ engines/gob/variables.o C++ engines/gob/video.o C++ engines/gob/video_v1.o C++ engines/gob/video_v2.o C++ engines/gob/video_v6.o C++ engines/gob/videoplayer.o C++ engines/gob/demos/demoplayer.o C++ engines/gob/demos/scnplayer.o C++ engines/gob/demos/batplayer.o C++ engines/gob/pregob/pregob.o C++ engines/gob/pregob/txtfile.o C++ engines/gob/pregob/gctfile.o C++ engines/gob/pregob/seqfile.o C++ engines/gob/pregob/onceupon/onceupon.o C++ engines/gob/pregob/onceupon/abracadabra.o C++ engines/gob/pregob/onceupon/babayaga.o C++ engines/gob/pregob/onceupon/title.o C++ engines/gob/pregob/onceupon/parents.o C++ engines/gob/pregob/onceupon/stork.o C++ engines/gob/pregob/onceupon/chargenchild.o C++ engines/gob/minigames/geisha/evilfish.o C++ engines/gob/minigames/geisha/oko.o C++ engines/gob/minigames/geisha/meter.o C++ engines/gob/minigames/geisha/diving.o C++ engines/gob/minigames/geisha/mouth.o C++ engines/gob/minigames/geisha/submarine.o C++ engines/gob/minigames/geisha/penetration.o C++ engines/gob/save/savefile.o C++ engines/gob/save/savehandler.o C++ engines/gob/save/saveload.o C++ engines/gob/save/saveload_v2.o C++ engines/gob/save/saveload_v3.o C++ engines/gob/save/saveload_v4.o C++ engines/gob/save/saveload_v6.o C++ engines/gob/save/saveload_v7.o C++ engines/gob/save/saveload_adibou1.o C++ engines/gob/save/saveload_geisha.o C++ engines/gob/save/saveload_fascin.o C++ engines/gob/save/saveload_inca2.o C++ engines/gob/save/saveload_playtoons.o C++ engines/gob/save/saveconverter.o C++ engines/gob/save/saveconverter_v2.o C++ engines/gob/save/saveconverter_v3.o C++ engines/gob/save/saveconverter_v4.o C++ engines/gob/sound/sound.o C++ engines/gob/sound/sounddesc.o C++ engines/gob/sound/pcspeaker.o C++ engines/gob/sound/adlib.o C++ engines/gob/sound/musplayer.o C++ engines/gob/sound/adlplayer.o C++ engines/gob/sound/infogrames.o C++ engines/gob/sound/protracker.o C++ engines/gob/sound/soundmixer.o C++ engines/gob/sound/soundblaster.o C++ engines/gob/sound/cdrom.o C++ engines/gob/sound/bgatmosphere.o AR engines/gob/libgob.a RANLIB engines/gob/libgob.a C++ engines/griffon/combat.o C++ engines/griffon/console.o C++ engines/griffon/cutscenes.o C++ engines/griffon/dialogs.o engines/griffon/dialogs.cpp: In member function 'void Griffon::GriffonEngine::saveLoadNew()': engines/griffon/dialogs.cpp:713:20: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow] if (lowerLock && tickPause < _ticks) { ~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~ engines/griffon/dialogs.cpp:713:20: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow] C++ engines/griffon/draw.o C++ engines/griffon/engine.o C++ engines/griffon/gfx.o C++ engines/griffon/griffon.o C++ engines/griffon/input.o C++ engines/griffon/logic.o C++ engines/griffon/metaengine.o C++ engines/griffon/resources.o C++ engines/griffon/saveload.o C++ engines/griffon/sound.o AR engines/griffon/libgriffon.a RANLIB engines/griffon/libgriffon.a C++ engines/grim/costume/bitmap_component.o C++ engines/grim/costume/chore.o C++ engines/grim/costume/colormap_component.o C++ engines/grim/costume/component.o C++ engines/grim/costume/head.o C++ engines/grim/costume/keyframe_component.o C++ engines/grim/costume/lua_var_component.o C++ engines/grim/costume/main_model_component.o C++ engines/grim/costume/material_component.o C++ engines/grim/costume/mesh_component.o C++ engines/grim/costume/model_component.o C++ engines/grim/costume/sound_component.o C++ engines/grim/costume/sprite_component.o C++ engines/grim/costume/anim_component.o C++ engines/grim/emi/costume/emianim_component.o C++ engines/grim/emi/costume/emichore.o C++ engines/grim/emi/costume/emihead.o C++ engines/grim/emi/costume/emiluavar_component.o C++ engines/grim/emi/costume/emiluacode_component.o C++ engines/grim/emi/costume/emimesh_component.o C++ engines/grim/emi/costume/emiskel_component.o C++ engines/grim/emi/costume/emisprite_component.o C++ engines/grim/emi/costume/emitexi_component.o C++ engines/grim/emi/sound/aifftrack.o C++ engines/grim/emi/sound/mp3track.o C++ engines/grim/emi/sound/scxtrack.o C++ engines/grim/emi/sound/vimatrack.o C++ engines/grim/emi/sound/track.o C++ engines/grim/emi/sound/emisound.o C++ engines/grim/emi/sound/codecs/scx.o C++ engines/grim/emi/animationemi.o C++ engines/grim/emi/costumeemi.o C++ engines/grim/emi/emi.o C++ engines/grim/emi/modelemi.o C++ engines/grim/emi/skeleton.o C++ engines/grim/emi/poolsound.o C++ engines/grim/emi/layer.o C++ engines/grim/emi/lua_v2.o C++ engines/grim/emi/lua_v2_actor.o C++ engines/grim/emi/lua_v2_sound.o C++ engines/grim/emi/emi_registry.o C++ engines/grim/imuse/imuse.o C++ engines/grim/imuse/imuse_mcmp_mgr.o C++ engines/grim/imuse/imuse_music.o C++ engines/grim/imuse/imuse_script.o C++ engines/grim/imuse/imuse_sndmgr.o C++ engines/grim/imuse/imuse_tables.o C++ engines/grim/imuse/imuse_track.o C++ engines/grim/lua/lapi.o C++ engines/grim/lua/lauxlib.o C++ engines/grim/lua/lbuffer.o C++ engines/grim/lua/lbuiltin.o C++ engines/grim/lua/ldo.o C++ engines/grim/lua/lfunc.o C++ engines/grim/lua/lgc.o C++ engines/grim/lua/liolib.o C++ engines/grim/lua/llex.o C++ engines/grim/lua/lmathlib.o C++ engines/grim/lua/lmem.o C++ engines/grim/lua/lobject.o C++ engines/grim/lua/lrestore.o C++ engines/grim/lua/lsave.o C++ engines/grim/lua/lstate.o C++ engines/grim/lua/lstring.o C++ engines/grim/lua/lstrlib.o C++ engines/grim/lua/lstx.o C++ engines/grim/lua/ltable.o C++ engines/grim/lua/ltask.o C++ engines/grim/lua/ltm.o C++ engines/grim/lua/lundump.o C++ engines/grim/lua/lvm.o C++ engines/grim/lua/lzio.o C++ engines/grim/movie/codecs/codec48.o C++ engines/grim/movie/codecs/blocky8.o C++ engines/grim/movie/codecs/blocky16.o C++ engines/grim/movie/codecs/vima.o C++ engines/grim/movie/codecs/smush_decoder.o C++ engines/grim/movie/bink.o C++ engines/grim/movie/mpeg.o C++ engines/grim/movie/movie.o C++ engines/grim/movie/quicktime.o C++ engines/grim/movie/smush.o C++ engines/grim/remastered/commentary.o C++ engines/grim/remastered/hotspot.o C++ engines/grim/remastered/lua_remastered.o C++ engines/grim/remastered/overlay.o C++ engines/grim/update/packfile.o C++ engines/grim/update/mscab.o C++ engines/grim/update/lang_filter.o C++ engines/grim/update/update.o C++ engines/grim/actor.o C++ engines/grim/animation.o C++ engines/grim/bitmap.o C++ engines/grim/costume.o C++ engines/grim/color.o C++ engines/grim/colormap.o C++ engines/grim/debug.o C++ engines/grim/font.o C++ engines/grim/gfx_base.o C++ engines/grim/gfx_opengl_shaders.o C++ engines/grim/gfx_opengl.o C++ engines/grim/grim.o C++ engines/grim/grim_controls.o C++ engines/grim/inputdialog.o C++ engines/grim/iris.o C++ engines/grim/keyframe.o C++ engines/grim/lab.o C++ engines/grim/lipsync.o C++ engines/grim/localize.o C++ engines/grim/lua.o C++ engines/grim/lua_grim_patch.o C++ engines/grim/lua_v1.o C++ engines/grim/lua_v1_actor.o C++ engines/grim/lua_v1_graphics.o C++ engines/grim/lua_v1_set.o C++ engines/grim/lua_v1_sound.o C++ engines/grim/lua_v1_text.o C++ engines/grim/metaengine.o C++ engines/grim/material.o C++ engines/grim/model.o C++ engines/grim/objectstate.o C++ engines/grim/primitives.o C++ engines/grim/patchr.o C++ engines/grim/registry.o C++ engines/grim/resource.o C++ engines/grim/savegame.o C++ engines/grim/set.o C++ engines/grim/sector.o C++ engines/grim/sound.o C++ engines/grim/sprite.o C++ engines/grim/textobject.o C++ engines/grim/textsplit.o C++ engines/grim/object.o C++ engines/grim/debugger.o C++ engines/grim/md5check.o C++ engines/grim/md5checkdialog.o C++ engines/grim/gfx_tinygl.o AR engines/grim/libgrim.a RANLIB engines/grim/libgrim.a C++ engines/groovie/logic/cell.o C++ engines/groovie/video/player.o C++ engines/groovie/video/vdx.o C++ engines/groovie/cursor.o C++ engines/groovie/debug.o C++ engines/groovie/font.o C++ engines/groovie/graphics.o C++ engines/groovie/groovie.o C++ engines/groovie/lzss.o C++ engines/groovie/metaengine.o C++ engines/groovie/music.o C++ engines/groovie/resource.o C++ engines/groovie/saveload.o C++ engines/groovie/script.o C++ engines/groovie/logic/beehive.o C++ engines/groovie/logic/cake.o C++ engines/groovie/logic/gallery.o C++ engines/groovie/logic/mousetrap.o C++ engines/groovie/logic/othello.o C++ engines/groovie/logic/pente.o C++ engines/groovie/logic/tlcgame.o C++ engines/groovie/logic/triangle.o C++ engines/groovie/logic/winerack.o C++ engines/groovie/video/roq.o AR engines/groovie/libgroovie.a RANLIB engines/groovie/libgroovie.a C++ engines/hadesch/metaengine.o C++ engines/hadesch/pod_file.o C++ engines/hadesch/tag_file.o C++ engines/hadesch/pod_image.o C++ engines/hadesch/video.o C++ engines/hadesch/hadesch.o C++ engines/hadesch/baptr.o C++ engines/hadesch/rooms/olympus.o C++ engines/hadesch/rooms/walloffame.o C++ engines/hadesch/rooms/argo.o C++ engines/hadesch/rooms/crete.o C++ engines/hadesch/rooms/minos.o C++ engines/hadesch/rooms/daedalus.o C++ engines/hadesch/rooms/seriphos.o C++ engines/hadesch/rooms/medisle.o C++ engines/hadesch/rooms/troy.o C++ engines/hadesch/rooms/quiz.o C++ engines/hadesch/rooms/minotaur.o C++ engines/hadesch/rooms/catacombs.o C++ engines/hadesch/rooms/priam.o C++ engines/hadesch/rooms/athena.o C++ engines/hadesch/rooms/volcano.o C++ engines/hadesch/rooms/riverstyx.o C++ engines/hadesch/rooms/hadesthrone.o C++ engines/hadesch/rooms/credits.o C++ engines/hadesch/rooms/intro.o C++ engines/hadesch/rooms/ferry.o C++ engines/hadesch/rooms/options.o C++ engines/hadesch/rooms/monster.o C++ engines/hadesch/rooms/monster/projectile.o C++ engines/hadesch/rooms/monster/typhoon.o C++ engines/hadesch/rooms/monster/cyclops.o C++ engines/hadesch/rooms/monster/illusion.o C++ engines/hadesch/rooms/medusa.o C++ engines/hadesch/rooms/trojan.o C++ engines/hadesch/gfx_context.o C++ engines/hadesch/ambient.o C++ engines/hadesch/herobelt.o C++ engines/hadesch/hotzone.o C++ engines/hadesch/table.o C++ engines/hadesch/persistent.o AR engines/hadesch/libhadesch.a RANLIB engines/hadesch/libhadesch.a C++ engines/hdb/ai-bots.o C++ engines/hdb/ai-cinematic.o C++ engines/hdb/ai-funcs.o C++ engines/hdb/ai-init.o C++ engines/hdb/ai-inventory.o C++ engines/hdb/ai-lists.o C++ engines/hdb/ai-player.o C++ engines/hdb/ai-use.o C++ engines/hdb/ai-waypoint.o C++ engines/hdb/file-manager.o C++ engines/hdb/gfx.o C++ engines/hdb/hdb.o C++ engines/hdb/input.o C++ engines/hdb/lua-script.o C++ engines/hdb/map.o C++ engines/hdb/menu.o C++ engines/hdb/metaengine.o C++ engines/hdb/sound.o C++ engines/hdb/saveload.o C++ engines/hdb/window.o AR engines/hdb/libhdb.a RANLIB engines/hdb/libhdb.a C++ engines/hopkins/anim.o C++ engines/hopkins/computer.o C++ engines/hopkins/debugger.o C++ engines/hopkins/dialogs.o C++ engines/hopkins/events.o C++ engines/hopkins/files.o C++ engines/hopkins/font.o C++ engines/hopkins/graphics.o C++ engines/hopkins/globals.o C++ engines/hopkins/hopkins.o C++ engines/hopkins/lines.o C++ engines/hopkins/menu.o C++ engines/hopkins/metaengine.o C++ engines/hopkins/objects.o C++ engines/hopkins/saveload.o C++ engines/hopkins/script.o C++ engines/hopkins/sound.o C++ engines/hopkins/talk.o AR engines/hopkins/libhopkins.a RANLIB engines/hopkins/libhopkins.a C++ engines/hugo/console.o C++ engines/hugo/dialogs.o C++ engines/hugo/display.o C++ engines/hugo/file.o C++ engines/hugo/file_v1d.o C++ engines/hugo/file_v2d.o C++ engines/hugo/file_v3d.o C++ engines/hugo/file_v1w.o C++ engines/hugo/file_v2w.o C++ engines/hugo/hugo.o C++ engines/hugo/intro.o C++ engines/hugo/inventory.o C++ engines/hugo/metaengine.o C++ engines/hugo/mouse.o C++ engines/hugo/object.o C++ engines/hugo/object_v1d.o C++ engines/hugo/object_v1w.o C++ engines/hugo/object_v2d.o C++ engines/hugo/object_v3d.o C++ engines/hugo/parser.o C++ engines/hugo/parser_v1w.o C++ engines/hugo/parser_v1d.o C++ engines/hugo/parser_v2d.o C++ engines/hugo/parser_v3d.o C++ engines/hugo/route.o C++ engines/hugo/schedule.o C++ engines/hugo/sound.o C++ engines/hugo/text.o C++ engines/hugo/util.o AR engines/hugo/libhugo.a RANLIB engines/hugo/libhugo.a C++ engines/hypno/actions.o C++ engines/hypno/arcade.o C++ engines/hypno/boyz/arcade.o C++ engines/hypno/boyz/boyz.o C++ engines/hypno/boyz/hard.o C++ engines/hypno/boyz/scene.o C++ engines/hypno/cursors.o C++ engines/hypno/grammar_mis.o C++ engines/hypno/grammar_arc.o C++ engines/hypno/hypno.o C++ engines/hypno/lexer_mis.o C++ engines/hypno/lexer_arc.o C++ engines/hypno/libfile.o C++ engines/hypno/metaengine.o C++ engines/hypno/scene.o C++ engines/hypno/spider/arcade.o C++ engines/hypno/spider/hard.o C++ engines/hypno/spider/spider.o C++ engines/hypno/spider/talk.o C++ engines/hypno/video.o C++ engines/hypno/wet/arcade.o C++ engines/hypno/wet/cursors.o C++ engines/hypno/wet/hard.o C++ engines/hypno/wet/wet.o AR engines/hypno/libhypno.a RANLIB engines/hypno/libhypno.a C++ engines/illusions/actor.o C++ engines/illusions/bbdou/bbdou_bubble.o C++ engines/illusions/bbdou/bbdou_cursor.o C++ engines/illusions/bbdou/bbdou_credits.o C++ engines/illusions/bbdou/bbdou_credits_staticdata.o C++ engines/illusions/bbdou/bbdou_foodctl.o C++ engines/illusions/bbdou/bbdou_inventory.o C++ engines/illusions/bbdou/bbdou_menukeys.o C++ engines/illusions/bbdou/bbdou_specialcode.o C++ engines/illusions/bbdou/bbdou_videoplayer.o C++ engines/illusions/bbdou/gamestate_bbdou.o C++ engines/illusions/bbdou/bbdou_triggerfunctions.o C++ engines/illusions/bbdou/illusions_bbdou.o C++ engines/illusions/bbdou/menusystem_bbdou.o C++ engines/illusions/bbdou/scriptopcodes_bbdou.o C++ engines/illusions/camera.o C++ engines/illusions/console.o C++ engines/illusions/cursor.o C++ engines/illusions/dictionary.o C++ engines/illusions/duckman/duckman_credits.o C++ engines/illusions/duckman/duckman_dialog.o C++ engines/illusions/duckman/duckman_inventory.o C++ engines/illusions/duckman/duckman_screenshakereffects.o C++ engines/illusions/duckman/duckman_specialcode.o C++ engines/illusions/duckman/duckman_videoplayer.o C++ engines/illusions/duckman/gamestate_duckman.o C++ engines/illusions/duckman/illusions_duckman.o C++ engines/illusions/duckman/menusystem_duckman.o C++ engines/illusions/duckman/propertytimers.o C++ engines/illusions/duckman/scriptopcodes_duckman.o C++ engines/illusions/fileresourcereader.o C++ engines/illusions/fixedpoint.o C++ engines/illusions/gamarchive.o C++ engines/illusions/gamestate.o C++ engines/illusions/gamresourcereader.o C++ engines/illusions/graphics.o C++ engines/illusions/illusions.o C++ engines/illusions/input.o C++ engines/illusions/metaengine.o C++ engines/illusions/menusystem.o C++ engines/illusions/pathfinder.o C++ engines/illusions/resources/actorresource.o C++ engines/illusions/resources/backgroundresource.o C++ engines/illusions/resources/fontresource.o C++ engines/illusions/resources/genericresource.o C++ engines/illusions/resources/midiresource.o C++ engines/illusions/resources/scriptresource.o C++ engines/illusions/resources/soundresource.o C++ engines/illusions/resources/talkresource.o C++ engines/illusions/resourcesystem.o C++ engines/illusions/saveload.o C++ engines/illusions/screen.o C++ engines/illusions/screentext.o C++ engines/illusions/scriptstack.o C++ engines/illusions/scriptopcodes.o C++ engines/illusions/sequenceopcodes.o C++ engines/illusions/sound.o C++ engines/illusions/specialcode.o C++ engines/illusions/textdrawer.o C++ engines/illusions/threads/abortablethread.o C++ engines/illusions/threads/causethread_duckman.o C++ engines/illusions/threads/scriptthread.o C++ engines/illusions/threads/talkthread.o C++ engines/illusions/threads/talkthread_duckman.o C++ engines/illusions/threads/timerthread.o C++ engines/illusions/thread.o C++ engines/illusions/time.o C++ engines/illusions/updatefunctions.o AR engines/illusions/libillusions.a RANLIB engines/illusions/libillusions.a C++ engines/kingdom/kingdom.o C++ engines/kingdom/constants.o C++ engines/kingdom/console.o C++ engines/kingdom/logic1.o C++ engines/kingdom/logic2.o C++ engines/kingdom/logic3.o C++ engines/kingdom/logic4.o C++ engines/kingdom/logic.o C++ engines/kingdom/metaengine.o AR engines/kingdom/libkingdom.a RANLIB engines/kingdom/libkingdom.a C++ engines/kyra/engine/items_lok.o C++ engines/kyra/engine/items_v2.o C++ engines/kyra/engine/items_hof.o C++ engines/kyra/engine/items_mr.o C++ engines/kyra/engine/kyra_v1.o C++ engines/kyra/engine/kyra_lok.o C++ engines/kyra/engine/kyra_v2.o C++ engines/kyra/engine/kyra_hof.o C++ engines/kyra/engine/kyra_mr.o C++ engines/kyra/engine/scene_v1.o C++ engines/kyra/engine/scene_lok.o C++ engines/kyra/engine/scene_v2.o C++ engines/kyra/engine/scene_hof.o C++ engines/kyra/engine/scene_mr.o C++ engines/kyra/engine/sprites.o C++ engines/kyra/engine/timer.o C++ engines/kyra/engine/timer_lok.o C++ engines/kyra/engine/timer_hof.o C++ engines/kyra/engine/timer_mr.o C++ engines/kyra/engine/util.o C++ engines/kyra/graphics/animator_lok.o C++ engines/kyra/graphics/animator_v2.o C++ engines/kyra/graphics/animator_hof.o C++ engines/kyra/graphics/animator_mr.o C++ engines/kyra/graphics/animator_tim.o C++ engines/kyra/graphics/screen.o C++ engines/kyra/graphics/screen_lok.o C++ engines/kyra/graphics/screen_v2.o C++ engines/kyra/graphics/screen_hof.o C++ engines/kyra/graphics/screen_mr.o C++ engines/kyra/graphics/vqa.o C++ engines/kyra/graphics/wsamovie.o C++ engines/kyra/gui/debugger.o C++ engines/kyra/gui/gui.o C++ engines/kyra/gui/gui_v1.o C++ engines/kyra/gui/gui_lok.o C++ engines/kyra/gui/gui_v2.o C++ engines/kyra/gui/gui_hof.o C++ engines/kyra/gui/gui_mr.o C++ engines/kyra/gui/saveload.o C++ engines/kyra/gui/saveload_lok.o C++ engines/kyra/gui/saveload_hof.o C++ engines/kyra/gui/saveload_mr.o C++ engines/kyra/metaengine.o C++ engines/kyra/resource/resource.o C++ engines/kyra/resource/resource_intern.o C++ engines/kyra/resource/staticres.o C++ engines/kyra/script/script_v1.o C++ engines/kyra/script/script_lok.o C++ engines/kyra/script/script_v2.o C++ engines/kyra/script/script_hof.o C++ engines/kyra/script/script_mr.o C++ engines/kyra/script/script.o C++ engines/kyra/script/script_tim.o C++ engines/kyra/sequence/seqplayer_lok.o C++ engines/kyra/sequence/sequences_lok.o C++ engines/kyra/sequence/sequences_v2.o C++ engines/kyra/sequence/sequences_hof.o C++ engines/kyra/sequence/sequences_mr.o C++ engines/kyra/sound/sound_amiga_lok.o C++ engines/kyra/sound/sound_digital_mr.o C++ engines/kyra/sound/sound_mac_lok.o C++ engines/kyra/sound/sound_pc_midi.o C++ engines/kyra/sound/sound_pc_v1.o C++ engines/kyra/sound/sound_pc98_lok.o C++ engines/kyra/sound/sound_pc98_v2.o C++ engines/kyra/sound/sound_towns_lok.o C++ engines/kyra/sound/sound.o C++ engines/kyra/sound/sound_lok.o C++ engines/kyra/sound/drivers/adlib.o C++ engines/kyra/sound/drivers/audstream.o C++ engines/kyra/sound/drivers/halestorm.o C++ engines/kyra/sound/drivers/pcspeaker_v2.o C++ engines/kyra/text/text.o C++ engines/kyra/text/text_lok.o C++ engines/kyra/text/text_hof.o C++ engines/kyra/text/text_mr.o C++ engines/kyra/engine/kyra_rpg.o C++ engines/kyra/engine/scene_rpg.o C++ engines/kyra/engine/sprites_rpg.o C++ engines/kyra/engine/timer_rpg.o C++ engines/kyra/gui/gui_rpg.o C++ engines/kyra/gui/saveload_rpg.o C++ engines/kyra/resource/staticres_rpg.o C++ engines/kyra/text/text_rpg.o C++ engines/kyra/engine/items_lol.o C++ engines/kyra/engine/lol.o C++ engines/kyra/engine/scene_lol.o C++ engines/kyra/engine/sprites_lol.o C++ engines/kyra/engine/timer_lol.o C++ engines/kyra/graphics/screen_lol.o C++ engines/kyra/gui/gui_lol.o C++ engines/kyra/gui/saveload_lol.o C++ engines/kyra/resource/staticres_lol.o C++ engines/kyra/script/script_lol.o C++ engines/kyra/sequence/sequences_lol.o C++ engines/kyra/sound/sound_lol.o C++ engines/kyra/text/text_lol.o C++ engines/kyra/engine/chargen.o C++ engines/kyra/engine/eobcommon.o C++ engines/kyra/engine/eob.o C++ engines/kyra/engine/darkmoon.o C++ engines/kyra/engine/items_eob.o C++ engines/kyra/engine/magic_eob.o engines/kyra/engine/magic_eob.cpp: In member function 'int Kyra::EoBCoreEngine::findSingleSpellTarget(int)': engines/kyra/engine/magic_eob.cpp:772:27: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] for (int i = 0; i < dist && res == -1; i++) { ~~~~~~~~~^~~~~~~~~~~~ C++ engines/kyra/engine/scene_eob.o C++ engines/kyra/engine/sprites_eob.o C++ engines/kyra/engine/timer_eob.o C++ engines/kyra/graphics/screen_eob.o C++ engines/kyra/graphics/screen_eob_amiga.o C++ engines/kyra/graphics/screen_eob_pc98.o C++ engines/kyra/graphics/screen_eob_segacd.o C++ engines/kyra/graphics/screen_eob_towns.o C++ engines/kyra/gui/gui_eob.o C++ engines/kyra/gui/gui_eob_segacd.o C++ engines/kyra/gui/saveload_eob.o C++ engines/kyra/resource/resource_segacd.o C++ engines/kyra/resource/staticres_eob.o C++ engines/kyra/script/script_eob.o C++ engines/kyra/sequence/seqplayer_eob_segacd.o C++ engines/kyra/sequence/sequences_eob.o C++ engines/kyra/sequence/sequences_darkmoon.o C++ engines/kyra/sound/sound_amiga_eob.o C++ engines/kyra/sound/sound_pc98_eob.o C++ engines/kyra/sound/sound_pc98_darkmoon.o C++ engines/kyra/sound/sound_segacd_eob.o C++ engines/kyra/sound/sound_towns_darkmoon.o C++ engines/kyra/sound/drivers/audiomaster2.o C++ engines/kyra/sound/drivers/mlalf98.o C++ engines/kyra/sound/drivers/capcom98.o C++ engines/kyra/sound/drivers/pcspeaker_v1.o C++ engines/kyra/sound/drivers/segacd.o C++ engines/kyra/text/text_eob_segacd.o AR engines/kyra/libkyra.a RANLIB engines/kyra/libkyra.a C++ engines/lab/anim.o C++ engines/lab/console.o C++ engines/lab/dispman.o C++ engines/lab/engine.o C++ engines/lab/eventman.o C++ engines/lab/image.o C++ engines/lab/interface.o C++ engines/lab/intro.o C++ engines/lab/lab.o C++ engines/lab/labsets.o C++ engines/lab/map.o C++ engines/lab/metaengine.o C++ engines/lab/music.o C++ engines/lab/processroom.o C++ engines/lab/resource.o C++ engines/lab/savegame.o C++ engines/lab/special.o C++ engines/lab/speciallocks.o C++ engines/lab/utils.o AR engines/lab/liblab.a RANLIB engines/lab/liblab.a C++ engines/lure/animseq.o C++ engines/lure/debugger.o C++ engines/lure/decode.o C++ engines/lure/disk.o C++ engines/lure/events.o C++ engines/lure/fights.o C++ engines/lure/game.o C++ engines/lure/hotspots.o C++ engines/lure/intro.o C++ engines/lure/lure.o C++ engines/lure/memory.o C++ engines/lure/menu.o C++ engines/lure/metaengine.o C++ engines/lure/palette.o C++ engines/lure/res.o C++ engines/lure/res_struct.o C++ engines/lure/room.o C++ engines/lure/screen.o C++ engines/lure/scripts.o C++ engines/lure/sound.o C++ engines/lure/strings.o C++ engines/lure/surface.o AR engines/lure/liblure.a RANLIB engines/lure/liblure.a C++ engines/m4/m4.o C++ engines/m4/console.o C++ engines/m4/metaengine.o C++ engines/m4/vars.o C++ engines/m4/adv_db_r/db_catalog.o C++ engines/m4/adv_r/adv_background.o C++ engines/m4/adv_r/adv_been.o C++ engines/m4/adv_r/adv_chk.o C++ engines/m4/adv_r/adv_control.o C++ engines/m4/adv_r/adv_file.o C++ engines/m4/adv_r/adv_hotspot.o C++ engines/m4/adv_r/adv_interface.o C++ engines/m4/adv_r/adv_inv.o C++ engines/m4/adv_r/adv_player.o C++ engines/m4/adv_r/adv_rails.o C++ engines/m4/adv_r/adv_scale.o C++ engines/m4/adv_r/adv_trigger.o C++ engines/m4/adv_r/adv_walk.o C++ engines/m4/adv_r/chunk_ops.o C++ engines/m4/adv_r/conv.o C++ engines/m4/adv_r/conv_io.o C++ engines/m4/adv_r/db_env.o C++ engines/m4/adv_r/other.o C++ engines/m4/core/cstring.o C++ engines/m4/core/errors.o C++ engines/m4/core/imath.o C++ engines/m4/core/mouse.o C++ engines/m4/core/param.o C++ engines/m4/core/rooms.o C++ engines/m4/core/term.o C++ engines/m4/dbg/dbg_wscript.o C++ engines/m4/fileio/extensions.o C++ engines/m4/fileio/fileio.o C++ engines/m4/fileio/fstream.o C++ engines/m4/fileio/info.o C++ engines/m4/fileio/sys_file.o C++ engines/m4/graphics/gr_buff.o C++ engines/m4/graphics/gr_draw.o C++ engines/m4/graphics/gr_color.o C++ engines/m4/graphics/gr_font.o C++ engines/m4/graphics/gr_line.o C++ engines/m4/graphics/gr_pal.o C++ engines/m4/graphics/gr_series.o C++ engines/m4/graphics/gr_sprite.o C++ engines/m4/graphics/gr_surface.o C++ engines/m4/graphics/krn_pal.o C++ engines/m4/graphics/rend.o C++ engines/m4/gui/gui_buffer.o C++ engines/m4/gui/gui_cheapo.o C++ engines/m4/gui/gui_dialog.o C++ engines/m4/gui/gui_item.o C++ engines/m4/gui/gui_mouse.o C++ engines/m4/gui/gui_sys.o C++ engines/m4/gui/gui_vmng_core.o C++ engines/m4/gui/gui_vmng_rectangles.o C++ engines/m4/gui/gui_vmng_screen.o C++ engines/m4/gui/hotkeys.o C++ engines/m4/mem/mem.o C++ engines/m4/mem/memman.o C++ engines/m4/mem/reloc.o C++ engines/m4/mem/res.o C++ engines/m4/platform/draw.o C++ engines/m4/platform/events.o C++ engines/m4/platform/timer.o C++ engines/m4/platform/sound/digi.o C++ engines/m4/platform/sound/midi.o C++ engines/m4/platform/tile/tile_read.o C++ engines/m4/wscript/ws_cruncher.o engines/m4/wscript/ws_cruncher.cpp: In function 'bool M4::ExtractArg(M4::Anim8*, int32, int32, M4::frac16**, M4::frac16*)': engines/m4/wscript/ws_cruncher.cpp:488:52: warning: format '%ld' expects argument of type 'long int', but argument 2 has type 'M4::frac16 {aka int}' [-Wformat=] prefix += Common::String::format("%ld", *argValue); ~~~~~~~~~^ C++ engines/m4/wscript/ws_hal.o C++ engines/m4/wscript/ws_load.o C++ engines/m4/wscript/ws_machine.o engines/m4/wscript/ws_machine.cpp: In function 'void M4::sendWSMessage(uint32, M4::frac16, M4::machine*, uint32, M4::machine*, int32)': engines/m4/wscript/ws_machine.cpp:1189:55: warning: format '%lx' expects argument of type 'long unsigned int', but argument 5 has type 'M4::frac16 {aka int}' [-Wformat=] machHash, sendM ? sendM->machName : "NONE", msgCount); ^ C++ engines/m4/wscript/ws_timer.o C++ engines/m4/wscript/wscript.o C++ engines/m4/wscript/wst_regs.o C++ engines/m4/burger/core/conv.o C++ engines/m4/burger/core/play_break.o C++ engines/m4/burger/core/release_trigger.o C++ engines/m4/burger/core/stream_break.o C++ engines/m4/burger/gui/game_menu.o C++ engines/m4/burger/gui/inventory.o C++ engines/m4/burger/gui/gui_gizmo.o C++ engines/m4/burger/gui/interface.o C++ engines/m4/burger/rooms/room.o C++ engines/m4/burger/rooms/section.o C++ engines/m4/burger/rooms/section1/section1.o C++ engines/m4/burger/rooms/section1/room101.o C++ engines/m4/burger/rooms/section1/room102.o C++ engines/m4/burger/rooms/section1/room103.o C++ engines/m4/burger/rooms/section1/room104.o C++ engines/m4/burger/rooms/section1/room105.o C++ 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C++ engines/m4/burger/rooms/section3/section3.o C++ engines/m4/burger/rooms/section3/section3_room.o C++ engines/m4/burger/rooms/section3/mine.o C++ engines/m4/burger/rooms/section3/room301.o C++ engines/m4/burger/rooms/section3/room302.o C++ engines/m4/burger/rooms/section3/room303.o C++ engines/m4/burger/rooms/section3/room304.o C++ engines/m4/burger/rooms/section3/room305.o C++ engines/m4/burger/rooms/section3/room306.o C++ engines/m4/burger/rooms/section3/room307.o C++ engines/m4/burger/rooms/section3/room310.o C++ engines/m4/burger/rooms/section4/section4.o C++ engines/m4/burger/rooms/section4/section4_room.o C++ engines/m4/burger/rooms/section4/room401.o C++ engines/m4/burger/rooms/section4/room402.o C++ engines/m4/burger/rooms/section4/room404.o C++ engines/m4/burger/rooms/section4/room405.o C++ engines/m4/burger/rooms/section4/room406.o C++ engines/m4/burger/rooms/section4/room407.o C++ engines/m4/burger/rooms/section5/section5.o C++ 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engines/m4/burger/hotkeys.o C++ engines/m4/burger/inventory.o C++ engines/m4/burger/other.o C++ engines/m4/burger/series_player.o C++ engines/m4/burger/vars.o C++ engines/m4/burger/walker.o C++ engines/m4/riddle/gui/gui_messages.o C++ engines/m4/riddle/gui/game_menu.o C++ engines/m4/riddle/gui/inventory.o C++ engines/m4/riddle/gui/interface.o C++ engines/m4/riddle/rooms/room.o C++ engines/m4/riddle/rooms/section.o C++ engines/m4/riddle/rooms/section2/section2.o C++ engines/m4/riddle/rooms/section2/section2_room.o C++ engines/m4/riddle/rooms/section2/room201.o C++ engines/m4/riddle/rooms/section2/room202.o C++ engines/m4/riddle/rooms/section2/room203.o C++ engines/m4/riddle/rooms/section2/room204.o C++ engines/m4/riddle/rooms/section2/room205.o C++ engines/m4/riddle/rooms/section2/room207.o C++ engines/m4/riddle/rooms/section3/section3.o C++ engines/m4/riddle/rooms/section3/room301.o C++ engines/m4/riddle/rooms/section3/room303.o C++ engines/m4/riddle/rooms/section3/room304.o C++ 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engines/made/sound.o AR engines/made/libmade.a RANLIB engines/made/libmade.a C++ engines/mads/dragonsphere/game_dragonsphere.o C++ engines/mads/dragonsphere/dragonsphere_scenes.o C++ engines/mads/dragonsphere/dragonsphere_scenes1.o C++ engines/mads/dragonsphere/globals_dragonsphere.o C++ engines/mads/forest/game_forest.o C++ engines/mads/forest/forest_scenes.o C++ engines/mads/forest/globals_forest.o C++ engines/mads/phantom/game_phantom.o C++ engines/mads/phantom/globals_phantom.o C++ engines/mads/phantom/phantom_scenes.o C++ engines/mads/phantom/phantom_scenes1.o C++ engines/mads/phantom/phantom_scenes2.o C++ engines/mads/phantom/phantom_scenes3.o C++ engines/mads/phantom/phantom_scenes4.o C++ engines/mads/phantom/phantom_scenes5.o C++ engines/mads/nebular/dialogs_nebular.o C++ engines/mads/nebular/game_nebular.o C++ engines/mads/nebular/globals_nebular.o C++ engines/mads/nebular/menu_nebular.o C++ engines/mads/nebular/sound_nebular.o C++ engines/mads/nebular/nebular_scenes.o C++ 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engines/mads/player.o C++ engines/mads/rails.o C++ engines/mads/resources.o C++ engines/mads/scene.o C++ engines/mads/scene_data.o C++ engines/mads/screen.o C++ engines/mads/sequence.o C++ engines/mads/sound.o C++ engines/mads/sprites.o C++ engines/mads/staticres.o C++ engines/mads/user_interface.o AR engines/mads/libmads.a RANLIB engines/mads/libmads.a C++ engines/mm/metaengine.o C++ engines/mm/mm.o C++ engines/mm/shared/utils/bitmap_font.o C++ engines/mm/shared/utils/strings.o C++ engines/mm/shared/utils/strings_data.o C++ engines/mm/shared/utils/xeen_font.o C++ engines/mm/shared/xeen/cc_archive.o C++ engines/mm/shared/xeen/file.o C++ engines/mm/shared/xeen/sound.o C++ engines/mm/shared/xeen/sound_driver.o C++ engines/mm/shared/xeen/sound_driver_adlib.o C++ engines/mm/shared/xeen/sound_driver_mt32.o C++ engines/mm/shared/xeen/sprites.o C++ engines/mm/shared/xeen/xsurface.o C++ engines/mm/mm1/console.o C++ engines/mm/mm1/events.o C++ engines/mm/mm1/globals.o C++ engines/mm/mm1/messages.o C++ engines/mm/mm1/metaengine.o C++ engines/mm/mm1/mm1.o C++ engines/mm/mm1/sound.o C++ engines/mm/mm1/data/active_spells.o C++ engines/mm/mm1/data/character.o C++ engines/mm/mm1/data/game_state.o C++ engines/mm/mm1/data/items.o C++ engines/mm/mm1/data/locations.o C++ engines/mm/mm1/data/monsters.o C++ engines/mm/mm1/data/party.o C++ engines/mm/mm1/data/roster.o C++ engines/mm/mm1/data/text_parser.o C++ engines/mm/mm1/data/trap.o C++ engines/mm/mm1/data/treasure.o C++ engines/mm/mm1/game/arenko.o C++ engines/mm/mm1/game/arrested.o C++ engines/mm/mm1/game/detect_magic.o C++ engines/mm/mm1/game/game_logic.o C++ engines/mm/mm1/game/combat.o C++ engines/mm/mm1/game/duplication.o C++ engines/mm/mm1/game/encounter.o C++ engines/mm/mm1/game/equip_remove.o C++ engines/mm/mm1/game/fly.o C++ engines/mm/mm1/game/leprechaun.o C++ engines/mm/mm1/game/monster_touch.o C++ engines/mm/mm1/game/recharge_item.o C++ engines/mm/mm1/game/rest.o C++ engines/mm/mm1/game/spell_casting.o C++ engines/mm/mm1/game/spells_party.o C++ engines/mm/mm1/game/spells_monsters.o C++ engines/mm/mm1/game/use_item.o C++ engines/mm/mm1/game/view_base.o C++ engines/mm/mm1/game/wheel_spin.o C++ engines/mm/mm1/gfx/dta.o C++ engines/mm/mm1/gfx/gfx.o C++ engines/mm/mm1/gfx/screen_decoder.o C++ engines/mm/mm1/utils/mouse.o C++ engines/mm/mm1/utils/strings.o C++ engines/mm/mm1/views/locations/location.o C++ engines/mm/mm1/views/locations/blacksmith.o C++ engines/mm/mm1/views/locations/blacksmith_subview.o C++ engines/mm/mm1/views/locations/blacksmith_buy_weapons.o C++ engines/mm/mm1/views/locations/blacksmith_buy_armor.o C++ engines/mm/mm1/views/locations/blacksmith_buy_misc.o C++ engines/mm/mm1/views/locations/blacksmith_sell_item.o C++ engines/mm/mm1/views/locations/inn.o C++ engines/mm/mm1/views/locations/market.o C++ engines/mm/mm1/views/locations/statue.o C++ engines/mm/mm1/views/locations/tavern.o C++ engines/mm/mm1/views/locations/temple.o C++ engines/mm/mm1/views/locations/training.o C++ engines/mm/mm1/views/interactions/access_code.o C++ engines/mm/mm1/views/interactions/alamar.o C++ engines/mm/mm1/views/interactions/alien.o C++ engines/mm/mm1/views/interactions/answer_entry.o C++ engines/mm/mm1/views/interactions/arenko.o C++ engines/mm/mm1/views/interactions/arrested.o C++ engines/mm/mm1/views/interactions/chess.o C++ engines/mm/mm1/views/interactions/dog_statue.o C++ engines/mm/mm1/views/interactions/ghost.o C++ engines/mm/mm1/views/interactions/giant.o C++ engines/mm/mm1/views/interactions/gypsy.o C++ engines/mm/mm1/views/interactions/hacker.o C++ engines/mm/mm1/views/interactions/ice_princess.o C++ engines/mm/mm1/views/interactions/inspectron.o C++ engines/mm/mm1/views/interactions/keeper.o C++ engines/mm/mm1/views/interactions/leprechaun.o C++ engines/mm/mm1/views/interactions/lion.o C++ engines/mm/mm1/views/interactions/lord_archer.o C++ engines/mm/mm1/views/interactions/lord_ironfist.o C++ engines/mm/mm1/views/interactions/orango.o C++ engines/mm/mm1/views/interactions/prisoners.o C++ engines/mm/mm1/views/interactions/resistances.o C++ engines/mm/mm1/views/interactions/ruby.o C++ engines/mm/mm1/views/interactions/trivia.o C++ engines/mm/mm1/views/interactions/volcano_god.o C++ engines/mm/mm1/views/interactions/won_game.o C++ engines/mm/mm1/views/spells/spell_view.o C++ engines/mm/mm1/views/spells/cast_spell.o C++ engines/mm/mm1/views/spells/detect_magic.o C++ engines/mm/mm1/views/spells/duplication.o C++ engines/mm/mm1/views/spells/fly.o C++ engines/mm/mm1/views/spells/location.o C++ engines/mm/mm1/views/spells/recharge_item.o C++ engines/mm/mm1/views/spells/teleport.o C++ engines/mm/mm1/views/are_you_ready.o C++ engines/mm/mm1/views/bash.o C++ engines/mm/mm1/views/character_base.o C++ engines/mm/mm1/views/character_info.o C++ engines/mm/mm1/views/character_manage.o C++ engines/mm/mm1/views/character_view_combat.o C++ engines/mm/mm1/views/characters.o C++ engines/mm/mm1/views/color_questions.o C++ engines/mm/mm1/views/combat.o C++ engines/mm/mm1/views/create_characters.o C++ engines/mm/mm1/views/dead.o C++ engines/mm/mm1/views/encounter.o C++ engines/mm/mm1/views/game.o C++ engines/mm/mm1/views/game_commands.o C++ engines/mm/mm1/views/game_messages.o C++ engines/mm/mm1/views/game_party.o C++ engines/mm/mm1/views/game_view.o C++ engines/mm/mm1/views/main_menu.o C++ engines/mm/mm1/views/order.o C++ engines/mm/mm1/views/protect.o C++ engines/mm/mm1/views/quick_ref.o C++ engines/mm/mm1/views/rest.o C++ engines/mm/mm1/views/search.o C++ engines/mm/mm1/views/title.o C++ engines/mm/mm1/views/text_entry.o C++ engines/mm/mm1/views/text_view.o C++ engines/mm/mm1/views/trap.o C++ engines/mm/mm1/views/unlock.o C++ engines/mm/mm1/views/wheel_spin.o C++ engines/mm/mm1/views_enh/spells/cast_spell.o C++ engines/mm/mm1/views_enh/spells/spellbook.o C++ engines/mm/mm1/views_enh/spells/detect_magic.o C++ engines/mm/mm1/views_enh/spells/duplication.o C++ engines/mm/mm1/views_enh/spells/fly.o C++ engines/mm/mm1/views_enh/spells/location.o C++ engines/mm/mm1/views_enh/spells/recharge_item.o C++ engines/mm/mm1/views_enh/spells/teleport.o C++ engines/mm/mm1/views_enh/button_container.o C++ engines/mm/mm1/views_enh/character_base.o C++ engines/mm/mm1/views_enh/character_info.o C++ engines/mm/mm1/views_enh/character_inventory.o C++ engines/mm/mm1/views_enh/character_manage.o C++ engines/mm/mm1/views_enh/character_select.o C++ engines/mm/mm1/views_enh/character_view.o C++ engines/mm/mm1/views_enh/characters.o C++ engines/mm/mm1/views_enh/color_questions.o C++ engines/mm/mm1/views_enh/combat.o C++ engines/mm/mm1/views_enh/confirm.o C++ engines/mm/mm1/views_enh/create_characters.o C++ engines/mm/mm1/views_enh/dead.o C++ engines/mm/mm1/views_enh/dialogs.o C++ engines/mm/mm1/views_enh/encounter.o C++ engines/mm/mm1/views_enh/exchange.o C++ engines/mm/mm1/views_enh/game.o C++ engines/mm/mm1/views_enh/game_commands.o C++ engines/mm/mm1/views_enh/game_messages.o C++ engines/mm/mm1/views_enh/game_party.o C++ engines/mm/mm1/views_enh/game_view.o C++ engines/mm/mm1/views_enh/items_view.o C++ engines/mm/mm1/views_enh/main_menu.o C++ engines/mm/mm1/views_enh/map.o C++ engines/mm/mm1/views_enh/map_popup.o C++ engines/mm/mm1/views_enh/party_view.o C++ engines/mm/mm1/views_enh/protect.o C++ engines/mm/mm1/views_enh/rest.o C++ engines/mm/mm1/views_enh/quick_ref.o C++ engines/mm/mm1/views_enh/scroll_popup.o C++ engines/mm/mm1/views_enh/scroll_text.o C++ engines/mm/mm1/views_enh/scroll_view.o C++ engines/mm/mm1/views_enh/search.o C++ engines/mm/mm1/views_enh/select_number.o C++ engines/mm/mm1/views_enh/text_entry.o C++ engines/mm/mm1/views_enh/text_view.o C++ engines/mm/mm1/views_enh/title.o C++ engines/mm/mm1/views_enh/trade.o C++ engines/mm/mm1/views_enh/trap.o C++ engines/mm/mm1/views_enh/unlock.o C++ engines/mm/mm1/views_enh/wheel_spin.o C++ engines/mm/mm1/views_enh/which_character.o C++ engines/mm/mm1/views_enh/which_item.o C++ engines/mm/mm1/views_enh/who_will_try.o C++ engines/mm/mm1/views_enh/won_game.o C++ engines/mm/mm1/views_enh/yes_no.o C++ engines/mm/mm1/views_enh/interactions/access_code.o C++ engines/mm/mm1/views_enh/interactions/alamar.o C++ engines/mm/mm1/views_enh/interactions/alien.o C++ engines/mm/mm1/views_enh/interactions/arenko.o C++ engines/mm/mm1/views_enh/interactions/arrested.o C++ engines/mm/mm1/views_enh/interactions/chess.o C++ engines/mm/mm1/views_enh/interactions/dog_statue.o C++ engines/mm/mm1/views_enh/interactions/giant.o C++ engines/mm/mm1/views_enh/interactions/ghost.o C++ engines/mm/mm1/views_enh/interactions/gypsy.o C++ engines/mm/mm1/views_enh/interactions/hacker.o C++ engines/mm/mm1/views_enh/interactions/ice_princess.o C++ engines/mm/mm1/views_enh/interactions/inspectron.o C++ engines/mm/mm1/views_enh/interactions/interaction.o C++ engines/mm/mm1/views_enh/interactions/interaction_query.o C++ engines/mm/mm1/views_enh/interactions/keeper.o C++ engines/mm/mm1/views_enh/interactions/leprechaun.o C++ engines/mm/mm1/views_enh/interactions/lion.o C++ engines/mm/mm1/views_enh/interactions/lord_archer.o C++ engines/mm/mm1/views_enh/interactions/lord_ironfist.o C++ engines/mm/mm1/views_enh/interactions/orango.o C++ engines/mm/mm1/views_enh/interactions/prisoners.o C++ engines/mm/mm1/views_enh/interactions/resistances.o C++ engines/mm/mm1/views_enh/interactions/ruby.o C++ engines/mm/mm1/views_enh/interactions/scummvm.o C++ engines/mm/mm1/views_enh/interactions/statue.o C++ engines/mm/mm1/views_enh/interactions/trivia.o C++ engines/mm/mm1/views_enh/interactions/volcano_god.o C++ engines/mm/mm1/views_enh/locations/blacksmith.o C++ engines/mm/mm1/views_enh/locations/blacksmith_items.o C++ engines/mm/mm1/views_enh/locations/inn.o C++ engines/mm/mm1/views_enh/locations/location.o C++ engines/mm/mm1/views_enh/locations/market.o C++ engines/mm/mm1/views_enh/locations/tavern.o C++ engines/mm/mm1/views_enh/locations/temple.o C++ engines/mm/mm1/views_enh/locations/training.o C++ engines/mm/mm1/maps/maps.o C++ engines/mm/mm1/maps/map.o C++ engines/mm/mm1/maps/map_desert.o C++ engines/mm/mm1/maps/map_town.o C++ engines/mm/mm1/maps/map00.o C++ engines/mm/mm1/maps/map01.o C++ engines/mm/mm1/maps/map02.o C++ engines/mm/mm1/maps/map03.o C++ engines/mm/mm1/maps/map04.o C++ engines/mm/mm1/maps/map05.o C++ engines/mm/mm1/maps/map06.o C++ engines/mm/mm1/maps/map07.o C++ engines/mm/mm1/maps/map08.o C++ engines/mm/mm1/maps/map09.o C++ engines/mm/mm1/maps/map10.o C++ engines/mm/mm1/maps/map11.o C++ engines/mm/mm1/maps/map12.o C++ engines/mm/mm1/maps/map13.o C++ engines/mm/mm1/maps/map14.o C++ engines/mm/mm1/maps/map15.o C++ engines/mm/mm1/maps/map16.o C++ engines/mm/mm1/maps/map17.o C++ engines/mm/mm1/maps/map18.o C++ engines/mm/mm1/maps/map19.o C++ engines/mm/mm1/maps/map20.o C++ engines/mm/mm1/maps/map21.o C++ engines/mm/mm1/maps/map22.o C++ engines/mm/mm1/maps/map23.o C++ engines/mm/mm1/maps/map24.o C++ engines/mm/mm1/maps/map25.o C++ engines/mm/mm1/maps/map26.o C++ engines/mm/mm1/maps/map27.o C++ engines/mm/mm1/maps/map28.o C++ engines/mm/mm1/maps/map29.o C++ engines/mm/mm1/maps/map30.o C++ engines/mm/mm1/maps/map31.o C++ engines/mm/mm1/maps/map32.o C++ engines/mm/mm1/maps/map33.o C++ engines/mm/mm1/maps/map34.o C++ engines/mm/mm1/maps/map35.o C++ engines/mm/mm1/maps/map36.o C++ engines/mm/mm1/maps/map37.o C++ engines/mm/mm1/maps/map38.o C++ engines/mm/mm1/maps/map39.o C++ engines/mm/mm1/maps/map40.o C++ engines/mm/mm1/maps/map41.o C++ engines/mm/mm1/maps/map42.o C++ engines/mm/mm1/maps/map43.o C++ engines/mm/mm1/maps/map44.o C++ engines/mm/mm1/maps/map45.o C++ engines/mm/mm1/maps/map46.o C++ engines/mm/mm1/maps/map47.o C++ engines/mm/mm1/maps/map48.o C++ engines/mm/mm1/maps/map49.o C++ engines/mm/mm1/maps/map50.o C++ engines/mm/mm1/maps/map51.o C++ engines/mm/mm1/maps/map52.o C++ engines/mm/mm1/maps/map53.o C++ engines/mm/mm1/maps/map54.o C++ engines/mm/mm1/maps/map55.o C++ engines/mm/xeen/worldofxeen/clouds_cutscenes.o C++ engines/mm/xeen/worldofxeen/darkside_cutscenes.o C++ engines/mm/xeen/worldofxeen/worldofxeen_cutscenes.o C++ engines/mm/xeen/worldofxeen/worldofxeen_menu.o C++ engines/mm/xeen/worldofxeen/worldofxeen.o C++ engines/mm/xeen/swordsofxeen/swordsofxeen.o C++ engines/mm/xeen/swordsofxeen/swordsofxeen_menu.o C++ engines/mm/xeen/dialogs/credits_screen.o C++ engines/mm/xeen/dialogs/dialogs.o C++ engines/mm/xeen/dialogs/dialogs_awards.o C++ engines/mm/xeen/dialogs/dialogs_char_info.o C++ engines/mm/xeen/dialogs/dialogs_control_panel.o C++ engines/mm/xeen/dialogs/dialogs_copy_protection.o C++ engines/mm/xeen/dialogs/dialogs_create_char.o C++ engines/mm/xeen/dialogs/dialogs_difficulty.o C++ engines/mm/xeen/dialogs/dialogs_dismiss.o C++ engines/mm/xeen/dialogs/dialogs_exchange.o C++ engines/mm/xeen/dialogs/dialogs_info.o C++ engines/mm/xeen/dialogs/dialogs_input.o C++ engines/mm/xeen/dialogs/dialogs_items.o C++ engines/mm/xeen/dialogs/dialogs_map.o C++ engines/mm/xeen/dialogs/dialogs_message.o C++ engines/mm/xeen/dialogs/dialogs_party.o C++ engines/mm/xeen/dialogs/dialogs_query.o C++ engines/mm/xeen/dialogs/dialogs_quests.o C++ engines/mm/xeen/dialogs/dialogs_quick_fight.o C++ engines/mm/xeen/dialogs/dialogs_quick_ref.o C++ engines/mm/xeen/dialogs/dialogs_spells.o C++ engines/mm/xeen/dialogs/dialogs_whowill.o C++ engines/mm/xeen/dialogs/please_wait.o C++ engines/mm/xeen/metaengine.o C++ engines/mm/xeen/character.o C++ engines/mm/xeen/combat.o C++ engines/mm/xeen/cutscenes.o C++ engines/mm/xeen/debugger.o C++ engines/mm/xeen/events.o C++ engines/mm/xeen/files.o C++ engines/mm/xeen/font.o C++ engines/mm/xeen/interface.o C++ engines/mm/xeen/interface_minimap.o C++ engines/mm/xeen/interface_scene.o C++ engines/mm/xeen/item.o C++ engines/mm/xeen/locations.o C++ engines/mm/xeen/map.o C++ engines/mm/xeen/party.o C++ engines/mm/xeen/patcher.o C++ engines/mm/xeen/resources.o C++ engines/mm/xeen/saves.o C++ engines/mm/xeen/screen.o C++ engines/mm/xeen/scripts.o C++ engines/mm/xeen/spells.o C++ engines/mm/xeen/sprites.o C++ engines/mm/xeen/subtitles.o C++ engines/mm/xeen/window.o C++ engines/mm/xeen/xeen.o AR engines/mm/libmm.a RANLIB engines/mm/libmm.a C++ engines/mohawk/bitmap.o C++ engines/mohawk/console.o C++ engines/mohawk/cursors.o C++ engines/mohawk/dialogs.o C++ engines/mohawk/graphics.o C++ engines/mohawk/installer_archive.o C++ engines/mohawk/livingbooks.o C++ engines/mohawk/livingbooks_code.o C++ engines/mohawk/livingbooks_graphics.o C++ engines/mohawk/livingbooks_lbx.o C++ engines/mohawk/metaengine.o C++ engines/mohawk/riven_metaengine.o C++ engines/mohawk/myst_metaengine.o C++ engines/mohawk/mohawk.o C++ engines/mohawk/resource.o C++ engines/mohawk/sound.o C++ engines/mohawk/video.o C++ engines/mohawk/view.o C++ engines/mohawk/myst.o C++ engines/mohawk/myst_areas.o C++ engines/mohawk/myst_card.o In file included from engines/mohawk/myst_card.cpp:22:0: ./engines/mohawk/myst_card.h: In member function 'void Mohawk::MystCard::loadView()': ./engines/mohawk/myst_card.h:145:9: warning: '*((void*)& scriptResource +8)' may be used uninitialized in this function [-Wmaybe-uninitialized] struct ScriptResource { ^~~~~~~~~~~~~~ engines/mohawk/myst_card.cpp:117:18: note: '*((void*)& scriptResource +8)' was declared here ScriptResource scriptResource; ^~~~~~~~~~~~~~ In file included from engines/mohawk/myst_card.cpp:22:0: ./engines/mohawk/myst_card.h:145:9: warning: 'scriptResource.Mohawk::MystCard::ScriptResource::switchVar' may be used uninitialized in this function [-Wmaybe-uninitialized] struct ScriptResource { ^~~~~~~~~~~~~~ engines/mohawk/myst_card.cpp:117:18: note: 'scriptResource.Mohawk::MystCard::ScriptResource::switchVar' was declared here ScriptResource scriptResource; ^~~~~~~~~~~~~~ In file included from engines/mohawk/myst_card.cpp:22:0: ./engines/mohawk/myst_card.h:145:9: warning: 'scriptResource.Mohawk::MystCard::ScriptResource::id' may be used uninitialized in this function [-Wmaybe-uninitialized] struct ScriptResource { ^~~~~~~~~~~~~~ engines/mohawk/myst_card.cpp:117:18: note: 'scriptResource.Mohawk::MystCard::ScriptResource::id' was declared here ScriptResource scriptResource; ^~~~~~~~~~~~~~ C++ engines/mohawk/myst_graphics.o C++ engines/mohawk/myst_scripts.o C++ engines/mohawk/myst_sound.o C++ engines/mohawk/myst_state.o C++ engines/mohawk/resource_cache.o C++ engines/mohawk/myst_stacks/channelwood.o C++ engines/mohawk/myst_stacks/credits.o C++ engines/mohawk/myst_stacks/demo.o C++ engines/mohawk/myst_stacks/dni.o C++ engines/mohawk/myst_stacks/intro.o C++ engines/mohawk/myst_stacks/makingof.o C++ engines/mohawk/myst_stacks/mechanical.o C++ engines/mohawk/myst_stacks/menu.o C++ engines/mohawk/myst_stacks/myst.o C++ engines/mohawk/myst_stacks/preview.o C++ engines/mohawk/myst_stacks/selenitic.o C++ engines/mohawk/myst_stacks/slides.o C++ engines/mohawk/myst_stacks/stoneship.o C++ engines/mohawk/riven.o C++ engines/mohawk/riven_card.o C++ engines/mohawk/riven_graphics.o C++ engines/mohawk/riven_inventory.o C++ engines/mohawk/riven_saveload.o C++ engines/mohawk/riven_scripts.o C++ engines/mohawk/riven_sound.o C++ engines/mohawk/riven_stack.o C++ engines/mohawk/riven_vars.o C++ engines/mohawk/riven_video.o C++ engines/mohawk/riven_stacks/aspit.o C++ engines/mohawk/riven_stacks/bspit.o C++ engines/mohawk/riven_stacks/domespit.o C++ engines/mohawk/riven_stacks/gspit.o C++ engines/mohawk/riven_stacks/jspit.o C++ engines/mohawk/riven_stacks/ospit.o C++ engines/mohawk/riven_stacks/pspit.o C++ engines/mohawk/riven_stacks/rspit.o C++ engines/mohawk/riven_stacks/tspit.o AR engines/mohawk/libmohawk.a RANLIB engines/mohawk/libmohawk.a C++ engines/mortevielle/actions.o C++ engines/mortevielle/debugger.o C++ engines/mortevielle/dialogs.o C++ engines/mortevielle/graphics.o C++ engines/mortevielle/menu.o C++ engines/mortevielle/metaengine.o C++ engines/mortevielle/mortevielle.o C++ engines/mortevielle/mouse.o C++ engines/mortevielle/outtext.o C++ engines/mortevielle/saveload.o C++ engines/mortevielle/sound.o C++ engines/mortevielle/utils.o AR engines/mortevielle/libmortevielle.a RANLIB engines/mortevielle/libmortevielle.a C++ engines/mtropolis/asset_factory.o C++ engines/mtropolis/assets.o C++ engines/mtropolis/audio_player.o C++ engines/mtropolis/boot.o engines/mtropolis/boot.cpp: In member function 'bool MTropolis::Boot::BootScriptParser::readToken(Common::String&)': engines/mtropolis/boot.cpp:400:17: warning: comparison is always true due to limited range of data type [-Wtype-limits] if (firstChar >= 0 && firstChar <= 32) ~~~~~~~~~~^~~~ C++ engines/mtropolis/core.o C++ engines/mtropolis/coroutine_exec.o C++ engines/mtropolis/coroutine_manager.o C++ engines/mtropolis/coroutines.o C++ engines/mtropolis/data.o C++ engines/mtropolis/debug.o C++ engines/mtropolis/element_factory.o C++ engines/mtropolis/elements.o C++ engines/mtropolis/hacks.o C++ engines/mtropolis/metaengine.o C++ engines/mtropolis/miniscript.o C++ engines/mtropolis/modifiers.o C++ engines/mtropolis/modifier_factory.o C++ engines/mtropolis/mtropolis.o C++ engines/mtropolis/plugin/axlogic.o C++ engines/mtropolis/plugin/axlogic_data.o C++ engines/mtropolis/plugin/ftts.o C++ engines/mtropolis/plugin/ftts_data.o C++ engines/mtropolis/plugin/hoologic.o C++ engines/mtropolis/plugin/hoologic_data.o C++ engines/mtropolis/plugin/kw.o C++ engines/mtropolis/plugin/kw_data.o C++ engines/mtropolis/plugin/midi.o C++ engines/mtropolis/plugin/midi_data.o C++ engines/mtropolis/plugin/mline.o C++ engines/mtropolis/plugin/mline_data.o C++ engines/mtropolis/plugin/mti.o C++ engines/mtropolis/plugin/mti_data.o C++ engines/mtropolis/plugin/obsidian.o C++ engines/mtropolis/plugin/obsidian_data.o C++ engines/mtropolis/plugin/rwc.o C++ engines/mtropolis/plugin/rwc_data.o C++ engines/mtropolis/plugin/standard.o C++ engines/mtropolis/plugin/standard_data.o C++ engines/mtropolis/plugin/thereware.o C++ engines/mtropolis/plugin/thereware_data.o C++ engines/mtropolis/render.o C++ engines/mtropolis/runtime.o C++ engines/mtropolis/saveload.o C++ engines/mtropolis/subtitles.o C++ engines/mtropolis/vfs.o C++ engines/mtropolis/vthread.o AR engines/mtropolis/libmtropolis.a RANLIB engines/mtropolis/libmtropolis.a C++ engines/myst3/ambient.o C++ engines/myst3/archive.o C++ engines/myst3/console.o C++ engines/myst3/cursor.o C++ engines/myst3/database.o C++ engines/myst3/effects.o C++ engines/myst3/gfx.o C++ engines/myst3/gfx_opengl.o C++ engines/myst3/gfx_opengl_shaders.o C++ engines/myst3/gfx_opengl_texture.o C++ engines/myst3/hotspot.o C++ engines/myst3/inventory.o C++ engines/myst3/menu.o C++ engines/myst3/metaengine.o C++ engines/myst3/movie.o C++ engines/myst3/myst3.o C++ engines/myst3/node.o C++ engines/myst3/nodecube.o C++ engines/myst3/nodeframe.o C++ engines/myst3/puzzles.o C++ engines/myst3/scene.o C++ engines/myst3/script.o C++ engines/myst3/sound.o C++ engines/myst3/state.o C++ engines/myst3/subtitles.o C++ engines/myst3/transition.o C++ engines/myst3/gfx_tinygl.o C++ engines/myst3/gfx_tinygl_texture.o AR engines/myst3/libmyst3.a RANLIB engines/myst3/libmyst3.a C++ engines/nancy/action/actionmanager.o C++ engines/nancy/action/actionrecord.o C++ engines/nancy/action/arfactory.o C++ engines/nancy/action/autotext.o C++ engines/nancy/action/datarecords.o C++ engines/nancy/action/inventoryrecords.o C++ engines/nancy/action/navigationrecords.o C++ engines/nancy/action/soundrecords.o C++ engines/nancy/action/miscrecords.o C++ engines/nancy/action/conversation.o In file included from ./engines/nancy/action/actionrecord.h:28:0, from ./engines/nancy/action/conversation.h:25, from engines/nancy/action/conversation.cpp:34: ./engines/nancy/renderobject.h: In instantiation of 'void Common::Array::emplace(Common::Array::const_iterator, TArgs&& ...) [with TArgs = {Nancy::Action::ConversationCel::RenderedCel}; T = Nancy::Action::ConversationCel::RenderedCel; Common::Array::const_iterator = const Nancy::Action::ConversationCel::RenderedCel*]': ./common/array.h:176:10: required from 'void Common::Array::emplace_back(TArgs&& ...) [with TArgs = {Nancy::Action::ConversationCel::RenderedCel}; T = Nancy::Action::ConversationCel::RenderedCel]' ./common/array.h:186:15: required from 'void Common::Array::push_back(T&&) [with T = Nancy::Action::ConversationCel::RenderedCel]' engines/nancy/action/conversation.cpp:761:40: required from here ./engines/nancy/renderobject.h:36:7: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] class RenderObject { ^~~~~~~~~~~~ In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/action/conversation.cpp:31: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from engines/nancy/action/conversation.cpp:34:0: ./engines/nancy/action/conversation.h:184:8: note: synthesized method 'Nancy::RenderObject::RenderObject(const Nancy::RenderObject&)' first required here class RenderedCel : public RenderObject { ^~~~~~~~~~~ In file included from ./common/config-manager.h:25:0, from engines/nancy/action/conversation.cpp:23: ./common/array.h:150:4: note: synthesized method 'Nancy::Action::ConversationCel::RenderedCel::RenderedCel(Nancy::Action::ConversationCel::RenderedCel&&)' first required here new (_storage + index) T(Common::forward(args)...); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/nancy/action/interactivevideo.o C++ engines/nancy/action/overlay.o C++ engines/nancy/action/secondarymovie.o C++ engines/nancy/action/secondaryvideo.o C++ engines/nancy/action/puzzle/assemblypuzzle.o In file included from ./engines/nancy/ui/fullscreenimage.h:25:0, from ./engines/nancy/state/scene.h:35, from engines/nancy/action/puzzle/assemblypuzzle.cpp:29: ./engines/nancy/renderobject.h: In instantiation of 'Type* Common::uninitialized_move(In, In, Type*) [with In = Nancy::Action::AssemblyPuzzle::Piece*; Type = Nancy::Action::AssemblyPuzzle::Piece]': ./common/array.h:405:22: required from 'void Common::Array::reserve(Common::Array::size_type) [with T = Nancy::Action::AssemblyPuzzle::Piece; Common::Array::size_type = unsigned int]' ./common/array.h:412:10: required from 'void Common::Array::resize(Common::Array::size_type) [with T = Nancy::Action::AssemblyPuzzle::Piece; Common::Array::size_type = unsigned int]' engines/nancy/action/puzzle/assemblypuzzle.cpp:72:26: required from here ./engines/nancy/renderobject.h:36:7: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] class RenderObject { ^~~~~~~~~~~~ In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/action/puzzle/assemblypuzzle.cpp:23: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from ./engines/nancy/action/puzzle/assemblypuzzle.h:26:0, from engines/nancy/action/puzzle/assemblypuzzle.cpp:31: ./engines/nancy/misc/mousefollow.h:42:7: note: synthesized method 'Nancy::RenderObject::RenderObject(const Nancy::RenderObject&)' first required here class MouseFollowObject : public RenderObject { ^~~~~~~~~~~~~~~~~ In file included from engines/nancy/action/puzzle/assemblypuzzle.cpp:31:0: ./engines/nancy/action/puzzle/assemblypuzzle.h:54:9: note: synthesized method 'Nancy::Misc::MouseFollowObject::MouseFollowObject(const Nancy::Misc::MouseFollowObject&)' first required here struct Piece : Misc::MouseFollowObject { ^~~~~ In file included from ./common/array.h:28:0, from ./common/fs.h:25, from ./common/file.h:26, from ./engines/nancy/nancy.h:25, from engines/nancy/action/puzzle/assemblypuzzle.cpp:22: ./common/memory.h:73:3: note: synthesized method 'Nancy::Action::AssemblyPuzzle::Piece::Piece(Nancy::Action::AssemblyPuzzle::Piece&&)' first required here new ((void *)dst++) Type(Common::move(*first++)); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/nancy/action/puzzle/bballpuzzle.o C++ engines/nancy/action/puzzle/bulpuzzle.o C++ engines/nancy/action/puzzle/bombpuzzle.o C++ engines/nancy/action/puzzle/collisionpuzzle.o In file included from ./engines/nancy/ui/fullscreenimage.h:25:0, from ./engines/nancy/state/scene.h:35, from engines/nancy/action/puzzle/collisionpuzzle.cpp:29: ./engines/nancy/renderobject.h: In copy constructor 'Nancy::RenderObject::RenderObject(const Nancy::RenderObject&)': ./engines/nancy/renderobject.h:36:7: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] class RenderObject { ^~~~~~~~~~~~ In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/action/puzzle/collisionpuzzle.cpp:23: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from engines/nancy/action/puzzle/collisionpuzzle.cpp:31:0: ./engines/nancy/action/puzzle/collisionpuzzle.h: In copy constructor 'Nancy::Action::CollisionPuzzle::Piece::Piece(const Nancy::Action::CollisionPuzzle::Piece&)': ./engines/nancy/action/puzzle/collisionpuzzle.h:56:8: note: synthesized method 'Nancy::RenderObject::RenderObject(const Nancy::RenderObject&)' first required here class Piece : public RenderObject { ^~~~~ engines/nancy/action/puzzle/collisionpuzzle.cpp: In member function 'virtual void Nancy::Action::CollisionPuzzle::init()': engines/nancy/action/puzzle/collisionpuzzle.cpp:48:44: note: synthesized method 'Nancy::Action::CollisionPuzzle::Piece::Piece(const Nancy::Action::CollisionPuzzle::Piece&)' first required here _pieces.resize(_pieceSrcs.size(), Piece()); ^ In file included from ./common/fs.h:25:0, from ./common/file.h:26, from ./engines/nancy/nancy.h:25, from engines/nancy/action/puzzle/collisionpuzzle.cpp:22: ./common/array.h:426:7: note: initializing argument 2 of 'void Common::Array::resize(Common::Array::size_type, T) [with T = Nancy::Action::CollisionPuzzle::Piece; Common::Array::size_type = unsigned int]' void resize(size_type newSize, const T value) { ^~~~~~ In file included from ./engines/nancy/ui/fullscreenimage.h:25:0, from ./engines/nancy/state/scene.h:35, from engines/nancy/action/puzzle/collisionpuzzle.cpp:29: ./engines/nancy/renderobject.h: In instantiation of 'Out Common::move_backward(In, In, Out) [with In = Nancy::Action::CollisionPuzzle::Piece*; Out = Nancy::Action::CollisionPuzzle::Piece*]': ./common/array.h:528:18: required from 'T* Common::Array::insert_aux(Common::Array::iterator, Common::Array::const_iterator, Common::Array::const_iterator) [with T = Nancy::Action::CollisionPuzzle::Piece; Common::Array::iterator = Nancy::Action::CollisionPuzzle::Piece*; Common::Array::const_iterator = const Nancy::Action::CollisionPuzzle::Piece*]' ./common/array.h:243:13: required from 'void Common::Array::insert_at(Common::Array::size_type, const T&) [with T = Nancy::Action::CollisionPuzzle::Piece; Common::Array::size_type = unsigned int]' engines/nancy/action/puzzle/collisionpuzzle.cpp:108:35: required from here ./engines/nancy/renderobject.h:36:7: warning: 'Graphics::ManagedSurface& Graphics::ManagedSurface::operator=(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom() or a move constructor instead [-Wdeprecated-declarations] class RenderObject { ^~~~~~~~~~~~ In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/action/puzzle/collisionpuzzle.cpp:23: ./graphics/managed_surface.h:202:18: note: declared here ManagedSurface &operator=(const ManagedSurface &surf); ^~~~~~~~ In file included from engines/nancy/action/puzzle/collisionpuzzle.cpp:31:0: ./engines/nancy/action/puzzle/collisionpuzzle.h:56:8: note: synthesized method 'Nancy::RenderObject& Nancy::RenderObject::operator=(const Nancy::RenderObject&)' first required here class Piece : public RenderObject { ^~~~~ In file included from ./common/array.h:26:0, from ./common/fs.h:25, from ./common/file.h:26, from ./engines/nancy/nancy.h:25, from engines/nancy/action/puzzle/collisionpuzzle.cpp:22: ./common/algorithm.h:126:10: note: synthesized method 'Nancy::Action::CollisionPuzzle::Piece& Nancy::Action::CollisionPuzzle::Piece::operator=(const Nancy::Action::CollisionPuzzle::Piece&)' first required here *--dst = Common::move(*--last); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~ C++ engines/nancy/action/puzzle/cubepuzzle.o C++ engines/nancy/action/puzzle/hamradiopuzzle.o C++ engines/nancy/action/puzzle/leverpuzzle.o C++ engines/nancy/action/puzzle/mazechasepuzzle.o In file included from ./engines/nancy/ui/fullscreenimage.h:25:0, from ./engines/nancy/state/scene.h:35, from engines/nancy/action/puzzle/mazechasepuzzle.cpp:29: ./engines/nancy/renderobject.h: In instantiation of 'void Common::Array::emplace(Common::Array::const_iterator, TArgs&& ...) [with TArgs = {Nancy::Action::MazeChasePuzzle::Piece}; T = Nancy::Action::MazeChasePuzzle::Piece; Common::Array::const_iterator = const Nancy::Action::MazeChasePuzzle::Piece*]': ./common/array.h:176:10: required from 'void Common::Array::emplace_back(TArgs&& ...) [with TArgs = {Nancy::Action::MazeChasePuzzle::Piece}; T = Nancy::Action::MazeChasePuzzle::Piece]' ./common/array.h:186:15: required from 'void Common::Array::push_back(T&&) [with T = Nancy::Action::MazeChasePuzzle::Piece]' engines/nancy/action/puzzle/mazechasepuzzle.cpp:48:38: required from here ./engines/nancy/renderobject.h:36:7: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] class RenderObject { ^~~~~~~~~~~~ In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/action/puzzle/mazechasepuzzle.cpp:23: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from engines/nancy/action/puzzle/mazechasepuzzle.cpp:31:0: ./engines/nancy/action/puzzle/mazechasepuzzle.h:51:8: note: synthesized method 'Nancy::RenderObject::RenderObject(const Nancy::RenderObject&)' first required here class Piece : public RenderObject { ^~~~~ In file included from ./common/fs.h:25:0, from ./common/file.h:26, from ./engines/nancy/nancy.h:25, from engines/nancy/action/puzzle/mazechasepuzzle.cpp:22: ./common/array.h:150:4: note: synthesized method 'Nancy::Action::MazeChasePuzzle::Piece::Piece(const Nancy::Action::MazeChasePuzzle::Piece&)' first required here new (_storage + index) T(Common::forward(args)...); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/nancy/action/puzzle/mouselightpuzzle.o C++ engines/nancy/action/puzzle/orderingpuzzle.o C++ engines/nancy/action/puzzle/overridelockpuzzle.o C++ engines/nancy/action/puzzle/passwordpuzzle.o C++ engines/nancy/action/puzzle/peepholepuzzle.o C++ engines/nancy/action/puzzle/raycastpuzzle.o C++ engines/nancy/action/puzzle/riddlepuzzle.o C++ engines/nancy/action/puzzle/rippedletterpuzzle.o C++ engines/nancy/action/puzzle/rotatinglockpuzzle.o C++ engines/nancy/action/puzzle/safedialpuzzle.o C++ engines/nancy/action/puzzle/setplayerclock.o C++ engines/nancy/action/puzzle/sliderpuzzle.o C++ engines/nancy/action/puzzle/soundequalizerpuzzle.o C++ engines/nancy/action/puzzle/spigotpuzzle.o C++ engines/nancy/action/puzzle/tangrampuzzle.o In file included from ./engines/nancy/ui/fullscreenimage.h:25:0, from ./engines/nancy/state/scene.h:35, from engines/nancy/action/puzzle/tangrampuzzle.cpp:29: ./engines/nancy/renderobject.h: In instantiation of 'Type* Common::uninitialized_move(In, In, Type*) [with In = Nancy::Action::TangramPuzzle::Tile*; Type = Nancy::Action::TangramPuzzle::Tile]': ./common/array.h:405:22: required from 'void Common::Array::reserve(Common::Array::size_type) [with T = Nancy::Action::TangramPuzzle::Tile; Common::Array::size_type = unsigned int]' ./common/array.h:412:10: required from 'void Common::Array::resize(Common::Array::size_type) [with T = Nancy::Action::TangramPuzzle::Tile; Common::Array::size_type = unsigned int]' engines/nancy/action/puzzle/tangrampuzzle.cpp:54:36: required from here ./engines/nancy/renderobject.h:36:7: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] class RenderObject { ^~~~~~~~~~~~ In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/action/puzzle/tangrampuzzle.cpp:24: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from ./engines/nancy/action/puzzle/tangrampuzzle.h:26:0, from engines/nancy/action/puzzle/tangrampuzzle.cpp:31: ./engines/nancy/misc/mousefollow.h:42:7: note: synthesized method 'Nancy::RenderObject::RenderObject(const Nancy::RenderObject&)' first required here class MouseFollowObject : public RenderObject { ^~~~~~~~~~~~~~~~~ In file included from engines/nancy/action/puzzle/tangrampuzzle.cpp:31:0: ./engines/nancy/action/puzzle/tangrampuzzle.h:50:8: note: synthesized method 'Nancy::Misc::MouseFollowObject::MouseFollowObject(const Nancy::Misc::MouseFollowObject&)' first required here class Tile : public Misc::MouseFollowObject { ^~~~ ./engines/nancy/action/puzzle/tangrampuzzle.h:50:8: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/action/puzzle/tangrampuzzle.cpp:24: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from engines/nancy/action/puzzle/tangrampuzzle.cpp:31:0: ./engines/nancy/action/puzzle/tangrampuzzle.h:50:8: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] class Tile : public Misc::MouseFollowObject { ^~~~ In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/action/puzzle/tangrampuzzle.cpp:24: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from ./common/array.h:28:0, from ./engines/nancy/util.h:24, from engines/nancy/action/puzzle/tangrampuzzle.cpp:22: ./common/memory.h:73:3: note: synthesized method 'Nancy::Action::TangramPuzzle::Tile::Tile(const Nancy::Action::TangramPuzzle::Tile&)' first required here new ((void *)dst++) Type(Common::move(*first++)); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/nancy/action/puzzle/telephone.o C++ engines/nancy/action/puzzle/towerpuzzle.o C++ engines/nancy/action/puzzle/turningpuzzle.o C++ engines/nancy/action/puzzle/twodialpuzzle.o C++ engines/nancy/ui/fullscreenimage.o C++ engines/nancy/ui/animatedbutton.o C++ engines/nancy/ui/button.o C++ engines/nancy/ui/clock.o C++ engines/nancy/ui/inventorybox.o C++ engines/nancy/ui/ornaments.o C++ engines/nancy/ui/scrollbar.o C++ engines/nancy/ui/textbox.o C++ engines/nancy/ui/viewport.o C++ engines/nancy/state/credits.o C++ engines/nancy/state/logo.o C++ engines/nancy/state/loadsave.o C++ engines/nancy/state/help.o C++ engines/nancy/state/mainmenu.o C++ engines/nancy/state/map.o C++ engines/nancy/state/savedialog.o C++ engines/nancy/state/scene.o In file included from ./engines/nancy/ui/fullscreenimage.h:25:0, from ./engines/nancy/state/scene.h:35, from engines/nancy/state/scene.cpp:35: ./engines/nancy/renderobject.h: In instantiation of 'T Common::Queue::pop() [with T = Nancy::Misc::SpecialEffect]': engines/nancy/state/scene.cpp:1033:25: required from here ./engines/nancy/renderobject.h:36:7: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] class RenderObject { ^~~~~~~~~~~~ In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/state/scene.cpp:30: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from engines/nancy/state/scene.cpp:43:0: ./engines/nancy/misc/specialeffect.h:34:7: note: synthesized method 'Nancy::RenderObject::RenderObject(const Nancy::RenderObject&)' first required here class SpecialEffect : public RenderObject { ^~~~~~~~~~~~~ ./engines/nancy/misc/specialeffect.h:34:7: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/state/scene.cpp:30: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from engines/nancy/state/scene.cpp:43:0: ./engines/nancy/misc/specialeffect.h:34:7: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] class SpecialEffect : public RenderObject { ^~~~~~~~~~~~~ In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/state/scene.cpp:30: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from ./engines/engine.h:29:0, from ./engines/nancy/nancy.h:29, from engines/nancy/state/scene.cpp:26: ./common/queue.h:76:5: note: synthesized method 'Nancy::Misc::SpecialEffect::SpecialEffect(const Nancy::Misc::SpecialEffect&)' first required here T tmp = front(); ^~~ C++ engines/nancy/state/setupmenu.o C++ engines/nancy/misc/hypertext.o C++ engines/nancy/misc/lightning.o C++ engines/nancy/misc/mousefollow.o C++ engines/nancy/misc/specialeffect.o C++ engines/nancy/cif.o C++ engines/nancy/commontypes.o C++ engines/nancy/console.o C++ engines/nancy/cursor.o C++ engines/nancy/decompress.o C++ engines/nancy/enginedata.o C++ engines/nancy/font.o C++ engines/nancy/graphics.o In file included from ./engines/nancy/graphics.h:29:0, from engines/nancy/graphics.cpp:27: ./engines/nancy/font.h: In instantiation of 'Type* Common::uninitialized_move(In, In, Type*) [with In = Nancy::Font*; Type = Nancy::Font]': ./common/array.h:405:22: required from 'void Common::Array::reserve(Common::Array::size_type) [with T = Nancy::Font; Common::Array::size_type = unsigned int]' ./common/array.h:412:10: required from 'void Common::Array::resize(Common::Array::size_type) [with T = Nancy::Font; Common::Array::size_type = unsigned int]' engines/nancy/graphics.cpp:172:30: required from here ./engines/nancy/font.h:37:7: warning: 'Graphics::ManagedSurface::ManagedSurface(const Graphics::ManagedSurface&)' is deprecated: Use copyFrom(), a move constructor or supply bounds [-Wdeprecated-declarations] class Font : public Graphics::Font { ^~~~ In file included from ./graphics/screen.h:25:0, from ./engines/nancy/graphics.h:27, from engines/nancy/graphics.cpp:27: ./graphics/managed_surface.h:135:2: note: declared here ManagedSurface(const ManagedSurface &surf); ^~~~~~~~~~~~~~ In file included from ./common/array.h:28:0, from ./engines/util.h:25, from engines/nancy/graphics.cpp:24: ./common/memory.h:73:3: note: synthesized method 'Nancy::Font::Font(const Nancy::Font&)' first required here new ((void *)dst++) Type(Common::move(*first++)); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/nancy/iff.o C++ engines/nancy/input.o C++ engines/nancy/metaengine.o C++ engines/nancy/nancy.o C++ engines/nancy/puzzledata.o C++ engines/nancy/renderobject.o C++ engines/nancy/resource.o C++ engines/nancy/sound.o C++ engines/nancy/util.o C++ engines/nancy/video.o AR engines/nancy/libnancy.a RANLIB engines/nancy/libnancy.a C++ engines/neverhood/background.o C++ engines/neverhood/blbarchive.o C++ engines/neverhood/console.o C++ engines/neverhood/dialogs.o C++ engines/neverhood/diskplayerscene.o C++ engines/neverhood/entity.o C++ engines/neverhood/gamemodule.o C++ engines/neverhood/gamevars.o C++ engines/neverhood/graphics.o C++ engines/neverhood/klaymen.o C++ engines/neverhood/menumodule.o C++ engines/neverhood/metaengine.o C++ engines/neverhood/microtiles.o C++ engines/neverhood/module_scene.o C++ engines/neverhood/modules/module1000.o C++ engines/neverhood/modules/module1000_sprites.o C++ engines/neverhood/modules/module1100.o C++ engines/neverhood/modules/module1100_sprites.o C++ engines/neverhood/modules/module1200.o C++ engines/neverhood/modules/module1200_sprites.o C++ engines/neverhood/modules/module1300.o C++ engines/neverhood/modules/module1300_sprites.o C++ engines/neverhood/modules/module1400.o C++ engines/neverhood/modules/module1400_sprites.o C++ engines/neverhood/modules/module1500.o C++ engines/neverhood/modules/module1600.o C++ engines/neverhood/modules/module1600_sprites.o C++ engines/neverhood/modules/module1700.o C++ engines/neverhood/modules/module1700_sprites.o C++ engines/neverhood/modules/module1800.o C++ engines/neverhood/modules/module1900.o C++ engines/neverhood/modules/module1900_sprites.o C++ engines/neverhood/modules/module2000.o C++ engines/neverhood/modules/module2000_sprites.o C++ engines/neverhood/modules/module2100.o C++ engines/neverhood/modules/module2100_sprites.o C++ engines/neverhood/modules/module2200.o C++ engines/neverhood/modules/module2200_sprites.o C++ engines/neverhood/modules/module2300.o C++ engines/neverhood/modules/module2400.o C++ engines/neverhood/modules/module2400_sprites.o C++ engines/neverhood/modules/module2500.o C++ engines/neverhood/modules/module2500_sprites.o C++ engines/neverhood/modules/module2600.o C++ engines/neverhood/modules/module2600_sprites.o C++ engines/neverhood/modules/module2700.o C++ engines/neverhood/modules/module2700_sprites.o C++ engines/neverhood/modules/module2800.o C++ engines/neverhood/modules/module2800_sprites.o C++ engines/neverhood/modules/module2900.o C++ engines/neverhood/modules/module2900_sprites.o C++ engines/neverhood/modules/module3000.o C++ engines/neverhood/modules/module3000_sprites.o C++ engines/neverhood/mouse.o C++ engines/neverhood/navigationscene.o C++ engines/neverhood/neverhood.o C++ engines/neverhood/nhcarchive.o C++ engines/neverhood/palette.o C++ engines/neverhood/resource.o C++ engines/neverhood/resourceman.o C++ engines/neverhood/saveload.o C++ engines/neverhood/scene.o C++ engines/neverhood/screen.o C++ engines/neverhood/smackerscene.o C++ engines/neverhood/smackerplayer.o C++ engines/neverhood/sound.o C++ engines/neverhood/sprite.o C++ engines/neverhood/staticdata.o C++ engines/neverhood/subtitles.o AR engines/neverhood/libneverhood.a RANLIB engines/neverhood/libneverhood.a C++ engines/ngi/anihandler.o C++ engines/ngi/behavior.o C++ engines/ngi/console.o C++ engines/ngi/floaters.o C++ engines/ngi/gameloader.o C++ engines/ngi/gfx.o C++ engines/ngi/init.o C++ engines/ngi/input.o C++ engines/ngi/interaction.o C++ engines/ngi/inventory.o C++ engines/ngi/lift.o C++ engines/ngi/messagehandlers.o C++ engines/ngi/messages.o C++ engines/ngi/metaengine.o C++ engines/ngi/modal.o C++ engines/ngi/motion.o C++ engines/ngi/ngi.o C++ engines/ngi/ngiarchive.o C++ engines/ngi/scene.o C++ engines/ngi/scenes.o C++ engines/ngi/sound.o C++ engines/ngi/stateloader.o C++ engines/ngi/statesaver.o C++ engines/ngi/statics.o C++ engines/ngi/utils.o C++ engines/ngi/fullpipe/sceneIntro.o C++ engines/ngi/fullpipe/sceneIntroDemo.o C++ engines/ngi/fullpipe/scene01.o C++ engines/ngi/fullpipe/scene02.o C++ engines/ngi/fullpipe/scene03.o C++ engines/ngi/fullpipe/scene04.o C++ engines/ngi/fullpipe/scene05.o C++ engines/ngi/fullpipe/scene06.o C++ engines/ngi/fullpipe/scene07.o C++ engines/ngi/fullpipe/scene08.o C++ engines/ngi/fullpipe/scene09.o C++ engines/ngi/fullpipe/scene10.o C++ engines/ngi/fullpipe/scene11.o C++ engines/ngi/fullpipe/scene12.o C++ engines/ngi/fullpipe/scene13.o C++ engines/ngi/fullpipe/scene14.o C++ engines/ngi/fullpipe/scene15.o C++ engines/ngi/fullpipe/scene16.o C++ engines/ngi/fullpipe/scene17.o C++ engines/ngi/fullpipe/scene18and19.o C++ engines/ngi/fullpipe/scene20.o C++ engines/ngi/fullpipe/scene21.o C++ engines/ngi/fullpipe/scene22.o C++ engines/ngi/fullpipe/scene23.o C++ engines/ngi/fullpipe/scene24.o C++ engines/ngi/fullpipe/scene25.o C++ engines/ngi/fullpipe/scene26.o C++ engines/ngi/fullpipe/scene27.o C++ engines/ngi/fullpipe/scene28.o C++ engines/ngi/fullpipe/scene29.o C++ engines/ngi/fullpipe/scene30.o C++ engines/ngi/fullpipe/scene31.o C++ engines/ngi/fullpipe/scene32.o C++ engines/ngi/fullpipe/scene33.o C++ engines/ngi/fullpipe/scene34.o C++ engines/ngi/fullpipe/scene35.o C++ engines/ngi/fullpipe/scene36.o C++ engines/ngi/fullpipe/scene37.o C++ engines/ngi/fullpipe/scene38.o C++ engines/ngi/fullpipe/sceneFinal.o C++ engines/ngi/fullpipe/sceneDbg.o AR engines/ngi/libngi.a RANLIB engines/ngi/libngi.a C++ engines/parallaction/adlib.o C++ engines/parallaction/balloons.o C++ engines/parallaction/callables_br.o C++ engines/parallaction/callables_ns.o C++ engines/parallaction/debug.o C++ engines/parallaction/dialogue.o C++ engines/parallaction/disk_br.o C++ engines/parallaction/disk_ns.o C++ engines/parallaction/exec.o C++ engines/parallaction/exec_br.o C++ engines/parallaction/exec_ns.o C++ engines/parallaction/font.o C++ engines/parallaction/gfxbase.o C++ engines/parallaction/graphics.o C++ engines/parallaction/gui.o C++ engines/parallaction/gui_br.o C++ engines/parallaction/gui_ns.o C++ engines/parallaction/input.o C++ engines/parallaction/inventory.o C++ engines/parallaction/metaengine.o C++ engines/parallaction/objects.o C++ engines/parallaction/parallaction.o C++ engines/parallaction/parallaction_br.o C++ engines/parallaction/parallaction_ns.o C++ engines/parallaction/parser.o C++ engines/parallaction/parser_br.o C++ engines/parallaction/parser_ns.o C++ engines/parallaction/saveload.o C++ engines/parallaction/sound_ns.o C++ engines/parallaction/sound_br.o C++ engines/parallaction/staticres.o C++ engines/parallaction/walk.o AR engines/parallaction/libparallaction.a RANLIB engines/parallaction/libparallaction.a C++ engines/pegasus/chase.o C++ engines/pegasus/compass.o C++ engines/pegasus/console.o C++ engines/pegasus/cursor.o C++ engines/pegasus/elements.o C++ engines/pegasus/energymonitor.o C++ engines/pegasus/fader.o C++ engines/pegasus/gamestate.o C++ engines/pegasus/graphics.o C++ engines/pegasus/hotspot.o C++ engines/pegasus/input.o C++ engines/pegasus/interaction.o C++ engines/pegasus/interface.o C++ engines/pegasus/menu.o C++ engines/pegasus/metaengine.o C++ engines/pegasus/movie.o C++ engines/pegasus/notification.o C++ engines/pegasus/pegasus.o C++ engines/pegasus/sound.o C++ engines/pegasus/surface.o C++ engines/pegasus/timers.o C++ engines/pegasus/transition.o C++ engines/pegasus/util.o C++ engines/pegasus/ai/ai_action.o C++ engines/pegasus/ai/ai_area.o C++ engines/pegasus/ai/ai_condition.o C++ engines/pegasus/ai/ai_rule.o C++ engines/pegasus/items/autodragger.o C++ engines/pegasus/items/inventory.o C++ engines/pegasus/items/inventorypicture.o C++ engines/pegasus/items/item.o C++ engines/pegasus/items/itemdragger.o C++ engines/pegasus/items/itemlist.o C++ engines/pegasus/items/biochips/aichip.o C++ engines/pegasus/items/biochips/arthurchip.o C++ engines/pegasus/items/biochips/biochipitem.o C++ engines/pegasus/items/biochips/mapchip.o C++ engines/pegasus/items/biochips/mapimage.o C++ engines/pegasus/items/biochips/opticalchip.o C++ engines/pegasus/items/biochips/pegasuschip.o C++ engines/pegasus/items/biochips/retscanchip.o C++ engines/pegasus/items/biochips/shieldchip.o C++ engines/pegasus/items/inventory/airmask.o C++ engines/pegasus/items/inventory/gascanister.o C++ engines/pegasus/items/inventory/inventoryitem.o C++ engines/pegasus/items/inventory/keycard.o C++ engines/pegasus/neighborhood/door.o C++ engines/pegasus/neighborhood/exit.o C++ engines/pegasus/neighborhood/extra.o C++ engines/pegasus/neighborhood/hotspotinfo.o C++ engines/pegasus/neighborhood/neighborhood.o C++ engines/pegasus/neighborhood/spot.o C++ engines/pegasus/neighborhood/turn.o C++ engines/pegasus/neighborhood/view.o C++ engines/pegasus/neighborhood/zoom.o C++ engines/pegasus/neighborhood/caldoria/caldoria.o C++ engines/pegasus/neighborhood/caldoria/caldoria4dsystem.o C++ engines/pegasus/neighborhood/caldoria/caldoriabomb.o C++ engines/pegasus/neighborhood/caldoria/caldoriamessages.o C++ engines/pegasus/neighborhood/caldoria/caldoriamirror.o C++ engines/pegasus/neighborhood/mars/canyonchase.o C++ engines/pegasus/neighborhood/mars/energybeam.o C++ engines/pegasus/neighborhood/mars/gravitoncannon.o C++ engines/pegasus/neighborhood/mars/hermite.o C++ engines/pegasus/neighborhood/mars/mars.o C++ engines/pegasus/neighborhood/mars/planetmover.o C++ engines/pegasus/neighborhood/mars/reactor.o C++ engines/pegasus/neighborhood/mars/robotship.o C++ engines/pegasus/neighborhood/mars/shuttleenergymeter.o C++ engines/pegasus/neighborhood/mars/shuttlehud.o C++ engines/pegasus/neighborhood/mars/shuttleweapon.o C++ engines/pegasus/neighborhood/mars/spacechase3d.o C++ engines/pegasus/neighborhood/mars/spacejunk.o C++ engines/pegasus/neighborhood/mars/tractorbeam.o C++ engines/pegasus/neighborhood/mars/tunnelpod.o C++ engines/pegasus/neighborhood/norad/norad.o C++ engines/pegasus/neighborhood/norad/noradelevator.o C++ engines/pegasus/neighborhood/norad/pressuredoor.o C++ engines/pegasus/neighborhood/norad/pressuretracker.o C++ engines/pegasus/neighborhood/norad/subcontrolroom.o C++ engines/pegasus/neighborhood/norad/subplatform.o C++ engines/pegasus/neighborhood/norad/alpha/ecrmonitor.o C++ engines/pegasus/neighborhood/norad/alpha/fillingstation.o C++ engines/pegasus/neighborhood/norad/alpha/noradalpha.o C++ engines/pegasus/neighborhood/norad/alpha/panorama.o C++ engines/pegasus/neighborhood/norad/alpha/panoramascroll.o C++ engines/pegasus/neighborhood/norad/alpha/subchase.o C++ engines/pegasus/neighborhood/norad/delta/globegame.o C++ engines/pegasus/neighborhood/norad/delta/noraddelta.o C++ engines/pegasus/neighborhood/prehistoric/prehistoric.o C++ engines/pegasus/neighborhood/tsa/fulltsa.o C++ engines/pegasus/neighborhood/tsa/tinytsa.o C++ engines/pegasus/neighborhood/wsc/moleculebin.o C++ engines/pegasus/neighborhood/wsc/wsc.o AR engines/pegasus/libpegasus.a RANLIB engines/pegasus/libpegasus.a C++ engines/petka/big_dialogue.o C++ engines/petka/file_mgr.o C++ engines/petka/flc.o C++ engines/petka/metaengine.o C++ engines/petka/petka.o C++ engines/petka/saveload.o C++ engines/petka/q_manager.o C++ engines/petka/q_system.o C++ engines/petka/sound.o C++ engines/petka/video.o C++ engines/petka/walk.o C++ engines/petka/interfaces/dialog_interface.o C++ engines/petka/interfaces/interface.o C++ engines/petka/interfaces/main.o C++ engines/petka/interfaces/map.o C++ engines/petka/interfaces/panel.o C++ engines/petka/interfaces/save_load.o C++ engines/petka/interfaces/sequence.o C++ engines/petka/interfaces/startup.o C++ engines/petka/objects/object.o C++ engines/petka/objects/object_bg.o C++ engines/petka/objects/object_case.o C++ engines/petka/objects/object_cursor.o C++ engines/petka/objects/object_star.o C++ engines/petka/objects/heroes.o C++ engines/petka/objects/text.o AR engines/petka/libpetka.a RANLIB engines/petka/libpetka.a C++ engines/pink/archive.o C++ engines/pink/audio_info_mgr.o C++ engines/pink/cel_decoder.o C++ engines/pink/console.o C++ engines/pink/cursor_mgr.o C++ engines/pink/screen.o C++ engines/pink/file.o C++ engines/pink/gui.o C++ engines/pink/metaengine.o C++ engines/pink/pda_mgr.o C++ engines/pink/pink.o C++ engines/pink/resource_mgr.o C++ engines/pink/saveload.o C++ engines/pink/sound.o C++ engines/pink/objects/object.o C++ engines/pink/objects/module.o C++ engines/pink/objects/inventory.o C++ engines/pink/objects/side_effect.o C++ engines/pink/objects/condition.o C++ engines/pink/objects/actions/action.o C++ engines/pink/objects/actions/action_cel.o C++ engines/pink/objects/actions/action_hide.o C++ engines/pink/objects/actions/action_loop.o C++ engines/pink/objects/actions/action_play.o C++ engines/pink/objects/actions/action_play_with_sfx.o C++ engines/pink/objects/actions/action_sound.o C++ engines/pink/objects/actions/action_still.o C++ engines/pink/objects/actions/action_talk.o C++ engines/pink/objects/actions/action_text.o C++ engines/pink/objects/actions/walk_action.o C++ engines/pink/objects/actors/actor.o C++ engines/pink/objects/actors/audio_info_pda_button.o C++ engines/pink/objects/actors/lead_actor.o C++ engines/pink/objects/actors/pda_button_actor.o C++ engines/pink/objects/actors/supporting_actor.o C++ engines/pink/objects/handlers/handler.o C++ engines/pink/objects/handlers/handler_mgr.o C++ engines/pink/objects/pages/game_page.o C++ engines/pink/objects/pages/page.o C++ engines/pink/objects/pages/pda_page.o C++ engines/pink/objects/sequences/seq_timer.o C++ engines/pink/objects/sequences/sequence.o C++ engines/pink/objects/sequences/sequence_context.o C++ engines/pink/objects/sequences/sequence_item.o C++ engines/pink/objects/sequences/sequencer.o C++ engines/pink/objects/walk/walk_mgr.o C++ engines/pink/objects/walk/walk_location.o C++ engines/pink/objects/walk/walk_shortest_path.o AR engines/pink/libpink.a RANLIB engines/pink/libpink.a C++ engines/plumbers/plumbers.o C++ engines/plumbers/console.o C++ engines/plumbers/metaengine.o C++ engines/plumbers/windows.o C++ engines/plumbers/3do.o AR engines/plumbers/libplumbers.a RANLIB engines/plumbers/libplumbers.a C++ engines/prince/animation.o C++ engines/prince/archive.o C++ engines/prince/cursor.o C++ engines/prince/debugger.o C++ engines/prince/decompress.o C++ engines/prince/draw.o C++ engines/prince/flags.o C++ engines/prince/font.o C++ engines/prince/graphics.o C++ engines/prince/hero.o C++ engines/prince/inventory.o C++ engines/prince/metaengine.o C++ engines/prince/mhwanh.o C++ engines/prince/music.o C++ engines/prince/mob.o C++ engines/prince/object.o C++ engines/prince/prince.o C++ engines/prince/pscr.o C++ engines/prince/resource.o C++ engines/prince/saveload.o C++ engines/prince/script.o C++ engines/prince/sound.o C++ engines/prince/variatxt.o C++ engines/prince/videoplayer.o C++ engines/prince/walk.o AR engines/prince/libprince.a RANLIB engines/prince/libprince.a C++ engines/private/code.o C++ engines/private/cursors.o C++ engines/private/decompiler.o C++ engines/private/funcs.o C++ engines/private/grammar.o C++ engines/private/lexer.o C++ engines/private/metaengine.o C++ engines/private/private.o C++ engines/private/symbol.o AR engines/private/libprivate.a RANLIB engines/private/libprivate.a C++ engines/qdengine/qdengine.o C++ engines/qdengine/console.o C++ engines/qdengine/metaengine.o C++ engines/qdengine/minigames/adv/common.o C++ engines/qdengine/minigames/adv/EffectManager.o C++ engines/qdengine/minigames/adv/EventManager.o C++ engines/qdengine/minigames/adv/ExportInterface.o C++ engines/qdengine/minigames/adv/FlyObject.o C++ engines/qdengine/minigames/adv/ObjectContainer.o C++ engines/qdengine/minigames/adv/Range.o C++ engines/qdengine/minigames/adv/RunTime.o C++ engines/qdengine/minigames/adv/TextManager.o C++ engines/qdengine/minigames/adv/m_triangles.o C++ engines/qdengine/parser/qdscr_parser.o C++ engines/qdengine/parser/xml_parser.o C++ engines/qdengine/parser/xml_tag_buffer.o C++ engines/qdengine/system/sound/snd_dispatcher.o C++ engines/qdengine/system/sound/snd_sound.o C++ engines/qdengine/system/sound/wav_sound.o C++ engines/qdengine/system/graphics/gr_dispatcher.o C++ engines/qdengine/system/graphics/gr_draw_sprite_rle_z.o C++ engines/qdengine/system/graphics/gr_draw_sprite_rle.o C++ engines/qdengine/system/graphics/gr_draw_sprite_z.o C++ engines/qdengine/system/graphics/gr_draw_sprite.o C++ engines/qdengine/system/graphics/gr_font.o C++ engines/qdengine/system/graphics/gr_tile_animation.o C++ engines/qdengine/system/graphics/gr_tile_sprite.o C++ engines/qdengine/system/graphics/rle_compress.o C++ engines/qdengine/system/graphics/UI_TextParser.o C++ engines/qdengine/system/input/input_wndproc.o C++ engines/qdengine/system/input/keyboard_input.o C++ engines/qdengine/system/input/mouse_input.o C++ engines/qdengine/qdcore/util/AIAStar_API.o C++ engines/qdengine/qdcore/util/fps_counter.o C++ engines/qdengine/qdcore/util/LZ77.o C++ engines/qdengine/qdcore/util/plaympp_api.o C++ engines/qdengine/qdcore/util/ResourceDispatcher.o C++ engines/qdengine/qdcore/util/splash_screen.o C++ engines/qdengine/qdcore/util/WinVideo.o C++ engines/qdengine/qdcore/qd_animation_frame.o C++ engines/qdengine/qdcore/qd_animation_info.o C++ engines/qdengine/qdcore/qd_animation_set_info.o C++ engines/qdengine/qdcore/qd_animation_set_preview.o C++ engines/qdengine/qdcore/qd_animation_set.o C++ engines/qdengine/qdcore/qd_animation.o C++ engines/qdengine/qdcore/qd_camera.o C++ engines/qdengine/qdcore/qd_camera_mode.o C++ engines/qdengine/qdcore/qd_condition.o C++ engines/qdengine/qdcore/qd_condition_data.o engines/qdengine/qdcore/qd_condition_data.cpp: In member function 'bool QDEngine::qdConditionData::save_script(Common::WriteStream&, int) const': engines/qdengine/qdcore/qd_condition_data.cpp:102:96: warning: format '%lu' expects argument of type 'long unsigned int', but argument 2 has type 'Common::Array::size_type {aka unsigned int}' [-Wformat=] fh.writeString(Common::String::format("%lu", _data.size() / sizeof(int32))); ~~~~~~~~~~~~~~~~~~~~~~ ^ engines/qdengine/qdcore/qd_condition_data.cpp:109:98: warning: format '%lu' expects argument of type 'long unsigned int', but argument 2 has type 'Common::Array::size_type {aka unsigned int}' [-Wformat=] fh.writeString(Common::String::format("%lu", _data.size() / sizeof(float))); ~~~~~~~~~~~~~~~~~~~~~~ ^ C++ engines/qdengine/qdcore/qd_condition_group.o C++ engines/qdengine/qdcore/qd_condition_object_reference.o C++ engines/qdengine/qdcore/qd_conditional_object.o C++ engines/qdengine/qdcore/qd_contour.o C++ engines/qdengine/qdcore/qd_coords_animation_point.o C++ engines/qdengine/qdcore/qd_coords_animation.o C++ engines/qdengine/qdcore/qd_counter.o C++ engines/qdengine/qdcore/qd_d3dutils.o C++ engines/qdengine/qdcore/qd_file_manager.o C++ engines/qdengine/qdcore/qd_font_info.o C++ engines/qdengine/qdcore/qd_game_dispatcher.o C++ engines/qdengine/qdcore/qd_game_dispatcher_base.o C++ engines/qdengine/qdcore/qd_game_end.o C++ engines/qdengine/qdcore/qd_game_object.o C++ engines/qdengine/qdcore/qd_game_object_animated.o C++ engines/qdengine/qdcore/qd_game_object_mouse.o C++ engines/qdengine/qdcore/qd_game_object_moving.o C++ engines/qdengine/qdcore/qd_game_object_state.o C++ engines/qdengine/qdcore/qd_game_object_static.o C++ engines/qdengine/qdcore/qd_game_scene.o C++ engines/qdengine/qdcore/qd_grid_zone.o C++ engines/qdengine/qdcore/qd_grid_zone_state.o C++ engines/qdengine/qdcore/qd_interface_background.o C++ engines/qdengine/qdcore/qd_interface_button.o C++ engines/qdengine/qdcore/qd_interface_counter.o C++ engines/qdengine/qdcore/qd_interface_dispatcher.o C++ engines/qdengine/qdcore/qd_interface_element.o C++ engines/qdengine/qdcore/qd_interface_element_state_mode.o C++ engines/qdengine/qdcore/qd_interface_element_state.o C++ engines/qdengine/qdcore/qd_interface_object_base.o C++ engines/qdengine/qdcore/qd_interface_save.o C++ engines/qdengine/qdcore/qd_interface_screen.o C++ engines/qdengine/qdcore/qd_interface_slider.o C++ engines/qdengine/qdcore/qd_interface_text_window.o C++ engines/qdengine/qdcore/qd_inventory.o C++ engines/qdengine/qdcore/qd_inventory_cell.o C++ engines/qdengine/qdcore/qd_minigame.o C++ engines/qdengine/qdcore/qd_minigame_config.o C++ engines/qdengine/qdcore/qd_minigame_interface.o C++ engines/qdengine/qdcore/qd_music_track.o C++ engines/qdengine/qdcore/qd_named_object.o C++ engines/qdengine/qdcore/qd_named_object_base.o C++ engines/qdengine/qdcore/qd_named_object_indexer.o C++ engines/qdengine/qdcore/qd_named_object_reference.o C++ engines/qdengine/qdcore/qd_resource.o C++ engines/qdengine/qdcore/qd_scale_info.o C++ engines/qdengine/qdcore/qd_screen_text.o C++ engines/qdengine/qdcore/qd_screen_text_dispatcher.o C++ engines/qdengine/qdcore/qd_screen_text_set.o C++ engines/qdengine/qdcore/qd_setup.o C++ engines/qdengine/qdcore/qd_sound.o C++ engines/qdengine/qdcore/qd_sound_info.o C++ engines/qdengine/qdcore/qd_sprite.o C++ engines/qdengine/qdcore/qd_textdb.o C++ engines/qdengine/qdcore/qd_trigger_chain.o C++ engines/qdengine/qdcore/qd_trigger_element.o C++ engines/qdengine/qdcore/qd_video.o C++ engines/qdengine/debugger/debugtools.o AR engines/qdengine/libqdengine.a RANLIB engines/qdengine/libqdengine.a C++ engines/queen/bankman.o C++ engines/queen/command.o C++ engines/queen/credits.o C++ engines/queen/cutaway.o C++ engines/queen/debug.o C++ engines/queen/display.o C++ engines/queen/graphics.o C++ engines/queen/grid.o C++ engines/queen/input.o C++ engines/queen/journal.o C++ engines/queen/logic.o C++ engines/queen/metaengine.o C++ engines/queen/midiadlib.o C++ engines/queen/music.o C++ engines/queen/musicdata.o C++ engines/queen/queen.o C++ engines/queen/resource.o C++ engines/queen/restables.o C++ engines/queen/sound.o C++ engines/queen/state.o C++ engines/queen/talk.o C++ engines/queen/version.o C++ engines/queen/walk.o AR engines/queen/libqueen.a RANLIB engines/queen/libqueen.a C++ engines/saga/actor.o C++ engines/saga/actor_path.o C++ engines/saga/actor_walk.o C++ engines/saga/animation.o C++ engines/saga/console.o C++ engines/saga/events.o C++ engines/saga/font.o In file included from ./common/scummsys.h:124:0, from ./engines/engine.h:25, from ./engines/saga/saga.h:25, from engines/saga/font.cpp:24: engines/saga/font.cpp: In constructor 'Saga::DefaultFont::DefaultFont(Saga::SagaEngine*)': engines/saga/font.cpp:176:39: warning: comparison is always true due to limited range of data type [-Wtype-limits] assert(index < FONTLIST_MAX && index >= FONTLIST_NONE); ~~~~~~^~~~ C++ engines/saga/font_map.o C++ engines/saga/gfx.o C++ engines/saga/image.o C++ engines/saga/input.o C++ engines/saga/interface.o C++ engines/saga/introproc_ite.o C++ engines/saga/isomap.o C++ engines/saga/itedata.o C++ engines/saga/metaengine.o C++ engines/saga/music.o C++ engines/saga/objectmap.o C++ engines/saga/palanim.o C++ engines/saga/puzzle.o C++ engines/saga/render.o C++ engines/saga/resource.o C++ engines/saga/resource_rsc.o C++ engines/saga/saga.o C++ engines/saga/saveload.o C++ engines/saga/scene.o C++ engines/saga/script.o C++ engines/saga/sfuncs.o C++ engines/saga/sndres.o C++ engines/saga/sound.o C++ engines/saga/sprite.o C++ engines/saga/sthread.o C++ engines/saga/introproc_ihnm.o C++ engines/saga/resource_res.o C++ engines/saga/sfuncs_ihnm.o AR engines/saga/libsaga.a RANLIB engines/saga/libsaga.a C++ engines/saga2/actor.o C++ engines/saga2/assign.o C++ engines/saga2/audio.o C++ engines/saga2/automap.o C++ engines/saga2/band.o C++ engines/saga2/beegee.o C++ engines/saga2/blitters.o C++ engines/saga2/button.o C++ engines/saga2/calendar.o C++ engines/saga2/console.o C++ engines/saga2/contain.o C++ engines/saga2/display.o C++ engines/saga2/dispnode.o C++ engines/saga2/document.o C++ engines/saga2/effects.o C++ engines/saga2/enchant.o C++ engines/saga2/floating.o C++ engines/saga2/gamemode.o C++ engines/saga2/gdraw.o C++ engines/saga2/gfx.o C++ engines/saga2/gpointer.o C++ engines/saga2/grabinfo.o C++ engines/saga2/grequest.o C++ engines/saga2/gtext.o C++ engines/saga2/gtextbox.o C++ engines/saga2/hresmgr.o C++ engines/saga2/imagcach.o C++ engines/saga2/interp.o C++ engines/saga2/intrface.o C++ engines/saga2/loadmsg.o C++ engines/saga2/magic.o C++ engines/saga2/main.o C++ engines/saga2/mainmap.o C++ engines/saga2/mapfeatr.o C++ engines/saga2/messager.o C++ engines/saga2/metaengine.o C++ engines/saga2/mission.o C++ engines/saga2/modal.o C++ engines/saga2/motion.o C++ engines/saga2/mouseimg.o C++ engines/saga2/msgbox.o C++ engines/saga2/music.o C++ engines/saga2/objects.o C++ engines/saga2/objproto.o C++ engines/saga2/panel.o C++ engines/saga2/path.o C++ engines/saga2/patrol.o C++ engines/saga2/player.o C++ engines/saga2/playmode.o C++ engines/saga2/property.o C++ engines/saga2/pt2angle.o C++ engines/saga2/rect.o C++ engines/saga2/saga2.o C++ engines/saga2/sagafunc.o C++ engines/saga2/saveload.o C++ engines/saga2/sensor.o C++ engines/saga2/shorten.o C++ engines/saga2/speech.o C++ engines/saga2/spelcast.o C++ engines/saga2/speldata.o C++ engines/saga2/speldraw.o C++ engines/saga2/spellini.o C++ engines/saga2/spellio.o C++ engines/saga2/spellloc.o C++ engines/saga2/spellsiz.o C++ engines/saga2/spellspr.o C++ engines/saga2/spellsta.o C++ engines/saga2/sprite.o C++ engines/saga2/target.o C++ engines/saga2/task.o C++ engines/saga2/terrain.o C++ engines/saga2/tile.o C++ engines/saga2/tileline.o C++ engines/saga2/tileload.o C++ engines/saga2/tilemode.o C++ engines/saga2/timers.o C++ engines/saga2/tower.o C++ engines/saga2/towerfta.o C++ engines/saga2/transit.o C++ engines/saga2/tromode.o C++ engines/saga2/uidialog.o C++ engines/saga2/vbacksav.o C++ engines/saga2/video.o C++ engines/saga2/videobox.o C++ engines/saga2/vpal.o C++ engines/saga2/vwdraw.o C++ engines/saga2/weapons.o AR engines/saga2/libsaga2.a RANLIB engines/saga2/libsaga2.a C++ engines/sci/console.o C++ engines/sci/detection_internal.o C++ engines/sci/dialogs.o C++ engines/sci/event.o C++ engines/sci/metaengine.o C++ engines/sci/sci.o C++ engines/sci/util.o C++ engines/sci/engine/features.o C++ engines/sci/engine/file.o C++ engines/sci/engine/gc.o C++ engines/sci/engine/guest_additions.o C++ engines/sci/engine/kernel.o C++ engines/sci/engine/kevent.o C++ engines/sci/engine/kfile.o C++ engines/sci/engine/kgraphics.o C++ engines/sci/engine/klists.o C++ engines/sci/engine/kmath.o C++ engines/sci/engine/kmenu.o C++ engines/sci/engine/kmisc.o C++ engines/sci/engine/kmovement.o C++ engines/sci/engine/kparse.o C++ engines/sci/engine/kpathing.o C++ engines/sci/engine/kscripts.o C++ engines/sci/engine/ksound.o C++ engines/sci/engine/kstring.o C++ engines/sci/engine/kvideo.o C++ engines/sci/engine/message.o C++ engines/sci/engine/object.o C++ engines/sci/engine/savegame.o In file included from engines/sci/engine/savegame.cpp:26:0: ./common/serializer.h: In member function 'virtual void Sci::Video32::saveLoadWithSerializer(Common::Serializer&)': ./common/serializer.h:49:9: warning: 'robotId' may be used uninitialized in this function [-Wmaybe-uninitialized] TYPE tmp = val; \ ^~~ engines/sci/engine/savegame.cpp:1081:17: note: 'robotId' was declared here GuiResourceId robotId; ^~~~~~~ C++ engines/sci/engine/script.o C++ engines/sci/engine/scriptdebug.o C++ engines/sci/engine/script_patches.o C++ engines/sci/engine/selector.o C++ engines/sci/engine/seg_manager.o C++ engines/sci/engine/segment.o C++ engines/sci/engine/state.o C++ engines/sci/engine/static_selectors.o C++ engines/sci/engine/tts.o C++ engines/sci/engine/vm.o C++ engines/sci/engine/vm_types.o C++ engines/sci/engine/workarounds.o C++ engines/sci/graphics/animate.o C++ engines/sci/graphics/cache.o C++ engines/sci/graphics/compare.o C++ engines/sci/graphics/controls16.o C++ engines/sci/graphics/coordadjuster.o C++ engines/sci/graphics/cursor.o C++ engines/sci/graphics/fontkorean.o C++ engines/sci/graphics/fontsjis.o C++ engines/sci/graphics/gfxdrivers.o C++ engines/sci/graphics/macfont.o C++ engines/sci/graphics/maciconbar.o C++ engines/sci/graphics/menu.o C++ engines/sci/graphics/paint16.o C++ engines/sci/graphics/palette.o C++ engines/sci/graphics/picture.o C++ engines/sci/graphics/portrait.o C++ engines/sci/graphics/ports.o C++ engines/sci/graphics/remap.o C++ engines/sci/graphics/scifont.o C++ engines/sci/graphics/scifx.o C++ engines/sci/graphics/screen.o C++ engines/sci/graphics/text16.o C++ engines/sci/graphics/transitions.o C++ engines/sci/graphics/view.o C++ engines/sci/parser/grammar.o C++ engines/sci/parser/said.o C++ engines/sci/parser/vocabulary.o C++ engines/sci/resource/decompressor.o C++ engines/sci/resource/resource.o C++ engines/sci/resource/resource_audio.o C++ engines/sci/resource/resource_patcher.o C++ engines/sci/sound/audio.o C++ engines/sci/sound/midiparser_sci.o C++ engines/sci/sound/music.o engines/sci/sound/music.cpp: In member function 'void Sci::SciMusic::soundKill(Sci::MusicEntry*)': engines/sci/sound/music.cpp:841:1: error: unrecognizable insn: } ^ (call_insn 42 41 43 6 (parallel [ (call (mem:SI (symbol_ref:SI ("_ZN3Sci14MidiParser_SCI13mainThreadEndEv") [flags 0x41] ) [0 mainThreadEnd S4 A32]) (const_int 0 [0])) (use (const_int 0 [0])) (UnKnown Unknown) ]) "engines/sci/sound/music.cpp":801 -1 (expr_list:REG_CALL_DECL (symbol_ref:SI ("_ZN3Sci14MidiParser_SCI13mainThreadEndEv") [flags 0x41] ) (nil)) (expr_list:SI (use (reg:SI 3 3)) (nil))) engines/sci/sound/music.cpp:841:1: internal compiler error: in extract_insn, at recog.c:2311 no stack trace because unwind library not available Please submit a full bug report, with preprocessed source if appropriate. See for instructions. gmake: *** [Makefile.common:177: engines/sci/sound/music.o] Error 1 *** Error code 2 Stop. make[1]: stopped in /usr/pkgsrc/games/scummvm *** Error code 1 Stop. make: stopped in /usr/pkgsrc/games/scummvm